brettpennings

brettpennings



06 Jul

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[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27388283/470bd07f69af17a18917e68bc24a35475903f001.jpg
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It's finally here! Online multiplayer is now available and controllers are optional for online play. You may also connect additional controllers for online play so only one copy of the game is needed per household! To celebrate, we made the game 25% off for a week! Play with your friends or find others to play with in our Discord: ... Read more

04 Jul

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Hi everyone! It's been a while since we've posted an announcement. To catch you up, we've been to 5 other events since the last announcement, including PAX East! We've also been hard at work on MageQuit and are excited for Friday's announcement and you should be too!
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Hi everyone! It's been a while since we've posted an announcement. To catch you up, we've been to 5 other events since the last announcement, including PAX East! We've also been hard at work on MageQuit and are excited for Friday's announcement and you should be too!

28 Jun

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    brettpennings on Steam Forums - Thread - Direct
No worries Rinku! And thank you Yedei! We have big plans for this game :D
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    brettpennings on Steam Forums - Thread - Direct
Hola Yedei,

Estamos trabajando en el modo multijugador en línea y realmente esperaba tenerlo estable a tiempo para la venta de Steam en verano para poder usar la venta para aumentar la base de jugadores. Una vez que el multijugador en línea esté en beta abierta, lo anunciaremos aquí y luego pondremos el juego en venta. Si quiere ahorrar unos dólares, debe esperar eso. ¡Espero que pronto!

Además, perdón por la mala traducción. Nuestro moderador español no estaba disponible :(
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    brettpennings on Steam Forums - Thread - Direct
Pues lo dicho en el titulo, estaba esperando a las rebajas de verano por si bajaba aunque fuera 2€ y no ha sido el caso... Entiendo que sea un juego en early acces y su forma de vender sea hacerlo mas caro cuando salga para que lo compres ahora, pero rebajar el juego aunque sea moderadamente siempre ayuda a vender. ¿Por qué no lo haceís?

22 Apr

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    brettpennings on Steam Forums - Thread - Direct
Also please note that mouse and keyboard support is only available for online multiplayer. You can access the online multiplayer steam branch by following the instructions in our discord: https://discord.gg/vmxrVKH

20 Apr

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    brettpennings on Steam Forums - Thread - Direct
Played this at Pax East after hearing about it on a Panel and fell in love with it. Having trouble tinkering around though - I guess I'm a little slow but I wasn't aware an external controller is required. Any ETA on keyboard controls becoming available? What controllers work besides steam controller? (Not sure which one was used at Pax East). Thanks!

14 Mar

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    brettpennings on Steam Forums - Thread - Direct
Hi Dat_Aim,

Thanks for reporting this issue. Are you using 64-bit Windows 10?
Is your DS4 wired or connected over bluetooth?

I've definitely used DS4s and Xbox One controllers at the same time with XInput disabled so I'm not sure I'll be able to reproduce this issue, but I will try.

Please let me know if you find anything else that will help reproduce the issue.

Thanks!
-Brett

13 Mar

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    brettpennings on Steam Forums - Thread - Direct
There seems to be a problem with raw input in the game. (Rewired's fault?)
I'm trying to connect 5+ controllers.
While all controllers I have work fine with xinput, after switching to raw input they cease to function (dual shock 4, Logitech f710 and a couple of direct input ones). Only xbox one controllers keep on working.

Anyone ran into the same issue?
Any work arounds?




25 Feb

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    brettpennings on Steam Forums - Thread - Direct
We're actually about to do some beta testing in a few minutes.
Hop on the discord! https://discord.gg/Y2ch2YW

24 Feb

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    brettpennings on Steam Forums - Thread - Direct
any new froms devs?

15 Jan

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    brettpennings on Steam Forums - Thread - Direct
Hey night!

Thanks for the suggestions. I have some responses for you:

- The challenge of aiming an analog stick quickly plus the cast time feels too punishing. With the quick running around, twitch aiming with a stick is enough of a skill to work on imo. Only the ult should have a cast time.
I strongly disagree with this. The design of MageQuit is based entirely on anticipation. Eliminating wind up times on most spells would reduce MageQuit to a shallow twitchy action game. Trust me on this one. My first attempt to make this game had no cast times and it felt mindless.

- This seems like a no-brainer to me but this game could be split into 2 modes. The damaged based killing, and a smash like knocking people off/out. Admittedly I don't know exactly how smash works, but many of these ablities already promote just knocking people away without bothering to use focused attacks, and then other skills that allow a quick recovery back to land.
... Read more
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    brettpennings on Steam Forums - Thread - Direct
Hello, I talked to you for a while Friday night then never played it until Sat and we never went back into PAX today (this year feels a bit anti-climactic).
But, I played with 3 people and took some notes to share...

- The challenge of aiming an analog stick quickly plus the cast time feels too punishing. With the quick running around, twitch aiming with a stick is enough of a skill to work on imo. Only the ult should have a cast time.

- This seems like a no-brainer to me but this game could be split into 2 modes. The damaged based killing, and a smash like knocking people off/out. Admittedly I don't know exactly how smash works, but many of these ablities already promote just knocking people away without bothering to use focused attacks, and then other skills that allow a quick recovery back to land.

- the lava comes in pretty fast. With only 3 people we felt cramped too soon

- lava is... overused? another/more themes would be nice

... Read more

12 Jan

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We emptied our company bank account to afford a booth at PAX South we are really excited to see where the weekend takes us!

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We emptied our company bank account to afford a booth at PAX South we are really excited to see where the weekend takes us!

[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27388283/801ad651fc1fe8542e470b427533dac8d57c7643.jpg
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10 Dec

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New Features:
  • ORIGINAL MUSIC BY FAT BARD. It's adaptive and wonderful. Do not miss.
Bug Fixes:
  • Fixed grammar mistakes in spell tooltips. Kind of embarrassing that it took that long.
Adjustments:
  • Added eyes to wizards and smoothed out the hat texture so it's not pixelated.
  • Made the main menu look windy.
  • Refreshed all the logos thoughout the game.

04 Dec

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Composer "Fat Bard" is creating an original soundtrack for MageQuit!! Take a listen to what they have so far! We are using FMOD which means the music will be dynamically integrated into the game. The track's intensity will match the intensity of the battle and there will be smooth transitions between scenes. https://www.youtube.com/watch?v=ZRFmPBT0BZo

12 Sep

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    brettpennings on Steam Forums - Thread - Direct
Yes, that is exactly how it will work. One step further even. You can have multiple controllers on the same PC and then also invite friends to join your "party" (and they can have multiple controllers) before jumping into the public lobby :D
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    brettpennings on Steam Forums - Thread - Direct
no problem :D