Valseek

Valseek



29 Sep

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Originally posted by Valseek

Hey all, we're investigating reports that players on Steam aren't able to log in at the moment. Hang tight, we're looking into it.

Quick update: We believe this is now resolved. Can you please restart Steam to verify that the update downloads correctly and that you can now log in? Thanks!

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Originally posted by Valseek

Hi everyone, we're looking into reports of players being unable to login through Steam after the hotfix. We're actively investigating!

Quick update: We believe this is now resolved. Can you please restart Steam to verify that the update downloads correctly and that you can now log in? Thanks!

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Hi everyone, we're looking into reports of players being unable to login through Steam after the hotfix. We're actively investigating!

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Hey all, we're investigating reports that players on Steam aren't able to log in at the moment. Hang tight, we're looking into it.


26 Sep

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Edit: We've resolved the issue and the Atomic Shop is back online. Thanks for your patience!

Hi, thanks for the report. We're investigating an issue that's causing the Atomic Shop to appear offline at the moment. I have a thread up here that we'll update once the Shop is available again: https://bethesda.net/community/topic/429994/


17 Sep

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Hi! We know that lots of you had a blast with Mischief Night last year (we did, too!) We love this event and how it brought the community together to raise a little mayhem at the Whitespring. However, there are still some outstanding bugs from last time, and so it's not currently on the schedule for this year. We are discussing having another event in its place so that you can still celebrate Halloween in Appalachia with your fellow Dwellers.

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Hi! Wanted to say thank you to /u/FrenklanRusvelti and everyone else who has been posting about their experiences so far. I posted about this in another thread but wanted to mention it here too:

We're reading and discussing all of your feedback, and we agree that there are some tweaks we can make to improve on One Wasteland, esp...

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Hi everyone,

You’ve all shared a ton of great feedback about One Wasteland so far, and we’ve been reading and talking through all of it. We agree that there are some adjustments we can make to One Wasteland to improve the experience, in particular for characters in the mid-level range. This is something we’re actively working on, but the changes aren’t finalized yet. We’re aiming to include more details in an upcoming Inside the Vault, and then hotfix in the coming weeks. Please keep sharing your thoughts in the meantime, we appreciate it!

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Hey all, since PTS just ended Monday, we're still finalizing the list of folks who earned the PTS Pennant. We should be ready to add those to your accounts within the coming days. Will share more details as soon as I hear them.


16 Sep

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Originally posted by Evansfam6708

Did the ranks reset for today also? I did the Op earlier when it changed to Vault 94 but was still the bots and it said that the 3 one time ranks were already complete but I hadn't done any other Op's since last night.

They should have reset, yes. If they haven't that's a bug we will need to investigate. If you're able to log back in and check again, are the reward tiers still showing as complete for you now?

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Originally posted by A_Wild_Birb

The Elder bonus has reset, you can get new rewards, it just has the same enemies. Either a bug or sheer coincidence. Both are plausible.

Edit: u/valseek has confirmed that it was coincidence we got the same enemies. Not a bug.

Thanks for the tag! We've manually re-rolled today's Daily Op so that you can experience something different from yesterday. Should be Volatile Blood Eagles now.

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It seems the Resilient Robots wanted to go for round two, but we put a stop to them and manually re-rolled Daily Ops for today so that you all can experience something different since the feature is still so new. In the future, enemies and mutations can be the same on back-to-back days, though.

Daily Ops should now be Volatile Blood Eagles instead. Good luck!

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Originally posted by Alex_Duos

Well that's awfully awesome of you guys. Exploding blood eagles looks like it's going to be a lot more fun.

Oh good! Sounds like the change took effect faster than I expected. Exploding Blood Eagles it is!

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Ok, so it was unlikely that it would be the same enemy AND mutation on back-to-back days...but it happened anyway! We want to give you all something else to dig into today, so we're going to manually reroll today's Daily Op to a new mutation and enemy type. Hang tight!

As a note for the future: The location won't be the same multiple days in a row, but randomness does allow for that to happen with mutation and enemies.

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Hi all,

We're actively working on a fix for this issue right now, and have temporarily disabled the Weight Bench in the meantime. You can still earn it as a reward from the Scoreboard, and can still build it in your CAMP, you just won't be able to use it for the buff while it's disabled.

We have a thread up here in the Bethesda.net forums, and I'll update it as soon as I have more info. Thanks for the report!

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Daily Ops should reset today about an hour from now, at 1pm ET. We're going to adjust this to reset at 12pm ET instead going forward, so that it's in line with the timing of other regular changes (like Daily Challenges, etc.)

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It looks like these are currently changing at 1pm ET (about one hour from this comment.) We are looking into adjusting this timing going forward so that Daily Ops will change one hour earlier (at 12pm ET each day) to be in line with other aspects of the game that change regularly (Challenges, Atomic Shop updates, Double XP Event start/end times, etc.)

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Originally posted by RosieNoShoes

Much appreciated.

Ok I heard back on this. Creatures in NW should not have changed difficulty with the One Wasteland changes, so we're going to investigate and address this. Thanks to all for the reports and /u/Mo0kish for the thread!

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Originally posted by jlm7196

Thanks for the tag and the report! Sending you a PM to ask for some more info.

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Originally posted by RosieNoShoes

This needs more attention. AI in NW have been buffed and should absolutely NOT be. They also ALWAYS run in for the attack, giving away positions and wasting ammo. It wouldn't be problematic if they weren't buffed. I emptied 2 clips of a combat rifle into a radscorpion yesterday, as opposed to 4 or 5 bullets previously.

In a game mode where ammo, meds and weapons are supposed to be a scarcity, this isn't ok. Especially in the final circle with the scorchbeast, multiple random mobs, and other players converging, it's just ridiculous.

u/Valseek or another CM, do you have any input?

Hi! Thanks for the tag & report. I have a meeting today where I will bring this up to find out what's intended here.