iFlak

iFlak



19 Sep

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by Comfortable-File-360

Hi iFlak,

I hope this message finds you well. I’m writing to kindly request your assistance in amplifying a suggestion that has gained significant traction within the Fortnite Creative community. Specifically, many players, including myself, have expressed interest in seeing the Vehicle Mods and Boss Cars from Chapter 5 Season 3 added to Fortnite Creative Mode. These features have the potential to significantly enhance the gameplay experience for creators and players alike.

I’ve posted about this in the FortniteCreative subreddit ( https://www.reddit.com/r/FortniteCreative/s/GkR7EvNXOG ) and have received over 52 upvotes and 2900 views, showing that many others share this sentiment. I would greatly appreciate your help in bringing this to Epic Games’ attention.

Would it be possible to pin the post or share it in a more visible way to encourage more discussion and engagement? I believe that ...

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Thank you, I will pass this along. Also, feedback posted in our forums is regularly gathered and forwarded to the proper teams: https://forums.unrealengine.com/tags/c/general/feedback-requests/50/fortnite


18 Sep

Post
    /u/iFlak on Reddit - Thread - Direct

Re:Imagine London showcases a new building system written in Verse, and allows players to choose from six different building types and design their own unique structures by placing voxels within the build site.

Players can explore iconic landmarks such as St. Paul’s Cathedral, the Tate Modern Gallery, and Shakespeare’s Globe Theatre.

Don’t miss the blog at https://create.fortnite.com/news/fortnite-s-re-imagine-london-bringing-london-to-life-in-uefn?team=personal to see how the teams at Zaha Hadid Architects (ZHA) and Ep...

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17 Sep

Post
    /u/iFlak on Reddit - Thread - Direct

In this release, texture validation warnings will now generate errors that must be fixed to launch sessions. This will improve island compatibility and stability across platforms.

We’ve also fixed an issue preventing the Chains of Hades from appearing in the Creative Inventory.

Finally, be sure to check out the Village template in the UEFN project browser to create your own village experience!

Get all of the details at https://dev.epicgames.com/documentation/uefn/31-20-release-notes-in-unreal-editor-for-fortnite

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13 Sep

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by Sea-Investigator8698

Hey @iFlak, Is there a way to report maps that infringe copyright  or not original? 

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12 Sep

Comment
    /u/iFlak on Reddit - Thread - Direct

We are aware of an issue that could cause creators to experience higher wait times when pushing changes from UEFN. We are investigating and will update you when we know more.

Post
    /u/iFlak on Reddit - Thread - Direct

We’ve made some updates to the Fortnite Island Creator Rules and to the Epic Guidelines.

Please take a moment to review the changes here: https://www.fortnite.com/news/fortnite-island-creator-rules and https://www.epicgames.com/site/content-guidelines.

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11 Sep

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by iFlak

We’re investigating an issue that’s preventing players from using split screen on UEFN islands.

The issue preventing players from using split screen on UEFN islands has been fixed.


06 Sep

Comment
    /u/iFlak on Reddit - Thread - Direct

We’re investigating an issue that’s preventing players from using split screen on UEFN islands.


05 Sep

Comment
    /u/iFlak on Reddit - Thread - Direct

We're checking into this, thank you!

Comment
    /u/iFlak on Reddit - Thread - Direct

We're working on a fix for the DBNO issue affecting non-team games. The workaround is to set "Team" to "None" or set "Invert Team Selection" to "True."


04 Sep

Comment
    /u/iFlak on Reddit - Thread - Direct

Known issues with 31.10 will be posted in this thread.

Post
    /u/iFlak on Reddit - Thread - Direct

The v31.10 update introduces new device design examples in the Fortnite Creative documentation, as well as fixes for the issue affecting UEFN experiences converted from Fortnite Creative.

Additionally, new clicks and plays metrics in the Creator Portal allow you to track the number of clicks your thumbnails receive and how many times your island is played each day.

We're also swapping out the "Early Access" tag for "Beta" to better reflect features that are still in progress but stable enough to use.

For full details on the v31.10 update, click here: https://dev.epicgames.com/documentation/uefn/31-10-release-notes-in-unreal-editor-for-fortnite

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29 Aug

Post
    /u/iFlak on Reddit - Thread - Direct

You can now track both clicks and plays for your island in the Analytics Tab! These new metrics let you see how many clicks your thumbnails are getting and how many times your island is played each day.

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28 Aug

Post
    /u/iFlak on Reddit - Thread - Direct

Please be aware that texture validation warnings will generate errors, and they can no longer be ignored following the release of Fortnite Ecosystem v31.20. If the errors are not corrected, you will be unable to launch your session. Fixing these errors increases the compatibility and stability of your island across platforms.

UEFN offers a built-in way to make your texture sizes conform to UEFN requirements automatically. To do this:

In the Content Browser, select one or more invalid textures.

Right-click on a texture thumbnail and choose Conform Texture from the contextual menu.

To learn more, please visit https://dev.epicgames.com/documentation/en-us/uefn/resizing-textures-in-unreal-editor-for-fortnite

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21 Aug

Post
    /u/iFlak on Reddit - Thread - Direct

When publishing your island, you now have the option to allow Epic to promote your island across social media channels, blogs, or even in-game (e.g., Epic’s Picks)! By default, this option is enabled at the time of publishing. Please review the opt-in language to understand the terms and conditions of allowing Epic to promote your island.

If you do not want to opt in, or if you previously consented to Epic promoting your island but have changed your mind, you can uncheck the opt-in box.

Don’t forget to opt in for previously published islands to avoid missing out on promotional opportunities! Opting in is an important step to getting your island featured in Epic’s Picks. To opt-in for existing islands, you’ll find the checkbox inside the ‘...’ dropdown in the upper right corner of the individual project view.

Please note that opting in alone does not guarantee consideration for Epic's Picks. At this time an application is also required for consideration in Ep...

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20 Aug

Comment
    /u/iFlak on Reddit - Thread - Direct

We are aware of a regression in `31.00` that occurs if you make calls to `GetPlayspace` from within the `block` of a class or a class constructor of a `creative_device` subtype. You may cause a crash when the device runs this code when opening the level, or dragging-and-dropping the creative device into the level. You may also encounter problems when attempting to publish the island, since it will fail the cook process. This will be fixed in a future release of UEFN.

In the meantime, you can remove any such calls within `block` or class constructor functions as a workaround. You may have to do so before opening your project.

Post
    /u/iFlak on Reddit - Thread - Direct

We’re seeking your feedback on Unreal Editor for Fortnite (UEFN)! Whether you're a seasoned developer, a hobbyist, or just starting out, your insights are invaluable.

Take a few minutes to complete our survey. Your input will guide us in developing better features for you, and your feedback will shape future updates, helping us prioritize the improvements that matter the most to our community.

Take the Survey Here: https://epicgames.questionpro.com/t/AbHMcZ3bJf

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Comment
    /u/iFlak on Reddit - Thread - Direct

We have temporarily disabled backward compatibility checking in the UEFN editor, but it will still be checked and enforced when publishing. This addresses an issue with some creators being unable to build and test their islands.


19 Aug

Post
    /u/iFlak on Reddit - Thread - Direct

You can now recommend Islands in Discover to your friends! Click on the new ‘Recommend’ button while playing, and if they’ve opted in to personalization in Discover, your friends will have a chance to see the island in a new Discover row. The ‘Recommend’ button replaces the ‘Like’ button in Discover.

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Comment
    /u/iFlak on Reddit - Thread - Direct

We are aware of an issue with jump height when using Respawn() in Verse.