Read moreOkay, thanks! Now that we know that at least it was super unintended, id reckon reducing the amount of sound occlusion, even by little bit would VERY help the game's audio (i've played 1700 hours over these 10 seasons with occlusion disabled and if removing occlusion was a game setting id do it in a hearbeat, it really was that much better) without impacting the core design as much as disabling it entirely did
As for more feedback, do you happen to have an answer to this ? -
https://www.youtube.com/watch?v=2bmUYROQNv4&t=4s
Basically in game you can hear sounds of healing, revives, at very low volumes and those aren't actually random sounds, they play when other players complete those actions - despite being hundreds of meters away.
This is especially audible with crafting replicators, the click click clack of interacting with the replicator can be heard from like 200 ...
I personally like the idea of supporting it at the settings level but I'm really not the guy who owns these decisions. Nevertheless I can take this on to the team and raise visibility on it!
To your other note: I've heard a lot about that re: sounds being audible across the map. If I had to guess I'd say it's because of the way our servers send updates about the map (whole world data is transferred every tick). We have a strike team working on audio right now which we hope will help us solve some longstanding issues. We know there's work to be done here.