iFlak

iFlak



24 May

Comment
    /u/iFlak on Reddit - Thread - Direct

Port-a-Fortress has been disabled due to an issue. We will let you know when we have more information.

Post
    /u/iFlak on Reddit - Thread - Direct

Take Recorder is now available in UEFN, allowing you to create multiple takes for the same scene or action. This allows you to experiment with different variations without the need to re-record. The Character device, Character Device Controller, Dance Mannequin device, Guard Spawner, and (UEFN-only) NPC Spawner have been updated with hundreds of new characters and Outfits in v30.00!

In the Creative inventory Content browser for Creative and UEFN, Consumables have been renamed to Items to improve asset and item labeling.

There are also changes to Effects in Verse and Unreal Revision control now highlights actors in the viewport based on their URC status.

For more information on these and other new features, check out the patch notes and fixes at ...

Read more External link →

22 May

Post
    /u/iFlak on Reddit - Thread - Direct

Please join us in shaping the future of UEFN and Fortnite Creative! We value your thoughts and contributions as members of the community. If you are chosen for the program, you will participate in focus groups to provide feedback directly to Epic about upcoming features, tools, and more.

To get started, visit our blog to learn more and fill out the application form. Our team will contact selected participants.

http://create.fortnite.com/news/introducing-the-creator-feedback-program

External link →

21 May

Post
    /u/iFlak on Reddit - Thread - Direct

We have downtime scheduled for v30.00 on May 24, 2024 2:00 AM ET

Please note: Patch sizes will be larger than usual for a season launch. You can keep track and get updates here: https://status.epicgames.com

External link →

16 May

Post
    /u/iFlak on Reddit - Thread - Direct

We’re happy to share that by the end of September, creators based in Turkey will be able to enroll in the Island Creator Program, where they will be able to publish Fortnite islands and be eligible to receive engagement payouts once live. We’ve been working to secure a payment processing partner who supports Turkey to make this possible and appreciate your patience.

We are excited to welcome the creator community in Turkey to the program, stay tuned for more information later this year.

External link →

09 May

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by iFlak

We are aware that some creator and island names may not appear in search results. We are working on a fix and will update you once this is resolved.

The issue with creator and Island names not appearing in search results has been fixed.


08 May

Comment
    /u/iFlak on Reddit - Thread - Direct

We are aware that some creator and island names may not appear in search results. We are working on a fix and will update you once this is resolved.


07 May

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by kalishane_epic

We’re investigating an issue within the Cinematic Sequence Device that isn’t allowing objects to remain in their last animated state when set to Force Keep State on creator-made experiences.

We’ll post an update once we know more.

Hey folks, the fix for this should be arriving in the next update. (Tuesday, May 14)


06 May

Post
    /u/iFlak on Reddit - Thread - Direct

Unreal Revision Control automatically makes collaboration more efficient and shortens production time by locking the assets you’re working on and preventing any other team member from making changes while you’re editing.

Find out more: https://create.fortnite.com/news/use-unreal-revision-control-to-improve-collaboration-in-uefn

External link →

26 Apr

Comment
    /u/iFlak on Reddit - Thread - Direct

We’re aware of an issue in UEFN where Projects/Islands using SpawnProp() may cause performance impacts. We are investigating and will provide more information when it is available.


25 Apr

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by iFlak

We're aware of an issue in Fortnite Creative and UEFN where island settings may not be updating correctly. We will let you know when we have more information.

You should now be able to update your island settings.

Post
    /u/iFlak on Reddit - Thread - Direct

Deactivating islands in Fortnite Creative and UEFN gives you control over publishing, access, and visibility of your islands. This feature, accessible to Project Owners, Administrators, and Publishers, allows you to hide the island code, making it private while you refine your island. This feature offers flexibility and privacy until you choose to reactivate and publish your project again.

You can also directly publish a new island to a deactivated state to generate a code before the island goes live, enabling you to craft marketing materials ahead of publication.

See https://fn.gg/Deactivate for more information

External link →

24 Apr

Post
    /u/iFlak on Reddit - Thread - Direct

The Fall Guys Beans are getting ready for their UEFN debut and will make their appearance in Summer 2024.

External link →

23 Apr

Comment
    /u/iFlak on Reddit - Thread - Direct

We’re looking into why players cannot emote within some LEGO Creator-made islands, and we’ll let you know when we have fixed this.

Comment
    /u/iFlak on Reddit - Thread - Direct

We're aware that UMG assets exported to the asset.digest In UEFN may cause issues. We will be disabling the UMG asset UI. We will let you know when we have more information or a fix.

Comment
    /u/iFlak on Reddit - Thread - Direct

We're aware of an issue in Fortnite Creative and UEFN where island settings may not be updating correctly. We will let you know when we have more information.

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by Disulfure

2nd link broken

and also still very limited max grid size for notes in patchwork

Thank you for the report about the link, it's being fixed. Could you post your feedback about Patchwork in the forums so it can be reported? https://forums.unrealengine.com/tags/c/general/issues-and-bug-reporting/172/fortnite

Post
    /u/iFlak on Reddit - Thread - Direct

Unreal Revision Control plugin for VS Code is now available, allowing you to access URC’s capabilities when working with Verse.

Three new devices have been added to the Patchwork system, Patchwork Filter Effect, Patchwork Gain Effect, and Patchwork Cable Splitter.

You’ll also have more options for your top-down twin-stick games with the Third Person Device.

Learn more at: https://create.fortnite.com/news/fortnite-ecosystem-v29-30

Check the bug fixes at: https://dev.epicgames.com/documentation/uefn/29-30-release-notes-in-unreal...

Read more External link →

17 Apr

Post
    /u/iFlak on Reddit - Thread - Direct

Alpha Team is an internal Epic group using the UEFN tools to build prototypes and small game experiences. Join them as they walk through the development of 'WIZARDS!'

https://forums.unrealengine.com/t/epic-alpha-team-wizards-project-development-walkthrough/1806856

...

Read more External link →

15 Apr

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by Beautiful-Fondant391

As of now, it is not possible to create custom Niagara Systems using the "Unique Particle ID" emitter as a base. There seems to be an issue with the thumbnail. Other bases might have similar issues, but I didn't test it. When assigning the NS as a "Custom Visual Effect" in the VFX Spawner Device, I'm getting the following error when validating assets:

"Warnings logged while validating asset Texture2D /Engine/Transient.NiagaraSystem_2:ParticlesUniqueID.ThumbnailTexture contains no miplevels! This could happen if this texture is a thumbnail and hasn't been generated (Format: 0)"

Since we don't get access to the Engine folder UEFN, I don't think there is anything that we can do about this - or is there? If there is a way, I'd be happy to know, since I was hoping to be using these VFX in my project.

u/Beautiful-Fondant391 - They had a work around for you -
"If you collapse the emitter node (top left corner), and then click on the Thumbnail button, it captures a new thumbnail that should override the invalid data and allow validation"