I’m a nobody and I got invited
You're a Halo player! That's not a nobody, to me. :) Thanks for participating
I’m a nobody and I got invited
You're a Halo player! That's not a nobody, to me. :) Thanks for participating
Sad 😥 not mad at them at all, I just don't have a lot of time this weekend so the longer it takes, the more likely it is I won't get to play at all. But, as everyone is saying, this is exactly what tests are for.
I do wish they could've been a little more specific on what to expect though. Even if they told us a download size, it would be helpful.
Download size is approx. 19GB (assume will vary slightly by platform)
Some of the replies on Twitter are an absolute joke. People not understanding that this is why they are doing a technical preview. I get the frustration because we've been waiting a long time for this game but waiting a few extra hours isn't going to kill anybody.
If Sketch or anyone from 343 happen to see this comment, just know that most of the community is with you and is very appreciative for all the bs you have to put up with.
Thank you sir! Appreciate yours and r/ Halo support!
Yep. My quality of life isn't hinged on whether I get to play a tech test or not.
Refreshing concept! Appreciate the support in this thread, TY all!
The testing is already doing it's job then!
Exactly!
I had a friend take the day off for it and it's like bruh. It's a technical test, not a beta. Sheesh people need to look into things more. It would be cool to play right now but we can't. It's not the end of the world.
That seems like a questionable decision, but can't fault the passion. I feel like I learned a long time ago, never take off the actual day of launch. There are ALWAYS some kind of issues, give it a day or three to settle, then take the time off. :) (I'm not saying our flight is a day or three delayed!)
They should have said it starts July 30th at when the f**k ever PST and then announced that it would be "starting a few hours early" as a surprise when it was actually ready to drop.
Remember when we 'surprise launched' Halo: CE early on MCC PC and everyone also yelled at us for not giving them advance notice? :) We can't win. It's a tough spot, we want to give some timeframe because we want that server load and we want to ramp up engagement as quickly as we can. But it's pretty impossible to totally telegraph and exact time given all the variables, least of which is the fact that this the very first time this game and surrounding services are doing anything at remotely this level of scale. We're doing this now, ahead of launch, for exactly this purpose - work through kinks, discover problems, etc.. I feel for the team, they're working super hard. Thankfully most are too busy to notice people starting to yell and sling insults on social.
We'll get there, after ~6 years, I can wait as long as it takes to make sure folks can truly play once we flip the switch.
FWIW I'm trying to share some updates on Twitter as we get them.
They said they are xp boosters and challenge swaps. Cant remember where though
Correct! Both kind of surfaced via the Monster Energy marketing promotion last year and we've touched on it a bit. But yes, XP Boosts and Challenge Swaps are the consumables.
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Gee, that's annoying! And, it's a hyperlink behind an empty pixel, nothing. Kudos for finding that because I sure didn't. Some copy was pulled over from the doc the team was using to review and leave comments and it usually pulls over associated comments with it, which we then delete. In this case, ONE PIXEL was not selected and it stuck around. That's a first for me!
I reallllllly hope so. But the lack of exact date feels like they still have a little bit of doubt, hopefully they are just being cautious in case anything major goes wrong.
It's a progressive process that goes through a few gates from the time the build is cut to the time it eventually gets released. Folks who were part of the MCC journey probably remember very similarly. You put the build into a small closed test, evaluate and check against goals. If it passes, on to the next ring which is usually larger / somewhat different conditions. Then, check again to see how the data compares to the targets the team has set. If it's good, then we're ready to go to the public ring. If there are issues or something isn't on target, it then goes back to square one (or sometimes, like square 1.5 and some spot testing / smaller targeted scenarios take place). More work is done and the process resumes.
So, in that regard, it's not truly an exact science. But, we are working through that last gate before it would go public now, so assuming we don't have unexpected issues arise...
With MCC we got burned a few times over-committing publicly only to have a blo...
Lol same here. Hopefully the flight is more than a few days.
