rkrigney

rkrigney



06 Aug

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Originally posted by SzyjeCzapki

Okay, thanks! Now that we know that at least it was super unintended, id reckon reducing the amount of sound occlusion, even by little bit would VERY help the game's audio (i've played 1700 hours over these 10 seasons with occlusion disabled and if removing occlusion was a game setting id do it in a hearbeat, it really was that much better) without impacting the core design as much as disabling it entirely did

As for more feedback, do you happen to have an answer to this ? -

https://www.youtube.com/watch?v=2bmUYROQNv4&t=4s

Basically in game you can hear sounds of healing, revives, at very low volumes and those aren't actually random sounds, they play when other players complete those actions - despite being hundreds of meters away.

This is especially audible with crafting replicators, the click click clack of interacting with the replicator can be heard from like 200 ...

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I personally like the idea of supporting it at the settings level but I'm really not the guy who owns these decisions. Nevertheless I can take this on to the team and raise visibility on it!

To your other note: I've heard a lot about that re: sounds being audible across the map. If I had to guess I'd say it's because of the way our servers send updates about the map (whole world data is transferred every tick). We have a strike team working on audio right now which we hope will help us solve some longstanding issues. We know there's work to be done here.

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Originally posted by BURN447

They do voice lines in batches. The QuickDraw/hammer points/anvil were all in the same boat at one point or another

This is right! We weren't sure exactly which hop-up we were doing until relatively late in the process. We'll get around to it probably next season.

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Originally posted by ImperialDeath

They posted on their trello board that they are indeed looking into this issue.

https://trello.com/c/QkCTZdw5/244-xbox-one-users-encounters-freezes-inconsistently-during-gameplay

Yep, looking into it

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Originally posted by Redfern23

I’m kinda mind blown and feel like an absolute idiot, I’m comparing with old footage now and shocker… it does look the same. It’s strange that a fair few people (even prior to my comment) thought the same thing.

Big apologies.

np at all, friend

honestly we are guilty of missing stuff in patch notes sometimes but we try to correct it when we mess up, so it wasn't a wild question

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Originally posted by Redfern23

Edit: I might be completely mistaken about Valk’s passive being nerfed, apologies if so, doing a thorough test…

The team was so confused when we saw your comment lol, we don't think we nerfed it...

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Originally posted by suhsquad

Any rough timeline on Cross Progression? Or maybe share some light on what the issue is that has prevented it for so long now?

Next year.

Cross progression is gnarly as hell in terms of being a problem to solve. It's not only that you have to solve the technical challenge of merging existing accounts, but there are also legal and contractual issues to navigate with purchasing on other platforms. Different regions have different laws. It's a mess. But we're working on it, and we're committed to delivering it.

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Originally posted by Mashu851

When server contact ends, is there any plans to upgrade to higher tick servers? Or expand into the less well covered areas?

There's been a bunch of misinformation out there about "server contracts ending," and it actually isn't true. Just misinformation.

We also had an engineer go in-depth on the tickrate question in this blog. We think there's a bunch of high-impact work we can do to improve server performance, and hopefully you've noticed some improvements with this latest season launch.

In terms of expanding into less well-covered regions, nothing to announce here. Which regions do you think need better coverage?

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Originally posted by basedcharger

Any ETA on the next gen update for apex?

Oh man, I WISH I had an update to share but we can't say anything definitive at the moment—so can't spoil anything here. Trust us tho, it's in the works and we're excited about it too

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Originally posted by SzyjeCzapki

/u/rkrigney - because i dont really know who else to tag

Any chance for the setting "miles_occlusion" to come back ? You used to be able to disable this in profile.cfg in user documents for 10 seasons straight up until this patch.

It disabled sound occlusionb (sound being obstructed through walls) resulting in way cleaner and louder and BETTER audio than what it is without that setting however at the cost of being unable to distinguish whether its coming from behind 1 or 2 walls or above. In other games, this is straight up a simple option in the game settings.

With this update, the setting is gone, and re-adding it to profile.cfg does nothing. Any info?

Yeah I asked the dev team about it earlier this week because someone else was asking. This was how the dev responded:

They were using it to change the audio so that occlusion no longer occurs, allowing you to hear people clearly across the map. This is obviously not intended and never was intended - this takes away from the entire audio design of the game - so we disabled it (the fact that they were able to edit it to begin with is the problem).

That being said, I think this answer isn't to dismiss any criticism of the audio, though. Still open to feedback on ways to improve it. Hope that's clear!

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EDIT: THE AMA HAS CONCLUDED! Thanks everybody!


In today’s AMA we’ve assembled some of the lead devs from the team that brought you the Emergence update—including Seer, the Rampage LMG, the latest World's Edge update, and Ranked Arenas.

Today's AMA officially opens at 11:30am PT and runs until 1:00pm PT.

Got questions? Hit us.

Below is the list of devs participating in today’s AMA, along with their area of focus. Feel free to point specific questions at any of us by tagging us.

u/RSPN_Jello - Game Designer

u/RoboB0b - Senior Game Designer

...

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22 Jul

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Originally posted by mitchpleaz

I've done nothing wrong!

I was simply citing lore!

Oh, you save chat logs?

my quest for justice

was denied, screenshots don't lie

ooops, account delete

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I wrote a Haiku about this morning's events:

Banned for saying gay!

He claimed, but no, twas a word

that began with "N"

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Originally posted by NigmaNoname

Is... Is it "Nessie"? :(

Oh sweet summer child.

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Originally posted by yphase

https://imgur.com/gallery/APhn6er That is the original email i got from the support . I said "why r u gaee" . I am sure u all like the Internet meme about it . The email is unedited on my phone , here is the original message . Do y'all consider this as a violation?

That’s one of the messages I was shown. You’re still leaving out another though that got a strike on your account on March 31st. Hint: it includes a word that starts with the letter N.

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EA support should be able to fix this, as it's obviously just a case of the text filter being dumb. I'm escalating the issue too to see whether we need to make changes to the system.

EDIT: I’m told by support that this account was actually banned for different, more problematic messages, and that you were emailed with screenshots of those messages. I won’t post them here out of concern for your privacy.

The ban stands.


07 Jul

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This would be the best/worst LTM ever


25 Jun

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please god no


24 Jun

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Originally posted by elpinko

Ok so after the amazing reception to my Family Guy Apex Legends mash-up I decided to go all out on the sequel.

Thanks to this community so much for its support and the moderators here for allowing creativity to thrive, this is one of my favourite subs on the citadel!

You deserve more subs

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This video made me realize that The Ultimate Showdown of Ultimate Destiny was my first real introduction to the concept of Battle Royale


09 Jun