Vaknar

Vaknar



03 May

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    Vaknar on Forums - Thread - Direct
This has already been mentioned, but CC abilities will have diminishing returns. Balance passes and more finalized numbers will be a goal during testing. We look forward to parsing the feedback of the Mage's kit once players are able to play with the Mage during Alpha Two! :)
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    Vaknar on Forums - Thread - Direct
Abilities like the one shown last livestream, in which the ability animates the character to temporarily levitate, will likely not render the caster immune to ground-affect AoE, but this may be subject to further testing, iteration, and feedback <3
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    Vaknar on Forums - Thread - Direct
Make sure to drop your feedback on the Mage in the official thread!

The team is working hard on the Rogue archetype, and is excited to show it off as soon as it's ready! We haven't announced any dates for when we'll feature the Rogue on a livestream, so stay tuned to our socials for when the day... Read more
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    Vaknar on Forums - Thread - Direct
@Azherae The team isn't ready to give a definite and final answer for what augments will be available for the Mage archetype, but I hope some examples of some of the abilities shown on the April livestream helped give an idea of what is currently planned for the Mage's kit.

With that said, we really have enjoyed reading the augment theory-crafting here, and there are some very creative ideas!
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    Vaknar on Forums - Thread - Direct
Because of the nature of how customizable archetypes will be in Ashes of Creation, along with each archetype's kit, there will be plenty of reasons to play either Mage or Ranger. And you will have tools to make them either as similar, or as different as you can!

I'm interested to hear more about the different desires for class fantasy between Ranger and Mage. Even though they both have ranged abilities in their kits, their fantasies can be quite different, in my mind!

02 May

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    Vaknar on Forums - Thread - Direct
It's worth noting that many systems of Ashes of Creation, such as augments and classes, along with gear and many other things may change the way you play. This stream, as well as the last Cleric stream, showcased some updates, but not the complete picture of what a player will be able to do! ^_^

We would not implement a Scroll of Resurrection if it couldn't be balanced. Our design team has many years of experience and knowledge working on and playing MMORPGs, and will make sure to get it right!

01 May

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    Vaknar on Forums - Thread - Direct
It's certainly interesting to think about the future and how AI will be integrated into game development, where it hasn't been already.

I think we will see a day when some games, perhaps MMOs and especially possibly indie MMORPGs use AI to develop certain aspects like writing and quest design.

As for Ashes of Creation, we currently don't have plans to use tools like ChatGPT to fully write or develop, or procedurally-generate quests. Though, our team is always looking at new technologies that make sense to implement for Ashes of Creation <3

28 Apr

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    Vaknar on Forums - Thread - Direct
Hello glorious community, We’d like your feedback on the Alpha Two Mage Updates shown during the April 2023 Development Update Livestream. To help guide this conversation, here are a few thought starters you can choose from:
  • How do you feel about the Mage Archetype so far?
  • How do you feel about being able to move while casting spells? Do you like the agency given to you, or does it feel unnatural?
  • How do you feel about the transitions between spells? Does this feel natural to you?
  • How do you feel about the general or rotational complexity of the Mage Archetype? Does it feel too simple, too hard, or just right?
  • What excites you about playing as, with, or against the Mage Archetype?
  • What are your favorite Mage archetypes in other games? Please provide examples when applicable.
  • Is there anything in particular you’re excited, or concerned about regarding what was shown with ...
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25 Apr

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    Vaknar on Forums - Thread - Direct
This is really up to you, OP :)

As long as you understand that there is no live public testing phase at the moment. If you want to support the project, then you could purchase a pre-order pack. Though, it isn't necessary to enjoy watching the development process!

If you're wanting to test the game during Alpha Two, and you understand that there is no announced release date for Alpha Two, then your decision can be an informed one :)

21 Apr

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Glorious Ashes of Creation Community!

Our next livestream featuring Alpha Two Mage Updates will be Friday, April 28, 2023 at 11am Pacific! (Click here to convert this to your local time.)

