Zoythrus

Zoythrus



12 Dec

Comment

Originally posted by Chemical_Wonder_5495

Ah got it, thanks for the clarification. The phrase "the only difference” made me confused.

Yeah, that's on me, sorry!

Comment

Originally posted by Chemical_Wonder_5495

That's what I meant with behavioral changes, I meant aggressiveness differences between difficulties.

And I also thought that hard/crazy bots were more aggressive hence why I'm surprised that u/Zoythrus said that there are no such differences. Unless they also misunderstood my initial comment.

Yeah, I did. I thought you meant like "do they get any special abilities/tactics per difficulty level".

Aggressiveness goes up. Thats about it.

Comment

Originally posted by BarbHarbor

why are they stupid?

Because coding an AI is hard

Comment

Originally posted by Adam_Whitehead_

There seems to be more two to three tribe islands on continents now instead of land masses after this map gen patch (I’m assuming perfection mode defaults to continents)

It does default to Continents

Comment

Originally posted by Chemical_Wonder_5495

Are there no behavioral changes? Wtf

Not really

Comment

Originally posted by TemporaryTight1658

did you just added a "ocean island" to the generator.

First time since update, i see 2 islands with 2 villages in big ocean.

W if it's intentionnal

Yes

Comment

So, the only difference with the AI levels is how many stars their capital makes.

1/2/3/5 for Easy/Normal/Hard/Crazy

Comment

Originally posted by iamnornzxc

Ok, but what should I do? I have enough money to buy stuff, but I can't! Cause I look for another ways !

Begging isn't doing you any favors.

We understand that you can't buy things right now because of sanctions. Legally, we can't give you a way to circumvent them, either.

You'll just have to wait for them to be lifted.

Also, what about Steam? Have you tried that?

Comment

Originally posted by Open_Olive7369

That's what I was saying, if my first post was not clear.

If you can show me some pictures replicating it, I can do something

Comment

Originally posted by Open_Olive7369

It must be a feature then?

I think the situation is only possible if the giant stands on a tile with road, so he is able to move 2 tiles, but the pathfinder algorithm decides that he can jump on a ship, and disembark in the same turn and cause splash damage?

If the same giant stands in front of a port like so

L-W-L (Land water land) G-P-L1 (giant, port, land) L-W-L, He would not be able to cross the river in one turn to tile L1 right?

A giant, or any other unit, should not be able to embark and disembark on the same turn.

If they can, that's a bug

Comment

Originally posted by Open_Olive7369

I think I found a bug that when a giant moves from land to land, but one of his step involved a port, he will still cause splash damage. The pathfinder algorithm should not consider moving through a port as a possibility.

Not technically a bug.

Comment

Originally posted by jAzZy-bArRy

Damn now I'm curious how you got to be where you are, must be a hell of a tale XD

I'll keep it short.

I was a fan that accidentally got the job after taking over the Discord that eventually became their official one.

It has been a crazy trip, that's for sure.

Comment

Originally posted by jAzZy-bArRy

Interesting.. so is midjiwan made up of a lot of developers all across the globe or still predominantly Swedish? Tbf it does acc make sense, it would be 02:00AM in stockholm rn 💀

Though that's so cool, I've always wanted to visit and see that beautiful state (I've only been to Florida before). Greetings from the UK! :)

Out of the core Midjiwan staff, I'm the only one that isnt Swedish. :P

Post

For Steam, IOS, and Android

Map Generation Improvements: - More variety to Continents and Pangea map - Improved city placement

Bugfixes: - Naval units now show which unit is inside a naval vessel in the text description - End Turn now properly turns blue when all units are out of actions - Removed option to break ice on a frozen unit - Fixed a crash bug that appeared in some situations when constructing a Vengir temple in the month of November - Market sprites now properly updates when building or destroying ports - Market sprites now uses correct z-ordering so it won’t overlap buildings in front of it - Invisible units are now revealed when breaking ice or harvesting starfish - Unit inside a ship now gets poisoned when the ship gets poisoned. Unit also heals from poison if ship heals from poison. - Added missing Elyrion characters to font - Tutorial hints improvements - Giant pushing a unit with Skate-ability no longer exhausts that units actions - Removed confirma...

Read more External link →
Comment

Originally posted by jAzZy-bArRy

Ahh i see, that makes total sense. Thank you for the time to take these questions :)

Just out of random curiosity btw, as a community manager do you acc work at midjiwan¿ And if so, like, are you guys all based in sweden? Pratar ni svenska i kontoret? :D

I do work for Midjiwan and have for years now.

But while they're based in Stockholm, I live in California.

Comment

Originally posted by jAzZy-bArRy

Ahh of course, that makes sense haha

Ooh, mind if i ask what was wrong with them?

Just adjustments to make them more interesting and hopefully address some concerns with things like spawns.

Comment

Originally posted by jAzZy-bArRy

Holy hell a community manager! Thank you very much for your answer, i see now.

One quick note, i tried three starring in creative mode but the stars don't ever.. stay? Idk it's weird..

Well, yeah, it's Creative mode.

Like, we can't have you stacking the deck in your favor and then getting insane scores, y'know.

But you can still play with the rulesets in case you're getting tired of Continents.

That being said, we did release a patch today to help fix Continents.

Comment

It has always been Continents.

You are able to play Domination in Creative mode, which let's you adjust the map type.


11 Dec

Comment

Originally posted by 777Ayar

The lumber hut and road changes are SO good, they make the game so much better.

We agree