The primary goal of late stage early access is to prepare the game for launch. This means getting the game as close to launch state as possible then focusing on bug fixing until we hit launch day.
Maybe its too late to change it now, but I suspect this respec system has been in place for a long time.
We believe that the skill respec system provides a very low, non-zero amount of respec friction.
Try starting a new characters, level up to the point where you reach a leaf on the skill tree, realize you've made a terrible mistake. Unspec everything and try to build back, it can be so tedious you just give up. I can't imagine you are getting quality feedback if everybody is so afraid of bricking their builds and therefor not trying anything new. And if you are so sure this system is optimal, why doesn't it also apply to passives?
It has been in place for a long time. We have made many adjustments to it based on feedback we have received. I have started many characters and respecced the skills at many points throughout the leveling and end game process. There are mechanics in place that cause you to never fully brick and to catch up quick. I actually will encourage new players to do this intentionally from time to time.
A few tips, you have a minimum skill level so you don't go back to 1. Severely under leveled skills have a xp boost and high leveled skills have a massive XP penalty so even if you have 2 skills at level 10 and respec one of them, it will be almost immediately functional and then fully caught up in not very long at all.
I'm not sure I would go so far as to say that it's optimal really. Given the options we have experimented with, discussions we've had and the feedback we've received, I think it's the best option we can deliver and I'm very pleased with it and have no intention...
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