henrystelter

henrystelter



09 Oct

Post

Hey everyone,

Welcome to this week's feedback thread! The Crucible team would love to hear your thoughts on all things Crucible - and there's a lot of new things we'd like to hear your thoughts on from last week's update!

How do you like the new Heart of the Hives experience?

How do you feel about the current state of character balance?

Here's some guidelines for giving great feedback:

  • Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you are trying to make.
  • Suggest improvements: While detailing a problem is the first step in solving an issue, don't be afraid to put some thought into how you'd solve the problem.
  • Avoid making it personal: Resist the temptation to argue with a person, but by all means debate a point being made. On the same note, do not be offended if someone disagrees with your opinion or suggests alternati...
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Comment

Thanks for putting this suggestion together u/SamBC1! It's a fun concept, and I'll make sure the team takes a look at it!


05 Oct

Comment

Originally posted by shadybabynight

I’m EU

Ty for the info!

Comment

Originally posted by shadybabynight

Not sure what the matchmaking tests Jon mentioned in discord were, but at one point it took me just under 90 mins to find a game. Around 60 people online and watched a streamer pop 3 times before my duo and I got in.

Thanks for letting us know u/shadybabynight. Are you located in North America? It may have had something to do with matchmaking regions.

Comment

Originally posted by Crow290

I think the changes for heart of the hives are a step in the right direction. The fights feel a lot more scrappy and have more impact towards the flow of the game since the only way to heal now are the medpacks. I think what is still holding this mode back is that the map is still far too big and makes the pacing of the game slower. For a game that is a moba/hero shooter hybrid, I believe it's important to make the pacing of the game faster.

To fix this map issue, I think it could be solved by cutting the map down by 25%. This allows team to cycle around the map quickly and punishes players who stray too far from their team and teaches that staying with the team equates to a win. The pace of team fights will be faster and more constant, the effect of a faster pace also means shorter games 5 - 10 minute games and faster matchmaking.

Thanks for the feedback and suggestion u/Crow290! Glad to hear you're liking the changes as well.


02 Oct

Post

Hey everyone,

Welcome to this week's feedback thread! The Crucible team would love to hear your thoughts on all things Crucible - and there's a lot of new things we'd like to hear your thoughts on from last week's update!

How do you like the new Heart of the Hives experience?

How do you feel about the current state of character balance?

Here's some guidelines for giving great feedback:

  • Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you are trying to make.
  • Suggest improvements: While detailing a problem is the first step in solving an issue, don't be afraid to put some thought into how you'd solve the problem.
  • Avoid making it personal: Resist the temptation to argue with a person, but by all means debate a point being made. On the same note, do not be offended if someone disagrees with your opinion or suggests alternati...
Read more External link →

29 Sep

Comment

Originally posted by GoldenMoose162

Overall I think the patch is a step in the right direction. The two main criticism I have are the performance issues, which is to be expected with the new graphics, and the spawn system.

I’ve been noticing slightly lower overall frame rate (maybe damage numbers?) but certain characters have pretty poor performance. This is expected though and I am sure will get improved quickly

The spawn system is the main issue I have with this patch. While I like the fewer spawns and that each team has their own spawns I do feel like it needs some serious changes. Currently there is one set of spawns that is extremely favored. They have easier patching of farm, closer spawns, and better sight lines, to harvesters, and more favorable spawns for some of the hives. The bubbles also pose a big problem. I think I understand what you were going for with something similar to the “fountain” in MOBAs but I don’t think that works to well in this game. Health pylons were fine and didn’t ne...

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Thanks for your thoughts u/GoldenMoose162! Performance is an on-going battle, and something we'll always work on improving.

We're also excited to keep working on the spawn system to make it the best fit for Heart of Hives - and will definitely keep listening to feedback on the system.


28 Sep

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Originally posted by SnesySnas

I actualy think the new update was something Crucible desperately needed!

I can't wait to see where it goes next

Thank you :)


25 Sep

Post

Hey everyone,

Welcome to this week's feedback thread! The Crucible team would love to hear your thoughts on all things Crucible - and there's a lot of new things we'd like to hear your thoughts on!

How do you like the new Heart of the Hives experience?

