henrystelter

henrystelter



10 Aug

Comment

Originally posted by load231

/u/henrystelter

here is a video of the Bugg bug

https://www.youtube.com/watch?v=7kntdAuoxLw&feature=youtu.be

I never stop pressing W or shift in those clip but I always hit an invisible wall in the air and drop down or get pushed away. One of the clips might be due to lag, but still weird.

At the end of the video:

  • I flew over a spawning hive and it yeeted me half a mile away.
  • weird Tosca thing that I cannot explain

Thanks for posting the video so we can check out what you hit, and for the feedback /u/load231.


07 Aug

Comment

Originally posted by ottoginc

I think the ping system could use a little slack on how precise you need to be with your aim when you ping things.

Maybe not enemy players, but harvester and medkits and pods, monsters, amplifiers, they should be a bit more forgiving. Right now the "ping gun" is AJ's harpoon. Might feel a little better if it was Tosca's or Sazan's shotgun...if that makes any sense.

Yeah, totally makes sense - you'd like it to snap onto objectives within a certain radius?

Comment

Originally posted by RewdDudes

Weird bug here, also reported in-game but I have screenshot so should help.

I disconnected near the start of a game (about ~2 minutes in) and there was a weird crash pop-up, I don't remember what it said/didn't think to get a screenshot unfortunately.

I tried reconnecting after by restarting the game and clicking rejoin. I was queued with a friend if it's of any note.

Then I was basically stuck at this screen in the game, trying to respawn:

https://i.imgur.com/bxClfVn.jpeg

even though it said I was respawning there it never let me respawn/rejoin. Also note the score is apparently 0-0 even though my friend was saying the score was 0-2 and changing, etc.

Wild! Thanks for the report and screenshot - we'll look into it.

Post

Hey everyone,

Welcome to this week's feedback thread! We’d love to hear your thoughts on all things Crucible, and we have a few specific questions to get you started:

What are your thoughts on the mini-map? Are there any changes you'd be interested in seeing?

How do you like the new contextual ping system?

Here’s some guidelines for giving great feedback:

· Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you're trying to make.

· Suggest improvements: While detailing a problem is the first step in solving an issue, don't be afraid to put some thought into how you'd solve the problem.

· Avoid making it personal: Resist the temptation to argue with a person, but by all means debate a point being made. On the same note, do not be offended if someone disagrees with your opinion or ...

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05 Aug

Comment

Originally posted by firestorm559

There's going to be a critical point right around 500min-1000 peek concurrent player count where the player base could be considered stable. If you don't manage to get that point the playerbase will continue to drain away. A big advertising push seems to be the only way to accomplish this after the initial launch.

Absolutely - that's the plan once we've knocked out a few more things on the roadmap. Our goal during closed beta isn't to bring in a ton of players yet - we still want to work on improving the parts of Crucible on the roadmap before bringing in large numbers of players.


04 Aug

Comment

Originally posted by load231

the global visual treatment has been removed

Best change lol

I really wanna try this out now, but players numbers are still scary.

Can you actually find matches on the play test days?

We usually have a 100+ on playtest days - queues are pretty quick (2-3mins)

We also have the 'gamer' role you can get in the discord to ping/be pinged when folks are organizing pick-up games!

Comment

Originally posted by firestorm559

If this doesn't introduce many additional bugs it sounds like a time to start advertising the beta and see if the player-base can be grown to a steady 500 or so concurrent. shouldn't be impossible if the game is in a good state, and would promote further growth.

We'll be sending out a wave of invites later this week for the Friday Closed Beta test :)

Comment

A few of our combat engineers and designers did in fact go to a range while working on Crucible - but the ideas of larping and other activities is a really cool idea when COVID subsides :)


03 Aug

Comment

Hey Jay! Sorry if you feel that you haven't been heard by us, but I promise we're listening :) . We've definitely heard the concerns over the feel of combat. Improving the feel of combat is on the roadmap, is something we've updated in the last few patches, and is something that we'll be continually working on. We do appreciate the ongoing feedback - especially on the changes we've been making and what we can continue to do.


31 Jul

Comment

Originally posted by ottoginc

I understand and appreciate the reasons behind the delay in today's update, despite my disappointment. It would be nice to have some information about the proposed Community Council in its stead, this idea was a good one and I think it would benefit from being expanded upon sooner than later.

Completely understandable. We're still finalizing the plans for this, but are getting a lot closer to being able to announce/share those plans out.

Post

Hey everyone,

Welcome to this week's feedback thread! We’d love to hear your thoughts on all things Crucible.

Here’s some guidelines for giving great feedback:

· Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you're trying to make.

· Suggest improvements: While detailing a problem is the first step in solving an issue, don't be afraid to put some thought into how you'd solve the problem.

· Avoid making it personal: Resist the temptation to argue with a person, but by all means debate a point being made. On the same note, do not be offended if someone disagrees with your opinion or suggests alternatives to an idea you’ve put forth.

Looking for more real-time discussion? Feel free to hop into our Discord here: ...

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30 Jul

Comment

Gotta love when it happens


28 Jul

Comment

Thanks for feedback (and cool presentation of it) :) I'll make sure the team takes a look!


24 Jul

Comment

Originally posted by jinseikaen

Looking forward to the big patch next week. I'll be sure to post a short novel on the next feedback thread

Looking forward to it :)

Comment

Originally posted by ottoginc

Thanks for thanking me! I hope y'all aren't tired of me yet cuz I'm not done :)

We <3 all the feedback we can get!

Comment

Originally posted by TallTooth7

Are the patch notes even up? I'm on the crucible website and the newest patch isn't mentioned.

No new patch this week, but you can read about what we'll be doing for future releases in the dev update from earlier this week: https://www.playcrucible.com/en-us/news/articles/developer-update-july-22

Comment

Originally posted by ottoginc

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Thanks for posting all of these :)

Post

Hey everyone,

Welcome to this week's feedback thread! We’d love to hear your thoughts on all things Crucible, and we have a few specific questions to get you started:

Is there anything you think is missing from our public roadmap? https://trello.com/b/zS6QIJfM/crucible-beta-roadmap

Are there any areas you perceive as unbalanced?

You’re not limited to the above. If you’d want to write a wall of text, we’ll read it!

Here’s some guidelines for giving great feedback:

· Give details and examples: Be specific, explain...

Read more External link →

23 Jul

Comment

Originally posted by ejaculindo

Remove the vram hardcap.

Can you share the error you're encountering? We fixed this with an update shortly after launch - any information would be helpful

Comment

Originally posted by radicalizedleftist

yeah because thats what this game needs, is more voicelines lmao

they're part of our new ping system, which is more contextual around the specific objectives and scenarios you may encounter in a game of Crucible - so you should be able to communicate more effectively with your team.