iFlak

iFlak



26 Jun

Post
    /u/iFlak on Reddit - Thread - Direct

Learn how many impressions an island has across Discover, Browse, and players’ personal libraries. You’ll find a new version of the project Analytics Tab in the new navigation panel on each published project within Creator Portal. Team owners, administrators, and publishers can now access this feature. More metrics will be rolled out here shortly.

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Post
    /u/iFlak on Reddit - Thread - Direct

📓 You can now add a Note for your team directly in your project viewport! The Note will be visible to all team members in the location where it was pinned and appear in the new Notes panel. Notes can include a text description, time and date, and other useful details.

https://preview.redd.it/na0qohlegx8d1.jpg?width=1920&format=pjpg&auto=webp&s=8e140358fabdb428d02fd66b42285c7dfba0443d

Follow the link for more information! ...

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25 Jun

Post
    /u/iFlak on Reddit - Thread - Direct

Due to a recent issue with the Save Point Device not saving elimination counts and other data, we are in the process of rolling back impacted UEFN island save data to June 22, 2024, at 2:00 AM ET.  Non-impacted players and islands will not be affected.We apologize for any inconvenience.

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Post
    /u/iFlak on Reddit - Thread - Direct

Speedway Race now has Verse Persistence! Cinematics have been added, and the landscapers cleaned up the scenery, giving it a more natural landscape design. Lumen was used on the new day/night cycle allowing for softer shadows and realistic global illumination.

Check out the dev blog for all of the changes and new features!
https://create.fortnite.com/news/how-we-improved-the-speedway-race-template-in-fortnite-with-verse-persistence-and-more

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24 Jun

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by invalidnick

Since the release of 30.10 I've had a team rotation bug once the round is over, basically it is a best of two rounds game mode, and each team is meant to play both sides, The switch works for one team, but the other team ends up on a non-existing team3 and spawns in the sky, Guessing not that many creators is using this option since I havent seen any reports, been working great up until this update

Thank you, getting this reported.

Comment
    /u/iFlak on Reddit - Thread - Direct

The 30.20 Fortnite Ecosystem Updates and Release Notes mention new impressions metrics in a new Analytics tab. This feature will be going live on Wednesday, June 26 at 3:00 PM ET.


22 Jun

Comment
    /u/iFlak on Reddit - Thread - Direct

We're aware of an issue in UEFN where the Save Point device may not save elimination counts and other data. We will let you know when we have more information.

Post
    /u/iFlak on Reddit - Thread - Direct

The Nitrodrome Prefabs & Galleries roll in! Check out the latest Nitrodrome content in Fortnite Ecosystem v30.20. You’ll also see some community bug fixes for issues submitted to the EDC Issues and Bug Reporting Forum.

For all of the news and updates, read more at https://dev.epicgames.com/documentation/uefn/30-20-release-notes-in-unreal-editor-for-fortnite.

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Post
    /u/iFlak on Reddit - Thread - Direct

Check out the Talisman: Environment and Talisman: MetaHuman Templates to see how combining MetaHumans with a high-fidelity environment can totally change the look and feel of your Fortnite islands.

CLO Virtual Fashion is offering a free one-year license for Marvelous Designer so that you can create dynamic clothing for your own MetaHumans in UEFN projects.

Find out more at https://create.fortnite.com/news/new-talisman-demo-templates-now-available-for-uefn

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20 Jun

Post
    /u/iFlak on Reddit - Thread - Direct

Callouts are back! We’re looking for objective-oriented, team-based, and combat-focused experiences to fill a limited-time row of 30 islands in Discover. These experiences include Capture the Flag, Domination, KOTH (King of the Hill), Bed Wars, and similar game types—games where winning depends on teamwork.

Does this sound interesting? Head on over to https://create.fortnite.com/news/fortnite-s-team-takedown-callout for all the details and submit your island before the deadline.

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14 Jun

Post
    /u/iFlak on Reddit - Thread - Direct

https://preview.redd.it/hb42ck5xqj6d1.png?width=1920&format=png&auto=webp&s=8c7934c07e38166bb97341623ecd0c2dcf380be9

The Village sample island has been updated with a new mining area, offering you new ways to explore and create environments using Fortnite Creative and UEFN tools. The update brings innovative features like an isometric view, sidescroller elements, a scripted lizard fight, as well as new creatures, all of this designed to inspire you to create amazing experiences on your islands.

