brettpennings

brettpennings



15 Dec

Comment
    brettpennings on Steam Forums - Thread - Direct
I just submitted a request to Valve; should be approved soon!
Post
    brettpennings on Steam Forums - Thread - Direct
Cool game, let us buy it :)

07 Dec

Comment
    brettpennings on Steam Forums - Thread - Direct
Of course! And thank you for providing me with some examples! I did some more digging myself and I may have a solution. We are using Rewired for our controller-handling library (it's amazing) and I just found this in their documentation:

"Windows requires that you enable XInput or use Direct Input as the primary input source in order to support the Steam Controller, Steam Streaming, and Steam Link. The recommended primary input source setting is Raw Input + Use XInput."

It appears Steam Controller and Steam Link could also work if I set Direct Input as the primary input source instead of using XInput. I have a hunch that this may allow for more than 4 players on the Steam Link. I ordered a Steam Link so I can test it myself before making the change officially. I'll follow up and let you know what I find!
Comment
    brettpennings on Steam Forums - Thread - Direct
I'm sorry, but I am also just as frustrated about it as you are. That is actually a limitation of the steam link itself. It requires xinput to be enabled and as far as I know also requires xinput-based controllers. 4 players is a limitation of xinput itself. I hate to tell you to hook your PC up to your TV to play more than 4 players but unfortunately that's the only way around it. Steam controllers also require xinput to work so you are locked into 4 of those max, steam link or not. However, you'd be able to use direct input controllers (e.g. PS4 controllers) in addition to the steam controllers if not on the steam link. Do you have any other games that support more than 4 players on the steam link? I'm willing to talk to the devs of those games if they know something I don't.

06 Dec

Post
    brettpennings on Steam Forums - Thread - Direct
I have to point that for a game that puts a lot of focus on local multiplayer, it sure is disappointing that you can't more than 4 players local while using Steam Link (and/or Steam Controllers). Kills this as a possibility for a party game for me. Not sure if it's a limitation of Unity, but even if so, then apparently they chose the wrong engine to build this game on :(

26 Nov

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New Features
  • Added volume and SFX sliders to the Options UI
  • Stages are now color corrected (and bloom leveled and vignetted) based on their elemental theme
Bug Fixes
  • Steam level props actually push wizards off of them now, CHAD
  • Petrify on Pet Rock no longer throws a series of errors
  • Petrifying a Spitfire no longer breaks the game
  • Fixed Petrify and Ignite on Sports Puck
  • Sometimes hitting someone with a spell in The Islands doesn't do anything (old bug: fixed as a byproduct of the art update)
  • Resolution is actually being saved off in the settings now
Adjustments
  • Animation variables for wizards are being calculated on the client side now so game doesn't lag with 8+ players in a single game

21 Nov

Comment
    brettpennings on Steam Forums - Thread - Direct
Hahaha, yes KINGLER. Bots are the next big feature to implement :)
As you mentioned, it will be vital for both online and offline play!
I've already experimented with machine learning for the bots and had... mixed results.
https://twitter.com/brettpennings/status/1037219365505196032
So I'll be creating some sort of heuristic/learning hybrid and I just bought a pathfinding asset from the unity store to make this even more feasible.
Wish me luck!
Post
    brettpennings on Steam Forums - Thread - Direct
Is lack of AI bots...

1 person asked this to you dear dev and you said ok sure i can work on it.

so if you maek those bots. i will buy this game faster than light.

the thing is... people are people you cant force a single person to play this game forever

and when the servers and lobbies are empty. i dont want my money to go to waste

pls developer i count on you <3 <3

18 Nov

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New Features
  • Added a sudden death timer for non-team games
  • Seamless switching between keyboard and controller during a match (when only one player is on the machine)
  • Individuals can now drop into a game that's already happening
  • Network drop-outs now take the player out of the game instead of quitting the match
  • Discord integration so you can invite players to join your game through Discord
  • Online friends list now scrolls
  • Add a logging system to track down networking bugs
Bug Fixes
  • Wizards now slide off previously exploitable high surfaces to prevent camping
  • 2+ local players can now start an online game by themselves
  • Pull latest party from the server before starting the game and prevent last-second joiners
  • Party size was accidentally capped at 9 -- this was corrected
  • There used...
Read more

15 Nov

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Hey everybody!

