ske7ch343

ske7ch343



20 Oct

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Originally posted by brawlingsilver

Do we know whats on the pass?

It's largely focused on Reach related content that didn't make it out the door yet (and will include the S1 Mk V core for free). We'll have a livestream prior to 11/8 where the team will do some show-and-tell with the build.

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I can confirm it's a permanent free 30-tier pass that won't go away. Progress and unlock content at your leisure (largely driven by the new match xp beta system)


01 Apr

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Originally posted by VieTham

I honestly wish they would come out and say "due to short staff restraints as of late, this has cause a fair amount delays on our side & we do apologize for the unfortunate circumstances of proper updates & where we should be in terms of live service features."

There are indeed a lot of challenges and constraints. We're certainly not happy to be unable to meet player and community expectations, it's a difficult situation that's going to take the team time to work through. Right now the focus is on S2 and we'll have more to share on that in the coming weeks. Meanwhile a lot of production planning, costing, planning, hiring, etc.. is all happening which doesn't really lend to detailed regular updates. We understand the community is simply out of patience and frankly, I think understandably tired of words. We just need some time for the team to get the details sorted and then we can certainly share as much as we can.

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Originally posted by Stewa646

I know it actually doesn't matter, and for any other company it would legit be no big deal. But the fact that they couldn't release the written March update in March (even being only a day later) is such bad optics for a team that is widely criticized right now for not being able to release anything timely.

Again, it means absolutely nothing in the scheme of things, but the fact higher ups couldn't stop and say, hey let's get this written update out one day earlier so we can say we released our March update in March, is baffling

Well, FWIW we released an Infinite "March Update" at the beginning of March. Since that blog there's also been a dedicated post on anti-cheat and ranked - two of the hottest topics the team is tracking. Tomorrow we have part one of a season 1 outcomes blog as we are nearing t-minus one month until S2 kicks off.
And on the topic of blogs and updates let me just say we also fully acknowledge that we're not truly able to say everything many folks _want_ to hear. We get it and it's a tough spot to be in all around. S2 will be a good step but there's a lot of work to do and most of it is going to take more time than most want. This also includes taking more time to have 'real' dates/details we can commit to as the team continues to work through planning and future updates. For now though, all focus is on launching s2 and charting out a regular cadence of updates thereafter.


01 Feb

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Originally posted by iMightBeWright

u/postums

u/ske7ch343

Can either of you give a brief update on this? I'm itching for forge news of any kind!

Sorry to say this hasn't happened yet, you didn't miss it. The studio is still working to iron out details and updated plans for the year, which are taking longer to pin down than we anticipated. In the interim, we're still working to deliver light touch weekly updates on work items in progress via Waypoint. As soon as have more details to share, we absolutely will.


18 Jan

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Originally posted by ShadowDen3869

Whatever happened to buying items individually? They're all still bundles.

Store/economy changes are going to happen gradually over time. The main weekly offer price reduction goes into effect this week, expect to see more changes and some specific content experiments in the weeks to come. Per Jerry's tweet, they will be listening and learning in season 1 and I anticipate broader changes coming further down the line w/ S2, etc.


11 Dec

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Originally posted by Vegeto30294

Is this a Slayer Playlist composing of 4 gametypes - Slayer, Fiesta, FFA, & SWAT?

Or are there 4 different Playlists called Slayer, Fiesta, FFA, & SWAT?

Pretty important distinction. (Also wouldn't make much sense on FFA's part).

4 separate/new playlists. I'll update the OP for more clarity.

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hey everyone - Last weekend I said I'd be back once we had updates to share around near term playlist plans for Halo Infinite. I'm happy to report that a Slayer playlist is officially locked and loaded for the update next week. Four new playlists: Slayer, Fiesta, FFA, and Tactical Slayer (SWAT) will all be added via a services update on Tuesday, Dec. 14.

As I noted last week, the team's original plans for a Slayer playlist included a variety of new variants that weren't going to be ready in time to deploy before the holiday break. To address player feedback for Slayer in the near term, we'll be releasing a basic Slayer offering to start and will look to bolster and expand with more variants in a future update.

Next week's update will also include adjustments to challenges including removing some particularly frustrating mode-specific ones, reducing some requirements for others, making the weekly ultimate challenge less intensive (ge...

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04 Dec

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I can't reply to every person yelling at me/343 here so want to just share a few final things to take or leave as you see fit. When we have some updates to share I'll be back.

First, I'm going to stress again that I 100% understand and generally agree with the frustrations most are expressing even if I don't agree with the attacks and ways in which some choose to express those feelings. Call me a shill, a liar, corp speak, etc. as you want, but I've never lied to this community and never will. And I'm not saying myself are 343 are a 'victim' in any way - that's yet another narrative some folks here have chosen to apply. It's my job to come in here, listen, franky take it on the chin, and despite personally being very put off by the way in which many are expressing themselves, still ensure that we are advocating for players internally. We do that regardless of it being positive or negative and always will.

As for Slayer itself - we're still having discussions aroun...

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Originally posted by AlexADPT

Don't sweat it, sketch. People on the internet just want to be negative and hateful. Having a blast with Infinite and looking forward to see how the game evolves and gets even better in the future

Glad to hear, plenty of folks are having a great time as well.

