iFlak

iFlak



13 Mar

Comment
    /u/iFlak on Reddit - Thread - Direct

If you open a UEFN project that has Verse code that previously compiled successfully but currently has Verse code that will not compile in the current version of the compiler, you may run into a case where you will encounter errors unrelated to your code. This may also persist across opening different projects until you restart the editor.

This will be fixed in an upcoming UEFN release. However, to workaround the issue for now, please delete the snapshot data for your project and restart UEFN. This folder should be located at: %localappdata%\UnrealEditorFortnite\Saved\VerseSnapshot\

You can also fix this by making sure that your Verse code compiles without any errors, before attempting to open it in UEFN.


12 Mar

Comment
    /u/iFlak on Reddit - Thread - Direct

Issue Resolution Details for current release (v29.00):

Backwards compatibility enforcement in UEFN has been disabled. This fix will require you to restart UEFN.

A fix has been pushed to Creator Portal. Backwards compatibility checks will still be run as part of the Creator Portal publishing workflow. Backwards compatibility issues detected during this workflow will prevent you from publicly releasing incompatible changes.

This issue will be fully resolved in the next release. The fix is already in place that fixes the underlying backwards compatibility validation issue in UEFN. Once the next release is live, backwards compatibility enforcement in UEFN will resume.

Post
    /u/iFlak on Reddit - Thread - Direct

The 29.00 release contains support for Verse Persistence. Part of this feature requires changes to persistent weak_maps in Verse to be backwards compatible. More information about this requirement is available in the Verse Persistence documentation. We have identified a bad interaction between backwards compatibility enforcement and asset reflection in UEFN and Creator Portal. We are actively working to fix the issue.

This issue occurs if your Verse code defines modules that are defined using a name that is also used by asset reflection and your Verse code makes use of persistence. Backwards compatibility enf...

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09 Mar

Comment
    /u/iFlak on Reddit - Thread - Direct

Hey everyone UEFN matchmaking is back online!

Creators pushing changes in UEFN might see failures due to an issue that arose while fixing matchmaking. We're in the process of resolving this now.

Comment
    /u/iFlak on Reddit - Thread - Direct

We're aware that some players may be unable to matchmake in Fortnite at the moment, and the team is investigating.

We'll provide an update when we have one.

Comment
    /u/iFlak on Reddit - Thread - Direct

We have fixed an issue where ranked animation and UI were displaying when newly generated codes were selected via the Discovery search bar. Creators may still need to republish their islands if the ranked animation and UI are still displaying.

Comment
    /u/iFlak on Reddit - Thread - Direct

We are investigating an issue affecting UEFN Islands where interactions using Control Rigs and/or Cinematic Sequencer may not work. As a workaround, you can exit to the lobby and rejoin the island. We will let you know when we have more information.

Post
    /u/iFlak on Reddit - Thread - Direct

We're aware of an issue with the Orbit Camera when it is placed on an island and the island is converted to a UEFN project. As a workaround, you can place the camera again in the UEFN project. We will let you know when we have more information about a fix.

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Post
    /u/iFlak on Reddit - Thread - Direct

We have two new devices coming your way. The Orbit Camera device, which is in Early Access, attaches to the player’s character and the camera can be freely rotated. Be sure to check out all of the options and give us your feedback!

You’ll also find the new Post Process device, which allows creators to play and control post-process effects that affect the player’s camera.

We have new moddable weapons, prefabs & galleries, and consumables. Also, don’t miss the new tutorials for making cinematics and cutscenes in UEFN.

Read:

https://create.fortnite.com/news/fortnite-ecosystem-v29-00
...

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05 Mar

Post
    /u/iFlak on Reddit - Thread - Direct

Learn how to get the most out of Fortnite Patchwork to create your own music-based experiences. In this tutorial, with some help from Verse, you’ll be able to create a game that will have players dancing until dawn.

https://youtu.be/Ne5TKWYi25M

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04 Mar

Post
    /u/iFlak on Reddit - Thread - Direct

Epic Games is heading to San Francisco for the Game Developers Conference, March 20–22 and you won’t want to miss the State of Unreal streaming live from the event! Join us to get a first look at what’s in store for the future of game development. Learn about the latest advancements in our tools, hear news from our partners, and find out how you can take even more advantage of Epic’s ecosystem. Add this to your calendar today!

https://preview.redd.it/0rphbgtkdcmc1.jpg?width=1200&format=pjpg&auto=webp&s=8aca106996f5e14d2f46902f2accbb30af2def73

State of Unreal

March 20 | 9:30 AM – 10:30 AM PDT

Watch the livestream on Unreal Engine YouTube or Twitch—and stick around for the te...

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28 Feb

Post
    /u/iFlak on Reddit - Thread - Direct

If you want to learn more about using the new camera control devices, look no further than the two-part series “Creating a Party Game in UEFN.”

In part one, you’ll discover how to build a party game that utilizes camera devices to give your games a unique perspective. Watch here https://youtu.be/foG5iv20-yM

https://preview.redd.it/s4a9vz6roclc1.jpg?width=680&format=pjpg&auto=webp&s=60e03f5fab76e87aa2965557b9e258cce9b5040d

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27 Feb


23 Feb

Post
    /u/iFlak on Reddit - Thread - Direct

We’ve updated the Verse Starter Template with a new minigame, which you can find in the template **VKT - Verse Device Starter Games** . Jump into the world of Verse and play Verse Commander, where you send commands to a character to solve puzzles. Before you play, assign a Gameplay Tag to the Verse device, follow the instructions in the tutorial to get started.

Minigame

Check out this updated template and the ...

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22 Feb

Comment
    /u/iFlak on Reddit - Thread - Direct

Hi all, sprinting while using grind rails has been reenabled in our latest update.

Post
    /u/iFlak on Reddit - Thread - Direct

Check out what’s new in v28.30! The SUV Spawner pulls in and the Placeable Ledge device will help your players launch to new heights. The NPC Spawner Device in UEFN gets a bunch of new updates, be sure to check out the new effects and modifiers. You’ll also find updates to the VFX Spawner, Fixed Point Camera, Fixed Angle Camera, and Third Person Controls devices. Also in UEFN, a new minigame in the Verse Starter Template! Follow the links below to get all of the details.

28.30 Release Notes: https://dev.epicgames.com/documentation/en-us/uefn/28-30-release-notes-in-unreal-editor-for-fortnite The Fortnite Ecosystem v28.30 update: ...

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20 Feb

Post
    /u/iFlak on Reddit - Thread - Direct

Check out this EDC tutorial from Mr.Smurff to learn how to set up an instant respawn mechanic.

Shout out to HDK for writing the verse code used in this tutorial!

https://dev.epicgames.com/community/learning/tutorials/DOjL/fortnite-instant-respawn-tutorial

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15 Feb

Comment
    /u/iFlak on Reddit - Thread - Direct

This is today :) Get your questions in if you haven't already :)


12 Feb

Post
    /u/iFlak on Reddit - Thread - Direct

https://preview.redd.it/pnc57e4dx6ic1.jpg?width=1920&format=pjpg&auto=webp&s=ed560012218149621cf78028fc2df36341f30778

Nike was one of the first brands to use Unreal Editor (UEFN) to create Airphoria, an immersive virtual sneaker hunt in Fortnite that amazed fans last year. We’ve created five short tutorials that uncover the process used to create some of the elements in Airphoria.

Check them out here: ...

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09 Feb

Post
    /u/iFlak on Reddit - Thread - Direct

Discover rows haven’t always been the easiest to understand. We're tinkering with some title changes to make them a little more clear for everyone. New names, same great games, starting today.

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