iFlak

iFlak



09 Feb

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    /u/iFlak on Reddit - Thread - Direct

https://preview.redd.it/hyhoyop5qkhc1.jpg?width=1920&format=pjpg&auto=webp&s=84fc39f988786b53c3468349807acc21c90e3fa9

What makes a great game? Ask our experts! Learn all about how to take your experiences to the next level.

Ask Epic: Level Design is happening February 15 @ 10 AM ET.

Submit your level design questions in this thread or at >> https://fn.gg/AskEpic

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07 Feb

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    /u/iFlak on Reddit - Thread - Direct

Fortnite v28.20 introduces Verse Stand-Up, a new template for UEFN that demonstrates how to use the Character device to bring Fortnite NPCs to life in your games.

https://preview.redd.it/ssnedgq647hc1.jpg?width=1920&format=pjpg&auto=webp&s=9d87f7573c6cbcb2ff0c7cd0b9bf40ee035671dd

Showcased in the template are two new devices now available for Creative and UEFN, the Chair device and the Input Trigger device. The chair device enables you to put players into a seated position in order to focus their view on a specific area. You’ll have options for the type of chair used and other presets. You can even create a custom chair based on your own imported static mesh.

The Input Trigger de...

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    /u/iFlak on Reddit - Thread - Direct

You can now use the Creator Portal dashboard to dig into collected data and uncover important gameplay information, like where and when players drop off, or areas they find too difficult. The Analytics device is designed to work with other devices, by registering when players trigger them. It can be tied to when a player steps on a trigger, enters a volume, eliminates an enemy, presses a button, and more.

Previously, the Accolades device could be used to gain insight into player behavior. The introduction of the Analytics device allows for similar functionality without any reliance on the Accolades device or calibration.

Data is recorded daily and can be viewed in the Creator Portal at https://create.fortnite.com/welcome.

Want to learn more? Check out our documentation! Analytics devic...

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    /u/iFlak on Reddit - Thread - Direct

We’re looking into an issue where some UEFN islands may be timing out or crashing at the end of rounds. We’ll let you know when we have more information.

Post
    /u/iFlak on Reddit - Thread - Direct

The Fortnite Ecosystem v28.20 update is here! Check out the new island settings and two new Creative island templates, Vehicle Domination and Linked Lake. You’ll also find a new Verse Stand-Up project template for UEFN. This template will show you how to create a comedy club using the new Chair and Input Trigger devices.

All nine core moddable weapons are available in the creative content browser under the new Moddable category and you’ll also find four Mythics! The Modded Weapon Case Gallery contains three weapon cases that spawn pre-modded weapons. You’ll also find new Prefabs & Galleries and more new consumables and weapons.

The new Analytics device for Creative and UEFN adds the ability to gather information about player behavior on your island to evaluate the number of times they interact with various gameplay elements and trigger events.

Bug fixes for Creative, UE...

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05 Feb

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    /u/iFlak on Reddit - Thread - Direct

Thanks for your feedback on the new Creative Inventory Browser and My Island UI. Whether you’ve encountered challenges or have suggestions for further enhancements, we're all ears.

We’re using this EDC Forum thread to post updates and gather feedback for the new Creative Inventory Browser and My Island Settings UI. This is just the beginning. Also, feel free to continue the discussion here; we'll be watching.

The UI change we implemented in the recent update enhances scalability and sets the stage for ongoing improvements. We’re continuing to work on the UI, improving the functionality of the home page with global search, and more. We also have bug fixes and quality-of-life improvements on the roadmap, and we loo...

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26 Jan

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    /u/iFlak on Reddit - Thread - Direct

We're aware of an issue with Grind Rails in Fortnite Creative and UEFN islands where players may be unable to jump from one parallel rail to another. We are checking into it and let you know when we have more information.

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24 Jan

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    /u/iFlak on Reddit - Thread - Direct

Originally posted by SlinkyCoil

Is there a tutorial on how to properly import custom models to use as NPCs using the Fortnite default biped animations?


23 Jan

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    /u/iFlak on Reddit - Thread - Direct

Fortnite v28.10 introduces the NPC Spawner Device for UEFN. The device enables you to control the appearance, animation, behavior, and modifiers of your AI characters. This version also brings a number of fresh Fortnite Characters for you to use in your islands.

For information about how to use the new NPC Spawner device, be sure to check out the blog at https://create.fortnite.com/news/introducing-the-npc-spawner-device-for-uefn and follow the links to the EDC for documentation.

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    /u/iFlak on Reddit - Thread - Direct

The Fortnite Ecosystem v28.10 update is here and with it comes a completely overhauled Creative Inventory and My Island Settings UI, making it easier to find and use the content and settings you need.

The NPC Spawner device for UEFN is now available, and there are updates to the Character, Guard Spawner, Dance Mannequin, and Third Person Controls devices.

You’ll also find more requested gameplay items, and new features for Unreal Revision Control.

Read more on the blog at https://create.fortnite.com/news/fortnite-ecosystem-v28-10 and be sure to check out the bug fixes over at the E...

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18 Dec

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    /u/iFlak on Reddit - Thread - Direct

Take a stroll into Village and learn how the new camera types and gameplay controls give you more creative options. This technical blog also covers lighting, art, and audio.

Read: http://create.fortnite.com/news/learn-how-the-village-sample-island-was-built Check out our Village Camera Controls AMA, live after 11:30 AM ET on December 18!

...

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15 Dec


13 Dec

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    /u/iFlak on Reddit - Thread - Direct

Originally posted by LeKoalaMajestueux

I can't find any informations on this. What's Village ? And what about camera control ?


11 Dec

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    /u/iFlak on Reddit - Thread - Direct

Join us on December 18 for our next "Ask Epic" AMA, "Village and Camera Control". Our Epic experts will be on hand to answer all of your questions about camera control in Village and beyond.

Head over to the forums to get your questions in https://forums.unrealengine.com/t/ask-epic-village-and-camera-control-december-18-2023-at-11-00-am-edt/1517702

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04 Dec

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    /u/iFlak on Reddit - Thread - Direct

Exciting news in Version 28.00! Customize your Fortnite Creative and UEFN islands with a new camera system, offering Early Access to Fixed-point and Fixed-angle Cameras. Plus, explore the Map Controller device to modify map behavior and minimaps as your island evolves. Read more: https://create.fortnite.com/news/new-camera-types-gameplay-controls-and-map-options.

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03 Dec

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    /u/iFlak on Reddit - Thread - Direct

Creative Royale is not available in v28.00 at this time. We will provide an update when we have more information.

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    /u/iFlak on Reddit - Thread - Direct

Hello Creators!

This update brings a new search function in Discover, more weapons and items, changes to systems such as player movement and vehicle speed, and more!
The v28.00 update also gives early access to some great new camera devices! Early Access means we’ll have an opportunity for you to try out a feature that’s still under development. Our aim is to put exciting new features into your hands as soon as the device’s core functionality can be used effectively.
There’s so much more to see and do! Be sure to check out the blog at https://create.fortnite.com/news/fortnite-ecosys...

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    /u/iFlak on Reddit - Thread - Direct

Due to an issue, Islands created in UEFN fail to matchmake. We’re investigating a fix for this and will provide an update when it’s resolved.

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29 Nov

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    /u/iFlak on Reddit - Thread - Direct

Hi everyone!

We'll be postponing this AMA until the new year to give creators more time to work with the tools. The team is eager to hear your thoughts and answer your questions!

In the meantime, we'll be leaving the forum thread open as an ongoing thread for you to ask questions and get answers directly from the Patchwork developers.