Similar to our past streams, we'd love to gather some questions from you to answer live! Please submit your qu... Read more
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[spoiler]
JayGeL44

Hey! This was my first time sitting in and participating in an office hour! Not sure how they normally are ran but I just some first timer feedback.

You can try a more structured approach to facilitate community discussions. Have the office hour facilitator give permission to each participant to start speaking and keep track of time. Have everyone talk for 2-3 minutes in a round-table fashion. (example: "JayGeL44 you have the floor for 2 minutes, I'll keep track of the time." and let everyone say their piece.)

Then at the end of the question allow 5 or so minutes for an open forum discussion on the topic. This time can be used for participants to feed off each others inputs and the facilitator can lead this portion to a degree by bringing up note worthy points made in the individual comments. This would allow for both collective brainstorming and elaborating on points that are of particular interest to the developme...

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NiKr

I haven't touched office hours before, so this might be a silly question. Can we just listen in on the discussion or do we have to talk if we join in?



Apologize I didn't get to this sooner! I saw you there, so I'm sure you have your answer. For those that maybe didn't make it, you absolutely can just hang out without talking (lurk), or you can participate in chat if you don't want to speak ^_^

Thanks for joining today, @NiKr :)

13 Apr

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FlowGotThe

Hey,
Will this discussion be uploaded on youtube or wherever ?

Thanks,



This discussion won't be shared externally <3

There won't be any new information on the game if you're perhaps worried about missing out on that. This is a discussion between mixed groups of players, giving their thoughts and feelings on the topic (which this time around, is dungeons!) :)
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Jox

Awesome, Cant wait to learn more about the bosses :grin:



Office Hours is a discussion with other players. Roshen and I will be there to ask you all questions (specifically, the one's in the OP above!), and engage in the conversation. This won't be a Q&A, and Roshen and I will not be divulging new information on the game <3

With that said, we hope to see you and we hope you enjoy the discussion!
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    Vaknar on Forums - Thread - Direct
JustVine

Vaknar

JustVine

Speaking for my group today at least for now. 80 - 90 minutes



So, would you go over if your group was looking for something important and specific, or perhaps under if the competition in the dungeon is tough? Just curious to hear more from you and your group! <3



Ok well I think you know who my 'leader' is by now. If she doesn't pass through soon I'll summon her for you. I think she was taking a break for a bit.



We'll take all the feedback we can get in these Dev Discussion threads! It's super helpful to the team and makes writing the reports that much more engaging <3
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    Vaknar on Forums - Thread - Direct
NiKr

L2 style. Literally as long as possible. All my time in the dungeons. It should be the main source of content in the game and take up as much time as possible.



(I believe Steven said this on stream, if not, 🤫) I recall Steven saying that for example, especially with the Story Arc system, players could expect to spend a lot of time in and around Carphin while questing in the Riverlands! Is this also what you're talking about, or do you mostly mean killing monsters and players in dungeon environments?
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    Vaknar on Forums - Thread - Direct
Neurath

Well, there is official time I.e. 90 mins max and then there is quality time I.e. 12 hours max.

Quality time can be for skins for transmog and other juicy tidbits. Generally across the night rather than peak times.



What makes 90 minutes feel like the sweet spot to you? Or, the "official time", rather.
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    Vaknar on Forums - Thread - Direct
JustVine

Speaking for my group today at least for now. 80 - 90 minutes



So, would you go over if your group was looking for something important and specific, or perhaps under if the competition in the dungeon is tough? Just curious to hear more from you and your group! <3
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Join @Roshen and @Vaknar over in the Ashes of Creation Discord for a voice chat during our next Community Office Hours on Thursday, April 20, 2023 at 4PM PT (... Read more
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    Vaknar on Forums - Thread - Direct


Glorious Ashes community - it's time for another Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are.

Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more. Join in on the Dev Discussion and share what makes gaming special to you!

Dev Discussion - Dungeon Delving
Dungeon Delving: On average, how long do you prefer a dungeon playthrough to take?

Note that most dungeons in Ashes of Creation will be an open-world experience, where you may compete with other players to progress through the dungeon. You can read more about our du... Read more