What are your thoughts on the following features/improvements?
- Heart of the Hives gameplay improvements
- Reworked farming loop around static creature camps
- Reworked player spawn system
- Reworked Hive spawns
- Improved visual treatment of objectives to make them stand out more
- Updated in-game UI/HUD
- Added floating damage numbers (so you can see how much damage you’re doing)

- Updated the new player tutorial and added a playable Heart of the Hives guide

- Framerate, networking, and hit registration improvements

Here's some guidelines for giving great feedback:

  • Give details and examples: Be specific, ...
Read more External link →

24 Sep

Comment

Originally posted by daedalus311

https://steamcharts.com/app/1057240 Hate to bring the party down but these numbers don't look good, Cotton.

u/daedalus311 While we're in Closed Beta and focusing on improving core parts of Crucible, there's a weekly playtest on Friday, where players can log-in and play. While the game isn't accessible without a key, queues may be spotty outside of the weekly Friday playtest.

Comment

Originally posted by Aero_TTV

The best patch yet, hands down. Lots of great stuff in this one. Excited to keep trying it out more!

Thanks u/Aero_TTV :)

Comment

Originally posted by SnesySnas

Wow that seems like a really neat update, it's been so long since i played the game, might come back this friday!

Looking forward to seeing you in-game!

Comment

Originally posted by horan116

Because of this I am beyond excited to get back in... not to mention all this progress

<3


23 Sep

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Originally posted by blay12

What an update! Hopped in to check it out for the first time in a while and HOT DAMN, the Drak VFX/SFX updates are such an improvement. New HoH tutorial is such an improvement too.

The game feels so much different than it did in alpha/around launch, in a great way. Excited to see where it goes - great work everyone!

Thanks u/blay12! Appreciate the positive feedback :)

Comment

Originally posted by anduin2000

I think damage numbers should be on by default but that's just my two cents. Also, have you guys considered allowing lobbies to form BEFORE choosing our heroes? Like a drafting phase in MOBA's? It would speed up the queue a lot. Love the game! Keep up the amazing work!

Noted on the suggestions! (saw your message in Discord too :) ) thanks for the kind words!

Comment

Originally posted by std5050

Seems like a hell of an update. Thanks for adding 5120x1440 under the resolution options as well. Game looks super crisp now ;)

Great to hear you're likin' it :)

Post

RELEASE NOTES: SEPTEMBER 23, 2020

Developer’s note: Today’s update is a big one for us! It’s packed with a lot of work described on our initial roadmap from June (which you can see [here]). We can’t wait to hear what you think of the changes! We’ll be playtesting this Friday from 11 a.m. – 5 p.m. Pacific Time, so come join us and try out the new-and-improved Heart of the Hives experience. Thanks for being part of the community!

SPOTLIGHT:

Heart of the Hives Improvements

Developer’s note: Back in June we announced that we’ll be doubling down on Heart of the Hives and making it the premiere Crucible experience. This allowed us to revisit many of the systems in the game that were originally designed to work with all three original modes and begin iterating on them with only Hearts of the Hives in mind. As a result, this update introduces some fairly significant changes to gameplay.

For the most part, the map you’ve come to ...

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21 Sep

Comment

Originally posted by MrGmoon

The game at its core is still a lot of fun. It has plenty of potential. I played a handful of games with a friend last night and had a great time. Not sure what the situation is with voice and text chat but these are absolute no-brainers that should have been in the game when it initially launched and should be a number 1 priority. 1 map feels very limited, its very large which works great for heart of the hives but a smaller map or even a cordoned off version of the current one would fit control/domination type game modes a lot better. The pacing felt very off in the 8v8 control on initial release. I still have hopes for this game, with more content, heroes, maps, vc and text chat plus a big marketing push could actually see the game succeed. It would be nice to see a development timeline and generally speaking more communication from the devs on when we might see another release.

Thanks for your thoughts u/MrGmoon! Voice chat has been added to the game, and you can check out some of our other planned updates (including changes to the map) here: https://trello.com/b/zS6QIJfM/crucible-beta-roadmap

We also post regular updates, and try to release a build with new updates every two weeks. Here you can checkout some of the past changes, and planned ones: ...

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18 Sep

Comment

Originally posted by masked_true

  1. Some issues with scorecard. Sometimes not displayed at all. Once, the table was present but no numbers & both team were shown to be of level 1. Once, after couple of seconds the number of hearts flipped. That is, defeated team was shown to have captured 3 hearts. Did not affect points.
  2. Map for choosing respawning location was not shown around 3 times in the same game.
  3. One of the team members was shown to have respawning time of 5-6 digit number of seconds. Game ended soon after. So, dont know if he/she would have indeed taken that much time.

Thanks for the heads up on these bugs u/masked_true! We have some fixes in an upcoming patch that should help with all 3 of these bugs.