brettpennings

brettpennings



01 Mar

Post
NEW FEATURES:
  • None. What did I just say, Todd? This is a stability patch.
BUG FIXES:
  • Updated the TCP socket reading code to concatenate messages that are larger than a single packet. This was causing parties to max out at 7 or 8 players because of the addition of wardrobe data to the party messages.
  • Fixed a bug reported by miloshkiller where the game would get stuck on the first draft screen after starting a second couch game. It was caused by wardrobe data not being copied over between games.
  • Fixed the online programming behind Flameleash so it behaves more like couch Flameleash.
  • Menu music starts when it's supposed to again, instead of during the logo animation.
  • Fixed a bug where the menu slides in behind the online lobby UI when joining through a discord invite.
  • Fixed a bug where additional players per client wouldn't add correctly be...
Read more

26 Feb


25 Feb


24 Feb


20 Feb

Post


NEW FEATURES:
Wardrobe Engine!
  • Created the underlying system for unlocking, storing, and applying skins across the network
  • Player Wardrobes are stored centrally in a server-based wardrobe management system (our hope is in the future you'll be able to share these across all platforms you own the game on)
  • UI in MageQuit to unlock skins using single-use codes (currently only PAX South Skins are implemented and we will be emailing these codes out shortly)
    (Wardrobe Management UI will be available in the future)
BUG FIXES:
  • Fixed a bug where clients with slow computers could get stuck on the draft screen
PERFORMANCE:
  • Stopped syncing 2/3rds of the wizard animation variables over the network...
Read more

10 Feb

Comment
    brettpennings on Steam Forums - Thread - Direct
Cause was resolved over Discord -- AVG antivirus deleting the exe file
Was fun playing with you!

05 Feb

Post
THIS IS MY FIRST WEEK AS A FULL TIME INDIE DEV!!
So to celebrate, here is a quick, much-needed patch to hold you over:

Bug Fixes
  • Online choppiness fixes:
    1. "Lag dash" is now fixed (Somer Assault was, in some cases, causing a serious drop in FPS due to excessive file IO error logging)
    2. Additionally, error and message logging has been moved to its own thread to mitigate all other file IO lag
    3. Performed a first pass on fixing all exceptions that have been automatically reported over the past 2 months (most were null reference exceptions)
  • If a player joins midgame, they will now show up with their actual username for all players
  • Deflect should now work on Pet Rock for online play
  • Fixed a bug where all beards were showing up stiff instead of beautifully flowing
Adjustments
  • Transitioned matchmaking server to a new azure instance; should have no vis...
Read more

18 Dec

Comment
    brettpennings on Steam Forums - Thread - Direct
Alright I have a tweet out to Chainsawesome (Knight Squad devs) to see what they did. Thanks again for the info!

17 Dec

Post


The water in The Islands and The Bridges no longer hurts you.
Instead there's a bloodthirsty shark that will hunt you down.
Comment
    brettpennings on Steam Forums - Thread - Direct
A follow-up on this -- my Steam Link arrived and I tried out using Direct Input as the primary input source instead of using XInput, and unfortunately the controllers don't work at all on the Steam Link when I do that. I'm going to reach out to the devs you mentioned and see if any of them can point me in the right direction. In the meantime, some of the forums I looked at talked about using VirtualHere as a workaround -- not sure if that's something you tried yet or not.