unknownorigingames

unknownorigingames



07 Apr

Originally posted by Hagisman

How is combat currently implemented? I’ve got rutile armored and weaponed warriors dying to bandits with dual rope bucklers pretty easily it seems.

Oh! Ok, thanks for letting me know. I'll try do some more tuning to improve that. Rutile should definitely make it difficult for the rope bucklers to have an affect.

Originally posted by Bargain440

is this available in GoG?

Ya, but only windows and osx are supported atm.

Quite a few things still have to be implemented. So, apologies for a few things being unfinished/confusing.

Tongs are used for metal working.

Animal enclosures are very much one of these unfinished features. There's no feeding and animal care yet. However, animals should still go to the Animal Enclosure and procreate there. There's no automatic butchering or anything yet, but you can still manually do this. Also, animals that produce items will do this on their own. i.e., Cows will spawn milk. Later on, the shepherd's skill will affect how proficient this is.

Humans can learn magic, but it's intentionally harder to unlock for them as they aren't inherently talented in this area. You need to get a Tomes of Arcana to unlock magic in the Saga research tree. You find these tomes in dungeons, and sometimes merchants sell them.

Scholars work in libraries to make Tomes, and book materials.

Fishing needs to be manually assigned right now. A fishery ...

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31 Mar

Hmmmm, that's not good! I'll test this out. Seems like something to do with long sessions in the same realm. Thanks for letting me know!


29 Mar

This is one of the coolest builds I've seen! Excellent job!


28 Mar

Niiiice. Trap, spikes, and cages are currently super OP. Take advantage of them while you can ;)

Nice work! I will be introducing lots more content over the next few months for you to sink your teeth into.


21 Mar

Originally posted by Hagisman

Good timing, I was looking to go back to this game after burnout from action RPGs. Was about to restart my old game when I realized there might have been an update.

Stuff I found out by trial and error:

• With climbing restricted to 1 square navigating cliffs is a lot harder to figure out. (Nearly had a village die from dehydration because I couldn’t get to a nearby river. Didn’t realize that the water tiles were beyond 2 tiles from the shore line.

• I think the tutorial mentioned that storage was possible in the various rooms outside of Storage Rooms. But didn’t realize their was a button for “Only in Containers”. Found out after seeing my pasture covered in water and raw potatoes. And after my kitchen was filled with purified water.

• With the limits on climbing I’m trying to create a 2-3 square tall wall surrounding my territory to keep out bandits. Not sure if it will work but I’m trying it.

• Bandits can end up in traps like animals an...

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Thanks for the feedback and bug reports!

There will be a butcher specific room soon. Until then, ya, there will be some priority issues in the Kitchen.


18 Mar

Originally posted by Acedrew89

Nice! That’s a huge next step! Looks good too.

Glad you like it!


17 Mar

Looks like ThreeBuds answered the question, but I thought I would drop in to see if you figured it out alright. Let me know.


15 Mar

Originally posted by Midshiv

oh since your a developer you can answer this maybe. about how many dungeons are on a single map? and if i dont find them in the dungeons on my map. should i maybe migrate to get new dungeons?

oh and one more question. ive been through 2 winters on my settlement and the water level is almost on the main plain of my map, is there a way to keep the water at bay? i was thinking of just collecting a TON of it and then deleting it but i would assume there is a more reasonable way to keep it under control.

sorry for all the questions. i appreciate you taking the time to answer my silly problems. LOVE THE GAME ! :)

EDIT: i just realized the water level might have risen from all the ice walls i built. lol

Not silly problems at all! I'm happy to answer any questions you have.

There's no fixed cap on dungeon count. The only limiting factor is if they have the space to generate.

As for sea level, it won't rise or fall based on season or weather. But it sounds like you've discovered the cause (the ice block.)

Originally posted by Midshiv

what a cringe bot someone made...

Sorry about that. I've banned them.

Originally posted by Midshiv

thats how i was thinking i had to get them since the ice wall strategy im assuming was patched out :(

That's correct!

If you are playing as the Humans, merchants will be your best bet to find tomes. You can find them in dungeons and on raiding bandits sometimes.


13 Mar

Originally posted by Crowtongue

Loving it so far! The impact to farms is the best, they're a lot more user friendly now.

I have 2 questions :)

1; It seems like when I put storage objects into a stockpile (or build storage objects and then put down a stockpile room over them), things just go on the ground and not in the containers, leading to some logistics clusterfluffs. Am I doing it right?

2; Is there a chance we will get a default of cloth clothes automaticly assigned to every citizen instead of just the unassigned? Or does that work differently than I thought it did and unassigned just means 'every profession without an outfit' and not 'people with no jobs assigned'?

Keep up the awesome work, I'm off to go enjoy some more play time :)

Thank you for the support and very kind words. Stuff like that keeps me going!

As for your questions:

  1. Inside the Room Edit window (G), there are options to keep entities from putting items in containers and/or on the ground. Look for two buttons just above your stockpile specifications. You can toggle off the item on ground permission.
  2. Ya, unassigned means those without a profession. The default individual uniform should come with cloth clothing already assigned, though.

10 Mar

Originally posted by PabloNeirotti

This is great. Congrats on the new release! I've tried it and it's pretty awesome.

I have a couple questions about things I just can't figure out, for anyone that knows:

  1. I have a chicken in a pen now. But how do I feed it water & whatever they eat? (how do I see what they eat).
  2. Is there any indication where Fishing will actually yield fish? I don't think it's worked once for me.
  3. How do I prioritize where items go on different stockpiles? I wanted to make such vault of money you mention, but Ren is already on another stockpile so no one is carrying it to the new stockpile. Not that this guarantees more money to go to the "preferred stockpile" since nothing is really indicating that.

Thanks!

Thank you!

  1. You can see their diet from the diets window. You can access it from the top-right bar, or hit 'o'. Chickens will eat food and water on their own, and you don't necessarily have to feed/water them. Just make sure you have those items and they'll manage the rest. In future updates, animal care will be more involved, but right now, it's the same as how your Humans would eat/drink.
  2. You should be able to see the fish in the water. If there aren't any nearby, you won't catch anything. They need to be within ~8 tile radius to be caught. You'll see action text on them when you are successfully fishing.
  3. This is a feature coming in the next update!

Originally posted by PraiseTyche

Colossal.

Hope you enjoy it!

Originally posted by huungu

Incredible work <3

I appreciate that! Thank you!