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Originally posted by TheModel1887

Hey man, this halo is fun as f**k. My buds and I have been having a blast. There’s already been a lot of nights where we’ve been howling laughing about some shenanigans that went down in big team. Lots of fun in general though. As a long time halo fan, you’ve done the series justice in that aspect. I’m very hopeful for this game.

A lot of us know this isn’t all your guy’s fault. Just know that there are people supporting you and your team from the sidelines.

All good - appreciate the note. We know this subreddit is one part of the player community and we know that overall, people who are enjoying things aren't nearly as likely to post or comment about it. I agree with many of the frustrations and grievances though don't agree with the extent to which some people express those feelings.

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Originally posted by LiterofCola6

I'm not gonna play this shit until you add more Playlists, ridiculous. As if you don't have the capabilities to add them, as if you don't already have the game types ready to go.

Totally your prerogative and I respect you voting with your play time and choice.

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Originally posted by RayzTheRoof

I think people just want a reasonable explanation for why a Slayer playlist can't easily be added. As in, it isn't something the community believes should be difficult to implement because they expect a system to already be in place where you can activate or deactivate a basic game mode for matchmaking. I guess more detail on why it can't just be implemented quickly would help.

It especially makes no sense to us because the flights were able to have Slayer as a playlist.

I wish we could just flip a switch. We’d all certainly prefer the majority of players are having a great experience. We’ve got a long ways to go before we come close to where MCC has grown to today but we will continue to advocate and push internally. Nobody doesn’t want to add Slayer - we are just constrained by development realities that are more than I can really unpack here. Nobody likes the feeling of being blasted after years of work so just know that this - and other high pri sentiment items - is a very serious topic. As soon as we have any updates we will be sure to share.

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Originally posted by RogueVogueDino

What infuriates me is that we don’t get community replies from 343 on posts like this. Why can’t they say something? Why must they stay dark on the legitimate issues we have?

Color pallettes, armor cores, overpriced shop products, battle pass padding.

u/unyshek ?

u/ske7ch343 ?

What else can be said? We’ve attempted to explain the situation, folks are understandably upset and have all sorts of their own takes and narratives spinning around. Any attempt at dialog is met with outrage and attacks.

At this point we’ll just need to continue working and moving forward and I understand that’s not good enough or fast enough, etc for many - but this is the situation we are in.


03 Dec

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Definitely a frustrating bug and the team is aware. Unfortunately I don't have an ETA on a fix nor do I fully understand what the root cause is but it's definitely on the team's radar and hopefully fixed before too long.

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Originally posted by joe1up

They wanted to drip feed to keep people coming back.

I understand the sentiment, and things like events - for a F2P service based game - are certainly part of a continued engagement model. But there was no nefarious objective I was ever aware of to intentionally limit anything for the sake of 'drip feeding.' Instead it's a matter of realities of development, the unique challenges and complexities of building this game under some pretty difficult circumstances, wanting to ensure the most stable and solid experience possible out of the gate, and a real desire to just get this journey started, knowing that the game will continue to grow and evolve over time. Understand that doesn't necessarily align with everyone's expectations on day one, but the team shares the vast majority of feedback and sentiment coming in and as a studio we are pivoting to a service-based development team/model and will continue evolving and improving the game going forward, addressing issues as quickly and best we can while delivering new experiences when they'r...

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Originally posted by TMDan92

Yeah a real bummer that objective modes are going to suffer for another month at least from scores of folks quitting and trying reroll a match or dudes out here just fragging and failing to ptfo.

Challenge tweaks are also still being evaluated for lower hanging/near term adjustments and we should have more to share soon. Longer term, more robust evolutions around progression and challenges are going to take time to realize.

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Originally posted by CrazyIvan606

I guess I don't understand how hard it is to build a playlist hopper? You have Slayer on multiple maps in the quick play playlist...

Unless the issue is them trying to figure out how to pair people across playlists? Say for example you're searching in Quick Play and the server identifies a slayer game, and pulls in people searching in the Social Slayer playlist as well?

The team definitely has some ideas along these lines (and many others) - always just boils down to finite time / resources, dependencies, etc.. We'll get there. Match Composer for MCC is amazing, as is Custom Browser, all things that are somewhat development intensive with a number of dependencies but experientially, the type of systems I know the team has their eyes on.


15 Nov

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Today is for all Halo fans! Thank you for the kind words and know that everyone in the studio is grateful for the continued support the community has shown and inspired by all the feedback and passion over the years. We are rounding up sentiment to pass along to the broader studio. TY r/Halo fam! <3

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What. A. Journey. Whew! Yes, 'launch is only the beginning' - and this isn't even the real launch, we've got that still to come - but what an awesome moment for the team and for the Halo community! It's really hard to grasp just how tough this has been and the incredible work the team did during some ridiculously challenging times. So much respect for every single person who poured their hearts and souls into this because they, like you, just want to make the best Halo experiences possible.

I knew it would be darn near impossible to pull this off - and folks were very, very good at sniffing things out and putting pieces together. While some of it was definitely true, clearly, there were also parts that were 100% false (i.e. there was never a 'huge bug and the whole team was called in to address it', was never a campaign demo for today, etc..).

Not gonna lie this is still surreal and hard to really comprehend. This has been such a long time coming. And, while w...

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