Follow the link to learn more! ...

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13 Jun

Post
    /u/iFlak on Reddit - Thread - Direct

You'll now find a new monetization tab in a new navigation panel on each published project within Creator Portal. This new tab provides metrics related to your island’s engagement payout. Team owners can now access this feature in Creator Portal. Additionally, documentation has been updated with information on what analytics are now available.

See https://dev.epicgames.com/documentation/en-us/fortnite-creative/engagement-payouts-in-fortnite-creative for more information

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Post
    /u/iFlak on Reddit - Thread - Direct

Scene Graph is now available as an Experimental feature in UEFN

We release tools as Experimental to give you the chance to try out new functionality that is still under development. This allows you to try out new features and helps us improve them based on your feedback.

Please note that you won’t be able to publish content created using it until the Early Access release. The timing of the release is still to be determined, and we’ll share more details in the future.

Scene graphs are particularly useful when working on environments populated with large amounts of content. If you’re looking for a way to build richer, deeper Fortnite islands in the future, this feature is for you.

Follow the link to learn more:
...

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Post
    /u/iFlak on Reddit - Thread - Direct

Scene Graph is now available! You can try it out in UEFN as an “Experimental” feature. An Experimental release means you won’t be able to publish islands using it until the Early Access release, but you can try it out in UEFN while it’s still in development!

Notes, a newly added tool in UEFN, will make collaboration and iteration much easier for teams by allowing you to capture feedback and action items directly in your viewport!

You can now incorporate Player Built Walls and Structures (PBWS) on your LEGO® Islands! Look out for the LEGO row to be back in Discover soon featuring all the latest LEGO Islands.

You’ll also find new assets for Creative and UEFN, documentation updates on EDC, and a new monetization tab in Creator Portal.

Read more about what’s new and check out the bug fixes at
...

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11 Jun

Post
    /u/iFlak on Reddit - Thread - Direct

Pro Rocket League player Lethamyr and the teams at Alliance Studios, 404 Creative, and 3D Lab built UEFN tracks in two days using the new Rocket Racing tools and templates.

Use the new Racetrack templates and Rocket Racing tools to create your own Rocket Racing islands!

https://youtu.be/Squjz_pSC0Q

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31 May

Post
    /u/iFlak on Reddit - Thread - Direct

We’re making an update to the engagement payout formula on July 1, introducing more paths to success for creators who market their games off-platform and bring new players to Fortnite.

Read more: https://fn.gg/Engagement-Payout-Update-July2024

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Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by iFlak

We're aware of an issue in Fortnite Creative and UEFN where input triggers may not be working as intended. We are working on a fix and will let you know when we have more information.

The fix for input triggers not working as intended is now live.

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by Tight_Hat9612

Is there a known issue where players cannot slide on creative maps? (possibly started when the new season released)

i am experiencing this in edit mode in fortnite creative. public versions of my maps that i previously published are fine and sliding works properly. but while editing any of my maps, or testing the gameplay, you cannot slide. i know there is an option to turn sliding on/off and my settings are turned on. i also checked all other settings many times to try and see if something was conflicting with this.

i have now published a new map today to see if this sliding issue carries over to public release, and it does! all i can do for now is unlist my new map, and i am not able to update my other 2 maps out of fear that this sliding bug will make people not want to play my maps.

i contacted epic support and they tell me to do a bug report in game, but there is no selectable option for not being able to slide. and there is no place for me to write a...

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If you could please post in the forums I could get someone to take a look. Posting there allows us to have a conversation if we need any files or more information. Reply here if you do that and give me a link.


28 May

Comment
    /u/iFlak on Reddit - Thread - Direct

In v30.00, we introduced a feature that would notify both creators in-editor and players in-session whenever the experience they were playing on encountered a Verse runtime error.

Due to feedback, we are temporarily removing showing this notification to players, but creators will still be notified in-editor while testing their islands. The ability to view these reports in the Content Service portal remains unchanged.


24 May

Comment
    /u/iFlak on Reddit - Thread - Direct

We're aware of an issue in Fortnite Creative and UEFN where input triggers may not be working as intended. We are working on a fix and will let you know when we have more information.