marox_

marox_



09 Aug

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It has been disabled for a while now. We snuck it in with a silent hotfix prior to the hotfix that will be landing soon, which will contain the full patchnotes.


21 Jul

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Originally posted by Disastrous_Annual_91

This still freezes on my ps4 is that common?

PS4 has a freeze that we found when hitting enemies. This has been fixed internally, but has not been rolled out yet.


20 Jul

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Already fixed internally as of a few days ago, we're just awaiting certification from MS.


18 Jul

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We thought it would've been annoying, but we'll reevaluate and likely introduce at least an option if not by default


15 Jul

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This is an issue on Series, specifically Feitoria is pretty bad. It is now fixed, and the patch is live as of several hours ago, the textures also stream in very very quickly now (as opposed to the blurry mess seen in this video).


12 Jul

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Originally posted by Azzyladzz7

Just to add the optimisation for at least me on the series s is rough as hell needs to be optimized more

Online or against bots? We accidentally left the bot slider all the way to 64, which was not intended, it will be capped to 32 on the next patch. Players are a much lower load, and the game should run fine online with up to 64, just not in local play.

Comment

Originally posted by ResidentOfRedfall

Are you working on the complete game freezes that last like 3 seconds all the time too?

Yep, these seem to be exclusively on Xbox (maybe even Series), but we're tracking them down

Comment

We're working on redeploying the servers with a potential fix right now.


06 Jul

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Originally posted by Orisoll

Will female characters have more than one face sculpt (like plain/rough/nubian) or will that have to be added in a later patch?

Also, how many voices should we expect when they first come out? There's quite a few male voices so I doubt we'll be seeing exact parity, but having 3 dropped on us last patch makes it seem a little more doable, at least in the long term.

We plan to ship with one face and 4 voices


05 Jul

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Originally posted by MrFluffyNipples

"This will also hopefully address an exploit we had yesterday that allowed unauthorized administrator permissions"

This is actually insane wtf are you guys doing lmao

Unfortunately we have to deal with far more infrastructure sabotage and DDOS than most games out there. Given how small the playerbase is, it's mindboggling.

Comment

Originally posted by AeternisModding

Nice to see a detailed fleshed out post here!

Is there any news on an SDK update? This patchie broke quite a few things (mainly armoury related) and some things we literally cannot fix until the SDK is updated.

We're working on it, but had some setbacks here unfortunately so I can't give any exact timelines until we know what's up


04 Jul

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Originally posted by byTheBreezeRafa

Well it’s been days and I still can’t see them

The bug has been fixed in the last hotfix. If you mean not seeing the novice servers, that's probably because you perform too well to be allowed on them.


01 Jul

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Originally posted by Deargrigh

Hi Jax, nice to have you back! My feedback:

The New Map:

I'm sorry to say this, but I'm actually pretty disappointed with Arid. Credit where it's due; it's nice to have a night map, and it does look absolutely beautiful, but I've actually found it a little boring. Some things I noted that I found a bit disappointing:

There's not a single functional siege engine we can use in this massive siege. There's some catapults sitting around but they're just props. The castle walls are completely inaccessible. We're fighting our way through an entire city, but there's not a single indoor space. None of the buildings have interiors, and there's not a single functioning door. There's no pitfalls, and there's no fun props we can pick up (like the cabbages/apples we got on Noria) — come to think of it, this might be the first map where there's actually nothing to pick up at all; no weapons lying around, no shields, no boulders to throw, or rock buckets, o...

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Server changes: we knew there would be complaints regarding this, but there was no real alternative option here. Consulting the community on this would've been futile, as the response would have been negative. Taking choice away is obviously not what people will respond well to. However, we have simply too much fragmentation, and it's unsustainable in the long-run with diminishing player numbers. It's not just two main modes, it's four - each has 2 size variants. Invasion was more popular, but Frontline was not too far behind. You also have to keep in mind that we added novice servers this patch, which further fragmented the whole thing into two again. Novice servers have been working out so far, so we're hoping this will be a worthwhile sacrifice, but only time will tell.

The voting screen probably doesn't help with this change, since it often provides samey maps for voting (especially alternative scenarios) so there is definitely room for improvement.

... Read more

26 Jun

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Looks like a bug that can happen on map change, we're investigating.


16 Feb

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Originally posted by Miami_Vice-Grip

restrict team switches for the first few minutes to prevent people stacking the team that has a slight map advantage, but then allowing free swapping of teams afterwards.

  • Would parties of 4+ still be explicitly split up when forming teams initially? Having a party of six only to get split up into basically the first three fastest connections vs. the slowest three is a pretty bad experience, especially considering that there's no indication on the main menu that's what's going to happen in official servers.

  • Can we get an idea of how long the switch delay would be? A minute? Five minutes? 30 seconds? It is hard to judge without something more specific to think about

  • Are there any plans to add any kind of intelligence to initial team selection rather than just randomness + groups? Something as simple as trying to make the sum of all players' levels on each team roughly equal, or something else? In other words,...

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Large parties would still be split. The delay we're currently looking at is 2 minutes. There are no plans for further intelligence to the team selection, because it is already optimal for the goal it's trying to achieve. There's no better way to achieve a balanced team than random assignment given a large enough pool, which 48-64 players certainly is.


14 Jan

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Originally posted by DrunkDwarfUK

This is really interesting. Can you comment on how much more popular the new Horde is compared to the old Horde so far? One of the graphs you shared a long time ago had Horde at around 16%.

Unfortunately, not much changed. Initially it spiked due to it being new, but it's back at around 17% now (it was 15-16% before). We were hoping it would attract more players with the improvements, but we were wrong.


13 Jan

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Originally posted by ballpoint169

do you have any thoughts on improving skirmish? (5v5 format, limited/no archers, no toolbox, remove maps like grad and use tweaked designs of maps like tourney and contraband where it's currently easy to avoid fights and force a draw)

The format is generally too competitive for the vast majority of the playerbase, hence why 3v3 and 1v1 combined captures a mere 3% of the audience. It started off really high, as we had around 15% people playing 3v3 initially, but it died off really quick. There is definitely room for improvement, but it won't change the adoption drastically, and I don't see 5v5 holding much interest as a result. Still, we might attempt it eventually as we shuffle things around and try things out. Ultimately we're faced with the reality that 70% of the playerbase is in Frontline and Invasion, so we have to budget our time accordingly.


12 Jan

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Originally posted by UrMumGai

u/Jaaxxxxon when will we get folders?

I know some people might have thought people were joking but a big rework of the armory UI would be very nice to have.

Some filters, a search bar, and folders /categories.

Current plan is to ship the armory rework with the 2nd part of Eastern Invasion. It includes folders.

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Originally posted by Noob_Wizard

If anybody's curious, I'm asking because Crush said on the Discord that 95% of players play horde, invasion and frontline, and as such doesn't care about skirmish, duel or ranked players. Which is a duel, skirmish and ranked player, annoys me and intrigues me.

It's more like 85%, the remaining 15% goes to brawl (around 12%), duel and tf (together around 3%). However, this is only regarding official servers.


28 Dec