ske7ch343

ske7ch343



27 Jul

Comment

Originally posted by CNE_Spooders

They said they are xp boosters and challenge swaps. Cant remember where though

Correct! Both kind of surfaced via the Monster Energy marketing promotion last year and we've touched on it a bit. But yes, XP Boosts and Challenge Swaps are the consumables.


24 Jul

Comment

Originally posted by [deleted]

[removed]

Gee, that's annoying! And, it's a hyperlink behind an empty pixel, nothing. Kudos for finding that because I sure didn't. Some copy was pulled over from the doc the team was using to review and leave comments and it usually pulls over associated comments with it, which we then delete. In this case, ONE PIXEL was not selected and it stuck around. That's a first for me!

Comment

Originally posted by CooleoMcFooleo

I reallllllly hope so. But the lack of exact date feels like they still have a little bit of doubt, hopefully they are just being cautious in case anything major goes wrong.

It's a progressive process that goes through a few gates from the time the build is cut to the time it eventually gets released. Folks who were part of the MCC journey probably remember very similarly. You put the build into a small closed test, evaluate and check against goals. If it passes, on to the next ring which is usually larger / somewhat different conditions. Then, check again to see how the data compares to the targets the team has set. If it's good, then we're ready to go to the public ring. If there are issues or something isn't on target, it then goes back to square one (or sometimes, like square 1.5 and some spot testing / smaller targeted scenarios take place). More work is done and the process resumes.
So, in that regard, it's not truly an exact science. But, we are working through that last gate before it would go public now, so assuming we don't have unexpected issues arise...
With MCC we got burned a few times over-committing publicly only to have a blo...

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Comment

Originally posted by TevinH

Lol same here. Hopefully the flight is more than a few days.

Sorry to say it will most likely indeed only be a few days. We need to get in, get as much data as we can, and get out. Then it takes time to analyze and act on the data and hopefully get ready for another tech preview (all while still closing out the game itself on the road to launch). Really excited to get this going and it's invaluable to the team but everything involved with flighting can also be really time consuming for the same folks who are working hard to finish the game itself. Always a tricky balance.


17 Jun

Comment

Originally posted by Woogster25

There will be, but you'll have to buy some Mountain Dew for a chance to get them

Actually, it's a promotional partnership w/ Tide and Armor All. (OMG JK DONT MAKE THIS INTO A GAMESPOT HEADLINE)


16 Jun

Comment

Originally posted by N0_R3M0RS3

Already have. Hoping /u/Unyshek or /u/ske7ch343 will see the question. Leaving the PC specific #Ask343 stuff out now that multiplayer has dropped would suck.

We have a ton of questions we know folks want to get more info on - including stuff that surfaced back during the PC blog. We captured those at the time. We will get to what we can for sure - not necessarily specifically limited to one blog or another. I believe there may be more PC focused stuff a bit later which is partly why we held off (and at that time we had no bandwidth to produce the video). Worst case we are also considering just good old fashioned FAQ but the videos are pretty fun. We got some road ahead still, lots more info and answers to come!


28 May

Post

hey everyone! It's been a while since I've asked for #feedbackfriday input from the community but I've got a top of mind topic I'd love to get some input on. This one is aimed at Halo Insiders and in particular, those of you who are opted into the program but have not participated in recent MCC flights.

If you're a Halo Insider who hasn't played in any of the recent MCC flights, I'm curious - why not? Have you played in prior flights but dropped off over time? Is there a particular reason? What, if anything, would inspire you to participate in future flights? What factors do you weigh when deciding if you're going to download a build and put time into a flight?

As we look ahead I'd just love to take stock of where we are and help identify areas we could consider to drive even more interest and participation in future flights. Any and all feedback is welcome and appreciated! Thank you

External link →

27 May

Comment

Originally posted by HussellCrowe

Dude you guys are busting your asses, don't even sweat it. Thanks for putting in the work. Hope the launch blows people away and you all get some nice bonuses after the delay, covid, and all the other crap you've had to deal with.

Thanks for the kind words - launch is just the beginning! :)

Comment

Originally posted by floppa_lover3

The next one is the last one IIRC. Not much to cover after that, especially considering it’ll likely be overshadowed by the stuff happening with Infinite at E3.

