Vaknar

Vaknar



21 Apr

Comment
    Vaknar on Forums - Thread - Direct
Not a bad idea at all!

I'm excited to see the combat prototypes so we can see what the design team has planned for combat and mobility within combat! :)
Comment
    Vaknar on Forums - Thread - Direct
Explorable terrain within the skies sounds very neat. I love floating islands that can be explored like those in Nagrand or Pandora. Though, I'm not sure we'll see content in Ashes of Creation anytime soon.

I'm curious, what types of content in the skies do you think would fit in Ashes of Creation, given that flying mounts will be very limited and rare and that scientific nodes may have a form of ... Read more
Comment
    Vaknar on Forums - Thread - Direct
I came to ask a follow up q
-T0Mb-

In the latest Development Update Steven revealed that some aquatic mounts will have skills that can be used in fishing. What are your thoughts about this and what kind of skills would you like to see used in fishing?



I was about to say exactly this but it looks like you were thinking the same, @-T0Mb- ! I'm curious to hear more about what people would like to see from this feature of the game :)
Comment
    Vaknar on Forums - Thread - Direct
Dygz

AI is a programming limitation.
The design for this game does not have a goal to try to overcome those limitations.
That being said:


One of the design elements that we're implementing into our raids is that the raid will not be exactly the same every single time. You're going to have variables that can't necessarily be pre-planned out for. You can pre-plan out for a lot of the raid like how many DPS do you need and healers and support; where the key position and all that kind of stuff; but I think the compelling aspect of Ashes raiding will be the difficulty in achieving this content and having that content change from session to session as well. We want there to be variables that get manifested by you know what type of node got developed elsewhere. Is he going to have acolytes or cultists? What will the acolytes have skills [available] to them? What kit is the boss gonna have? What available skill repertoire will ...

Read more
Comment
    Vaknar on Forums - Thread - Direct
We know that having options and the ability to see the awesome and unique character that one makes is important to our players :)

Stay tuned for more information on gear appearances as we progress further in development! ( ͡ᵔ ͜ʖ ͡ᵔ)

What are some of the appearances you'd like your character to take on in Ashes of Creation?
Comment
    Vaknar on Forums - Thread - Direct
Woah! There are some awesome ideas in here! I love threads like these c: Super fun to read!

Keep those ideas coming! ^_^
Comment
    Vaknar on Forums - Thread - Direct
We would love to see South American servers as well as Brazillian Portuguese localization for Ashes of Creation. We hope to make it a possibility!

We will have more information as we progress further in development on whether this will be possible for us or not! We appreciate the passion shared in this post ^_^

20 Apr

Comment
    Vaknar on Forums - Thread - Direct
mobtek

I'm looking forward to the hardened leather one-man walking bell, and yes these were a thing :)




Haha I never would've thought of something like this. I wonder what other weird weaponry and defenses used to exist!
Comment
    Vaknar on Forums - Thread - Direct
Very cool! I enjoyed this thread and hope to see a part 3!
Comment
    Vaknar on Forums - Thread - Direct
RevengeRoman

@ptitoine

Based on a quick search in the Ashes of Creation Wiki;

NPCs will have voice acted audio greetings.[1][2]

Narrated quest lines are not currently planned.[1]
Adding voice acting into the game at a later point is a fairly cosmetic change.[1]


Here is the link;

https://ashesofcreation.wiki/Voice_acting

Doesn't look like this is on the road map before launch. Might be a possibility after launch though. Sorry mate.



Well said!

It's something we would LOVE to have in Ashes of Creation, but is a substantial and monumental cost and requires a lot of time. We'd love to see it in the game one day, but it isn't a planned feature for launch.
Comment
    Vaknar on Forums - Thread - Direct
Cool thoughts! I do think it would be cool to see potion launching or potions as a form of weaponry in the game.

Can you imagine fighting against a potion-slinging alchemist in a siege?
Comment
    Vaknar on Forums - Thread - Direct
Slimes sound cool! I suppose we will have to wait and see if they make an appearance in the game! ^_^
Comment
    Vaknar on Forums - Thread - Direct
Our messaging for players who need to verify or re-verify can say that you've been "unbanned" rather than "verified." Rest assured, this does not mean you've been banned and unbanned if that is the case!

-----

We are all patiently waiting for Alpha 2. I know I'm tremendously excited to play it as well! Luckily I have some other games I'm playing in the meantime to hold me over, lol.

What games are you all playing while you wait? ^_^
Comment
    Vaknar on Forums - Thread - Direct
Interesting idea! In what ways do you imagine this would change the way the game works? Especially when it comes to spying, espionage, and guild vs guild play, I wonder? ^_^

14 Apr

Comment
    Vaknar on Forums - Thread - Direct
SkylarckTheBotanist

Roshen

mcstackerson

I hope there is content inside of it.



What content would you put in the belly of a whale? [spoiler]Bonus points if your answer isn't inspired by Pinocchio[/spoiler]



Maybe once it's been 'defeated' the body would sink to the bottom of the ocean.
Only skilled divers/master gatherers (requiring some water breathing buffs) could get down to the corpse.

If just a skilled diver: they could enter the corpse they need to find items lost inside the body (bones of other sea creatures, broken ships from other adventurers [with chests], etc.)

If a master gatherer: Once there they could enter the corpse (through the mouth?) to harvest special rare gatherable inside the body (digestive bacteria, specialized organs, etc.)

... Read more
Comment
    Vaknar on Forums - Thread - Direct
superhero6785

I would crap my pants if that thing attacked my ship :open_mouth:



You and me both, lol!
Comment
    Vaknar on Forums - Thread - Direct
Fuppo Headhunter



Yas Bob the Bait will live on... oh mighty hero that sacrificed himself to bring the Negalith near land!




Comment
    Vaknar on Forums - Thread - Direct
Lex

In a world where sushi eats you, only one hero can save us from the Negalith. Bob "the bobber" Baitman. The only one brave and stupid enough to try to kite the big fish boss away from the vulnerable verran fleet. Will he succeed? We very much doubt it, but please watch the movie anyway! Coming to a tavern near you. Rated F for fishy. DISCLAIMER: Any relationship to Nega Scott (Pilgrim) is almost purely coincidental.


Bob "the bobber" Baitman



L O L - rated F for fishy killed me hahahaha
Post
    Vaknar on Forums - Thread - Direct
We spoke briefly about our Aquatic Two Raid Boss during the March 2022 Development Update. Replay timestamp here for easy reference.

While this was on stream, there was mention about "we should have provided something for scale." Today on our social channels, we shared these images:



I can't wait to fight this thing >:) how about you?

08 Apr

Comment
    Vaknar on Forums - Thread - Direct
Our design team knows how important customization and character appearance is to players! I know those of us who love to really make our characters look and feel the way we want them to are in good hands.

What other armor/clothing combinations have you seen or can you think of that you'd like to see in Ashes of Creation?