Ubi-RealDude

Ubi-RealDude



23 Jul

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So glad to see you guys are enjoying the level design. I'll be sure to pass along the praise and kind words.
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I appreciate all the mixed and varied feedback here, everyone. While it can suck that some specific pre-existing setups may have gotten a bit of a bump down, I'm really hoping the changes put the build in a better position to rise and really come into its own. Keep on sharing your specs and how the Title Update is impacting your build!
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I appreciate the feedback here, everyone. Good to know you're enjoying TU5, and good to know you'll still hold us to what we can improve further.
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Originally Posted by ABrokenGamer
I shouldn't complain - but I just chuckle at the irony of getting an exotic I didn't even care about. Ah well. Hopefully my luck continues.
Don't let him hear your nonchalance. RNGesus remembers.
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Just to clarify, you've seen your exotics bump up in damage... right?
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Closing this thread for toxicity.
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I'll admit, it's interesting to see the intersection of Tom Clancy realism fans, MMORPG Power Trinity fans, tactical shooter, and looter shooter fans, (as well as countless other sub-categories in between and beyond) all participate in this game with varying ideas for how the game should move forward.

I think this is an important question to keep in mind, for sure. But I don't think that TU5 alone will go so far as to push The Division 2 too far into the realm of "choice paralysis." Perhaps it might be beneficial to ask not only "What mold would work best" for the game, but also what kind of experience are you looking for from playing?

22 Jul

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A reminder that accusing people of being trolls or dog piling on others is in its own way trolling and can ultimately derail a thread just as much if not more than a comment made in bad faith.

Let's try to get this thread back on the OP's topic and the natural extension of the thread rather than the finger pointing, please.
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Originally Posted by YodaMan 3D
You really need more out of you then that. Step outside of your job and speak as a player. What value would you put on a special cache for a shot at something really good?
Personally
As a player I can understand the desire for end-game money sinks, and getting a solid reward of high quality gear from such a sink is always nice... But it feels like it would come with a handful of issues whichever way it could hypothetically be implemented... not to mention really put a finger on the scales in the 'Sell vs. Deconstruct' conversation. At the end of the day, and again this is just my take, it seems like an overly complicated solution to a s... Read more
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This is an interesting idea, especially for the end-game economy within The Division 2. I've been keeping an eye out for threads on that larger topic, so I'll make a note to follow this one as well.
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Hey everyone. Closing this thread as it is primarily talking about a cheat or third party service for the game. If you come across websites like this, please PM them to myself or another Community Staff member. Posting it on the forums really only has the potential to increase the actual traffic to these sites which, for various reasons, is best avoided.

I can appreciate the topic being brought up, but posting the link publicly is antithetical to the apparent purpose of this thread.
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Just out of curiosity, what do you run for skills along with this general setup?
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Originally Posted by RichardOshea
As an RPS counter to destructive builds this works for sure, but given your experience running skill builds in Conflict do you see any non RPS outplays or curve balls to what may or may not become a destructive meta? I'm curious as to your opinion here. Obviously Banshee would block a skill user and blind would prevent them from targeting drones or seekers, but I wonder what other options there are. A good build system would afford more than strict RPS systems of counters don't you think?
There's a lot of pieces in play that we aren't quite able to see yet. An Explosive resistance build may be helpful against Seekers, yes, but what of the TU5 Snip... Read more
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Just to clarify, are you saying there's no first mission shown when you scroll up on that list, or are they all done but not registering as a full 4/4?
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While I can understand the frustration of having a skill go haywire and take out a drone instead of the more significant source of the drone... it might provide an interesting tactical mixup for skill build players. While your skills do most of the raw damage, you might need to be more focused on eliminating what are essentially decoys.

Maybe it's just me but I always enjoy the moment-to-moment changes that can come with using different builds with different priorities.
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Thanks for the intel, Goo-Goo.

Interesting to see how he stacks up against some of the other antagonists and puppet masters at play.
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Here's the link to the official Discord in case you're curious.

Discord.

And welcome to the forums!

21 Jul

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I appreciate the variety of feedback on display in this thread, everyone. You have a lot of major and minor topics covered here.

Akogooth, feel free to link to your thread in case it got buried by an influx of posts.
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I know there are some people here on this forum who are are going to break their 'C' key upon seeing this thread...
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During the PTS one of the biggest pieces of feedback surrounding the Expeditions was that the challenge and rewards didn't really feel good enough or worth it. In part off of that feedback, we decided to hold off on introducing the Mastery System in order to better hone and improve the experience and rewards to be more... well... rewarding.

We have a more official article up discussing the Expeditions here if you're looking for some general information. But to be rather blunt, based... Read more