Sorry to say it will most likely indeed only be a few days. We need to get in, get as much data as we can, and get out. Then it takes time to analyze and act on the data and hopefully get ready for another tech preview (all while still closing out the game itself on the road to launch). Really excited to get this going and it's invaluable to the team but everything involved with flighting can also be really time consuming for the same folks who are working hard to finish the game itself. Always a tricky balance.
There will be, but you'll have to buy some Mountain Dew for a chance to get them
Actually, it's a promotional partnership w/ Tide and Armor All. (OMG JK DONT MAKE THIS INTO A GAMESPOT HEADLINE)
Already have. Hoping /u/Unyshek or /u/ske7ch343 will see the question. Leaving the PC specific #Ask343 stuff out now that multiplayer has dropped would suck.
We have a ton of questions we know folks want to get more info on - including stuff that surfaced back during the PC blog. We captured those at the time. We will get to what we can for sure - not necessarily specifically limited to one blog or another. I believe there may be more PC focused stuff a bit later which is partly why we held off (and at that time we had no bandwidth to produce the video). Worst case we are also considering just good old fashioned FAQ but the videos are pretty fun. We got some road ahead still, lots more info and answers to come!
hey everyone! It's been a while since I've asked for #feedbackfriday input from the community but I've got a top of mind topic I'd love to get some input on. This one is aimed at Halo Insiders and in particular, those of you who are opted into the program but have not participated in recent MCC flights.
If you're a Halo Insider who hasn't played in any of the recent MCC flights, I'm curious - why not? Have you played in prior flights but dropped off over time? Is there a particular reason? What, if anything, would inspire you to participate in future flights? What factors do you weigh when deciding if you're going to download a build and put time into a flight?
As we look ahead I'd just love to take stock of where we are and help identify areas we could consider to drive even more interest and participation in future flights. Any and all feedback is welcome and appreciated! Thank you
External link →Dude you guys are busting your asses, don't even sweat it. Thanks for putting in the work. Hope the launch blows people away and you all get some nice bonuses after the delay, covid, and all the other crap you've had to deal with.
Thanks for the kind words - launch is just the beginning! :)
The next one is the last one IIRC. Not much to cover after that, especially considering it’ll likely be overshadowed by the stuff happening with Infinite at E3.
I think we'll keep these blogs, or at least something similar, going beyond June. As we stated at the start, our intent was to use these blogs as a means of sharing more insights with the community and giving folks on the team a platform to talk about their work in a way that's reasonable to produce and doesn't negatively impact production, etc.. all while being mindful of bigger marketing beats and programs that will ramp up as the year goes on. Given the positive reception externally and internally, I'd love to keep this alive as a bit of a different approach that gives a voice to members of the team - even if it potentially evolves some. I think there's room for some wholesome behind the scenes insights in addition to official marketing. :)
pushing this week's Inside Infinite blog to next month.
So will next months Inside Infinite be what was going to be tomorrow's or are we getting two next month, what would have been tomorrows and the one set for next month?
The Inside Infinite w/ the Waypoint team that was slated for this month will come out in June. There won't be two "Inside Infinite" blogs next month but there won't be a shortage of insights and info.
The blog this month is on the Halo Waypoint team and how they’re prepping the site for Infinite’s launch. That said, we may still get some sort of sneak peak, but keep expectations on that low.
Speaking of - with the Xbox & Bethesda Games Showcase right around the corner we're pushing this week's Inside Infinite blog to next month. Apologies to folks who were looking forward to this one but we'll have plenty to talk about in June to hopefully make up for this shift. The work the Waypoint team is doing is really shaping up wonderfully and we'll give them the spotlight next month.
Fingers crossed for a remix album like 4, I might throw that out when they take questions for Ask343.
we are taking questions now/always! We will likely round up some selections by Monday so fire away.
Yeah I probably should have specified I meant for multiplayer only, and I agree that PC should definitely be free to play, I’m just curious if it actually will be
yep, Halo Infinite multiplayer will be free-to-play on console and PC.