Wrel

Wrel



07 Jul

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by PyroKnight

the orange is using our "empire tint" channel

Is that true for the 2nd Anniversary guns from 2015 too? I was always wondering why they were orange and it'd be funny if this was the reason.

Actually, those use the decal channel (UV3) to map the orange racing stripes to those weapons. The green flames on the Ravenous weapons do the same thing, as well as the skull decal on the Gallows LMG.


06 Jul

Comment
    /u/Wrel on Reddit - Thread - Direct

Hey, this is something we want to be able to do, but tech doesn't quite support yet. Infantry weapons, very specifically, don't inherit empire tint, and it needs to be debugged as to why. I'm hoping it won't be too difficult to resolve once we've got time to look at it, but it's pretty low on the priority list.

Once it's fixed, we'll also need to go back fix any weapons currently using empire tint, which includes weapons like the Endeavor series (the orange is using our "empire tint" channel.) Fortunately there are very few of those as of yet. Then we'll need to ensure there's no other knock-ons from the changes, and we're off to the races.


01 Jul

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by useless_maginot_line

Magshot reload is messed up. Was reported with /bug on PTS.

This will be fixed in a client-only update this morning.

Post
    /u/Wrel on Reddit - Thread - Direct

Hey everyone.

Please report any bugs you find from Live to this thread. Videos, screenshots, and specificity are most helpful to us.

Patch notes from the update are here: https://forums.daybreakgames.com/ps2/index.php?threads/july-01-2021-_integration-pc-update.256910/#post-3569572

External link →

10 Jun

Comment
    /u/Wrel on Reddit - Thread - Direct

Yeah, this is yuck. Never been a fan of the opaque shields, they've always felt weird for both sides. If someone wants to put together a list of where they still exist, I can make the adjustments.


03 Jun

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by 66eclipse

I think the issue is the whole merit/outfit loyalty loss from leaving an outfit. Seeing as the outfit wars cycle is over, removing this would solve the NSO outfit issue of leaving outfits via NSO.

If you remove the outfit loyalty/merit loss upon leaving, I think the new system won't really have any flaws.

This is something to consider. Could be specific to NSO given the nature of the faction, if it came down to it.

Comment
    /u/Wrel on Reddit - Thread - Direct

Hey there. I'm paying attention to the feedback on this topic, and will weigh it in the balance.

To clarify some of the points, and share rationale behind the design.

Membership is required to join an outfit as NSO

This is true. On Live, you can't actually play your NSO character unless you have membership, so effectively nothing here changes for veterans.

People who stop paying for membership have to get kicked from their outfits

You do not get kicked from your outfit when your membership has ended, but currently lose access to outfit chat and war asset access. Losing access to the outfit coordination, basically putting you in robot jail, is to prevent players from playing for both teams at the same time. Example: You're in a TR outfit, but your outfitmates are fighting for NC. This doesn't represent the behavior we want to see in-game.

There is no reason to play nso...

Read more
Comment
    /u/Wrel on Reddit - Thread - Direct

There was a miscommunication between teams regarding what the work actually entailed. All servers except SolTech are now back online. SolTech will be back up within 30 minutes. Sorry for the disruption.


27 May

Comment
    /u/Wrel on Reddit - Thread - Direct

Love these shots, the shaders and lighting work so well. Great job.


19 May

Comment
    /u/Wrel on Reddit - Thread - Direct

Looking into this now, thank you.


12 May

Comment
    /u/Wrel on Reddit - Thread - Direct

I can continue to give reasons why this auto join feature is not good for the game, but I feel the points listed are enough to warrant serious concern over this mechanic.

When it was first introduced, we saw an uptick in retention for new players and less churn in the first few days (a small, but important bump.) Even now, this feature hasn't been shown to hurt us according to the numbers. This is possibly due to new players falling into helpful squads more often than not, or for other reasons. But I think we all know that landing in a dead squad feels bad.

While feelings alone aren't a great basis for decision making at this sort of level, I agree that it should be disabled (made an opt-in instead of the default,) because the landscape overall has changed a lot since its introduction:

  • Mentor squads are less common
  • Cohesive squads in general are less common
  • New player/mentor chat has been introduced...
Read more

29 Apr

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by FasnachtMan

Symbiote now correctly ticks health when redeployed, though it ticks much faster than it says on the card. At level 4 it's ticking every 10 seconds and the fourth tick ticks for 199 (from 200 to 1 health).

After the first tick, it begins eating at you every 10 seconds. This is intended.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by tka4nik

Facilities are not in the API yet, so you can't get outfit resources for its capture

Currently a bug with those bases not providing outfit resources at all, still working on it.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by LogiMX

Unstable ammo still shoots invisible bullets

Fixed with this morning's update.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by Sir-Salty

Hey Wrel, the Helios and Flight Suit camos don't seem to be working.

Fixed with this morning's update.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by Suilean

Awesome, thank you!

Fixed with this morning's update.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by BatcherLCTH

https://www.twitch.tv/videos/1003881210?t=00h49m20s

This walls are go through ALL OF THEM

Fixed with this morning's update.


28 Apr

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by Squeegeez

I had reported this specific wall issue, on the PTS using /bug. They had ample time to fix, and decided to push live anyway.

This bug was fixed on PTS for a couple weeks, but broke again before Live, hence why it wasn't caught. It will be resolved shortly.

Post
    /u/Wrel on Reddit - Thread - Direct

Hey there, please submit all new issues related to this morning's update here.

Art polish on the facility itself is intended to continue through the update, so we're mainly looking for reports on gameplay issues. Any other issues related to the update can be noted here as well.

As another side note, those who participated in the PTS playtests will receive banners either this week or next at the latest.

Thank you.

Updates below

Apr. 29, 2021: https://forums.daybreakgames.com/ps2/index.php?threads/apr-29-2021-pc-hotfix.256553/

External link →