The famous MrBeast from YouTube had his milestone subscribers playing MageQuit as part of his 10-millionth subscriber video and he called it "literally the best game ever made" WHATTT :D
https://www.youtube.com/watch?v=ZPuEUe_8SRM&t=305
Also we were at Youmacon a couple weekends ago showing off MageQuit again. We had great time. Expect another patch coming soon and then a big announcement within the next few weeks!
... Read more

20 Sep

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As part of the One Gamer Fund charity sale, we've released a new look for MageQuit! Check out the steam store page for some more screenshots and the new trailer with updated art. In addition to the new art, there is a new stage called The Bridges!
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MageQuit is 25% off for the next few days as part of the One Gamer Fund charity!



Half of all proceeds go to various gaming-related charities. This Gamasutra article[www.gamasutra.com] has more information if you are interested!

18 Jul

Comment
    brettpennings on Steam Forums - Thread - Direct
Thank you for the logs!

Based on my research so far, there are 2 possible solutions:
1. I need to upgrade my version of Unity as this may be a bug fixed in Unity 2018. This is assuming you are using Windows 7, I think.
2. This may be an issue with Steam itself. Try following the instructions here: https://steamcommunity.com/discussions/forum/1/864973032790233112/

If #2 doesn't help you...
it may be a while before I can upgrade Unity to the latest version. There are always a lot of things that break when I do that and I'll need to fix them all before uploading a new build. In the meantime, feel free to refund the game until there is a fix. I hate the idea of someone spending money on a game that doesn't work for them.
... Read more
Comment
    brettpennings on Steam Forums - Thread - Direct
Hi! Sorry you are experiencing issues.

Can you give me some more specifics? Are you using a Dualshock 4 controller? Does it crash when you try to do something specific?

Thanks!

Brett
Post
    brettpennings on Steam Forums - Thread - Direct
I have run the games 4 times since the beginning and all instances crashed. Please help me anyone!

07 Jul

Comment
    brettpennings on Steam Forums - Thread - Direct
Hi haagen! That is correct. Once we have a larger community and anonymous matchmaking, I can reach back out to you and let you know! Sounds like it's too early in development for you to take the plunge just yet. Thanks for checking first!

Brett
Comment
    brettpennings on Steam Forums - Thread - Direct
Hi haagen :)

Yes, we have online multiplayer now. It's been in closed beta for a while and we just opened it up to the public yesterday! We are still growing the player base so you'll need to invite friends to play with you OR we have an active discord with more people in it that will be interested in playing with you as well. And yes, it works quite well. We played a bunch of games last night without issue.

Please let me know if you have any other questions!

Brett
Post
    brettpennings on Steam Forums - Thread - Direct
Hi guys, i didn't buy this game before cause there was no online multiplayer.
Now i see there is online multiplayer on the store page. Does it work well?
Thanks! And have fun!

06 Jul

Comment
    brettpennings on Steam Forums - Thread - Direct
@ZAGIETO:

This game is now officially in action.

1. There is mouse and keyboard support.
2. There is online multiplayer.

Full disclosure, in response to the above thread: please read about the control scheme below and consider it before purchasing.

In order to make it so multiple people could play online on a single PC, we couldn't make the camera static for mouse and keyboard. I still attempted the traditional RTS right-click-to-move/left-click-to-cast that Warlock players would be familiar with and it was, as I expected, pretty terrible.

THE SOLUTION:
1. The mouse behaves like a joystick, much like many first person shooters.
2. Your wizard will automatically walk in the direction you are aiming unless you hold spacebar.
3. QWERSDF are mapped to spells and will cast on-press in the direction you are pointing.
4. Holding left-click while casting will curve your spells left and holding right-click will curve them ri... Read more
Post


It's finally here! Online multiplayer is now available and controllers are optional for online play. You may also connect additional controllers for online play so only one copy of the game is needed per household! To celebrate, we made the game 25% off for a week! Play with your friends or find others to play with in our Discord: https://discord.gg/B6fd6xb