I think we'll keep these blogs, or at least something similar, going beyond June. As we stated at the start, our intent was to use these blogs as a means of sharing more insights with the community and giving folks on the team a platform to talk about their work in a way that's reasonable to produce and doesn't negatively impact production, etc.. all while being mindful of bigger marketing beats and programs that will ramp up as the year goes on. Given the positive reception externally and internally, I'd love to keep this alive as a bit of a different approach that gives a voice to members of the team - even if it potentially evolves some. I think there's room for some wholesome behind the scenes insights in addition to official marketing. :)

Comment

Originally posted by ReedHay19

pushing this week's Inside Infinite blog to next month.

So will next months Inside Infinite be what was going to be tomorrow's or are we getting two next month, what would have been tomorrows and the one set for next month?

The Inside Infinite w/ the Waypoint team that was slated for this month will come out in June. There won't be two "Inside Infinite" blogs next month but there won't be a shortage of insights and info.


26 May

Comment

Originally posted by TooFarGone673

The blog this month is on the Halo Waypoint team and how they’re prepping the site for Infinite’s launch. That said, we may still get some sort of sneak peak, but keep expectations on that low.

Speaking of - with the Xbox & Bethesda Games Showcase right around the corner we're pushing this week's Inside Infinite blog to next month. Apologies to folks who were looking forward to this one but we'll have plenty to talk about in June to hopefully make up for this shift. The work the Waypoint team is doing is really shaping up wonderfully and we'll give them the spotlight next month.


26 Mar

Comment

Originally posted by GhostlyPixel

Fingers crossed for a remix album like 4, I might throw that out when they take questions for Ask343.

we are taking questions now/always! We will likely round up some selections by Monday so fire away.


25 Mar

Comment

Originally posted by GrimboTheMeatGoblin

Yeah I probably should have specified I meant for multiplayer only, and I agree that PC should definitely be free to play, I’m just curious if it actually will be

yep, Halo Infinite multiplayer will be free-to-play on console and PC.


17 Mar

Comment

still my favorite legendary/ultimate edition of any game ever. it turned out even better than we had hoped/expected.


02 Mar

Comment

Originally posted by MoeGhostAo

My roommate and I just had these. They are pretty hard to describe besides incredibly strong and flavorful. Neither of us could tell if we loved or hated them, but we couldn’t stop eating them either. Very very bold tasting.

I swear there’s a hint of pickle tho, but my roommate couldn’t taste it.

Thanks for the review! I eat a lot of Pringles anyways and I'm really dying to get my hands on these. For science, of course. Not gonna lie though, that quad-moa-burger itself looks delicious.


26 Feb

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oh please don't remind me.... I've told this story before, but my first day on the job at Bungie I made my way to my new desk and yep, there was Ling Ling in front of my PC, staring right at me. I still wake up in cold sweats sometimes.


25 Feb

Comment

Originally posted by auziec96

At least some screenshots we haven't seen before!!

We got you covered.

Comment

Originally posted by xX8Lampard8Xx

Gameplay video. It has been so long since june 2020.

It won’t happen but i would love it.

Sorry, there won't be any gameplay footage in any of these updates. As we stated when we kicked these off, the goal is to help share high level updates and insights from members of the team in the time leading up to the bigger, official beats and marketing activities ramping up later this year. We are always going to try and find cool things we can share and/or show, but we're also delicately balancing the big moments planned for later this year and the work load the team is juggling. I will say that the team has made tremendous progress since the last showing in July and some of that will hopefully come through in today's update.


25 Jan

Comment

Has it though? Not saying it's right or a good thing, but considering we went 12 month stretches of total darkness and our last update was on December 8, I don't think there's any cause to worry. Keep in mind that many of us around the studio were out of office for 2 or more weeks to end the year and then it takes time to get back into the swing of things, etc.
We also confirmed our Fall release window in that update, so now it's clear we have some runway ahead of us and some time to go. That said, we're committed to at least monthly high level updates and the next "Inside Infinite" is coming out this week! This month we're talking with members of the sandbox team to share some insights into their vision for Halo Infinite and the work they're doing. To manage expectations, this won't have world premier big screenshots or huge things like a date announce, but our goal is to offer our community more context and insights into our team and the game we're making while we're all awa...

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