unknownorigingames

unknownorigingames



10 May

Originally posted by OldApple123

Oh wow! That is a lot of issues. But I have to say, all of the re-writing that you did really worked out. You made the game super satisfying and interesting! I never thought that there would be so many bugs underneath the surface.

Thanks! Glad you are enjoying it. Still a lot to add, so it's promising that you find the fun before it's done. :)


09 May

Well, on the surface, the AI doesn't seem too impressive. The entities aren't writing plays (yet!) or anything. However, the job system and entity state machine was extremely challenging to write. I've had to re-write it several times over the last five years of development. The problem was that I learned a lot as I went (which meant I wanted to throw out garbage code I had written previously) and that the game got more complicated over time. It's super difficult to write something that can catch every edge case. That said, it's finally in a place that feels comfortable to work on and expand upon. Entities still have little behavior issues but it's much easier to address them now.

As for specific challenges, there are so many...

Writing a job system that could assign entities jobs based on priority was interesting. You have a lot of things to factor in for just assigning them a job. Then, what happens when something goes wrong. i.e., The entity dies, or the items i...

Read more

08 May

Originally posted by SpendNo9115

What game is this it looks like it’ll be fun to play

It's a colony building and management game called Odd Realm. You can play it on steam or itch.


07 May

Originally posted by adaelxp

This game is beautiful

Thank you!


06 May

Originally posted by Hagisman

My favorite play through was the small chunk challenge.

Ah, that's a favorite of mine as well


05 May


04 May

Originally posted by Acedrew89

Loving all these new clips! Such a great variety of ways to play!

They're fun to make! I'll keep sharing them :)

Originally posted by RSGTHennessy

Dwarf fortress player ?

Of course!

Originally posted by Hagisman

90% how I play.

I like building houses but it is waaaay slower.

Originally posted by Wrhythm26

Hell yeah, level up that mining skill. I like these time lapses, share more if you got em.

Deal!


03 May

Originally posted by MerlinSmitty

Where's the roof?

Up one layer.

Originally posted by OakRaiders2021Champs

I gotta get back into this game, been months.

This is awesome

Glad you like it! :)

Originally posted by brad_edmondson

Beautiful time lapse. Thanks for the steady progress!

Thanks my friend!


15 Apr

Does this happen after re-loading the save? I'd love to take a look at the save to better diagnose the problem. Maybe someone is stuck somewhere that's hungry, they are creating eat/drink jobs, and other are starting the jobs. Tough to tell. Does sound like a nasty bug I'd like to fix, though.

Hello!

Today I'll be talking about all the exciting things coming for the next expansion, Timeless Tyrants. I have been extremely busy working on this one and I still have quite a bit of work to do to get it into your hands. I don't want to promise anything but I should be able to put out a beta build in a couple weeks.

Alright, let's take a look at what's coming down the pipe!

The Ardyn Race

Every expansion going forward will introduce a new race to play. This expansion will unlock the Ardyn, a race of fierce warriors with a vibrant culture and history.

https://preview.redd.it/tghba6e4yqt81.png?width=1202&format=png&auto=webp&s=d3a1b20f76001f43c0c6b5f249f1e9...

Read more External link →

08 Apr

I think that's a good idea, but there is something planned where the prices aren't always the same for every merchant which might solve this issue. What I mean is, merchants will price things based on their origin and travels. So, if a merchant comes from a neighboring settlement with a need for wood logs, they'll price them higher. If they come from a settlement with a need for bronze ingots, they might not spend anything on wood logs. My intention is for players to eventually set up trade networks with their neighbors based on supply and demand. I think this will solve the issue you are encountering because it's not always guaranteed that the merchant will even want your resources. Does this make sense?

Edit: I also want to add that, your idea is sort of wrapped up in this planned feature. The demand will go down as you sell a settlement items, making the price go down as well. The demand will go back up slowly as they use the resource.