brettpennings

brettpennings



15 Apr


13 Apr

Comment
    brettpennings on Steam Forums - Thread - Direct
Hi Bipolar Bob,

I'm sorry to hear that the game is giving you issues. Are you referring to being stuck in the tutorial, practice range, couch mode or online? The magequit database shows that you've successfully completed an online game, winning with 15 kills, so maybe you figured it out?

Brett

09 Apr


07 Apr


06 Apr


05 Apr

Comment
    brettpennings on Steam Forums - Thread - Direct
Hey YelloFattyBean!

We started doing custom colors as part of a streamer program we were running for a while (I believe the team you played was Shaun's team; he was one of our first community rivals streamers). More recently though, people have been PayPal'ing me to manually give them these custom colors. Going rate is $15. If that's something that interests you, feel free to DM my via Discord (join https://discord.gg/magequit -- I'm Brett in there).

More information about custom teams:
- They are assigned to a specific player.
- If more than one player on the same team has a custom team, it'll use the name/colors of the first player to join the party.
- Custom team name consists of 2 colors and a name
-- gem/glowing/healthbar color
-- robe color
-- team name

Thanks for playing!
Brett

04 Apr

Post
BUG FIXES
  • Fixed bug where player ids and teams were being modified over the matchmaker mid-game, causing the following round not to initialize properly for all players (a.k.a. black bars bug -- doesn't look like someone left, just that one wizard was never created)
  • Fixed bug where someone quitting would cause game to not work for everyone but one person the following round, then another person disconnects
  • If host leaves during draft, draft no longer hangs
  • If host disconnects while loading, new host no longer kicks other players
  • If host drops on start-up, new host no longer tries to sync using round -1 instead of 0
  • Fixed bug where the final wizard or team would be invulnerable and the game wouldn't progress if last person to leave before score screen dies from leaving
  • Game now ensures match-updated message from the matchmaker fires on each client before server up...
Read more

02 Apr


26 Mar

Comment
    brettpennings on Steam Forums - Thread - Direct
Hi Ullebadulle,

Thank you for the post! Glad to hear you love the game, and sorry to hear that it's been a bit too chaotic for you recently -- it sounds like what you are referring to is the mid-game join system that will retroactively add players after a match starts to lower queuing times.

One idea we've been throwing around is scaling stages based on how many players are in the match, and focus on making the stages shrink as players die off. That would have a similar effect to "nerfing all push/pull stuff" without changing the spell metas. Does that seem like it would alleviate what you're experiencing?

Thanks!
Brett

24 Mar