Congratulations on the progress so far, nice work!
Congratulations on the progress so far, nice work!
I am so sorry to hear this, how did he pass away? I hope from natural cause and not from someone else's hands🥺
Yes, natural causes. I don't recall the exact explanation but it was along the lines that cats can catch Feline Infectious Peritonitis (FIP) as kittens and have it lie dormant their whole lives before it randomly mutates. His condition deteriorated very quickly. Fortunately, he had a long happy life, and we were able to put him to sleep at home calmly and peacefully.
He speaks! I write this as I'm playing on Yukon, I kid you not I was just thinking about how cool it would be if I could ice fish on the lake. I was very sad I couldn't fish lol
I love Yukon, but I think it could use a little pick-me-up in some aspects
Haha there's definitely a lot of potential there! :)
You're right - that was my cat, Jasper! He had the role of Chief Bug Hunter at SDG. Sadly, he passed away early this past Summer, so I added these pictures as an easter egg memorial of him in all of the official maps.
Breaking ice spots would be a pretty cool feature immersion-wise.
If this is a custom/modded map, this may be from conflicting mods. Or perhaps the modded map you're playing on includes content that has since been broken.
Like another user mentioned, this is an image of the Obsidian Knight Bundle. It's available from the item store, here: https://store.steampowered.com/itemstore/304930/detail/1063/
If you create a custom spawn table asset, you can use the properties for Roots to assign it to another spawntable (such as one already used by a map).
hi, it doesnt work for me, i selected the landscape hole as I want the underground complex, but no spawns at all, what is wrong, dont you know?
Holes are not a volume. You paint them like other materials.
For some additional context on this: https://support.smartlydressedgames.com/hc/en-us/articles/20692302395028-What-s-with-Unturned-s-player-count-
Sorry for the trouble! Looking at the code I wonder: Is it a LAN server with the +LANServer launch option?
Set virus infect threshold to 0, and damage ticks to a very large number (like 10000). You could set use ticks to a very large number (like 10000) as well, but this is redundant when the infect threshold is 0.
This will disable immunity depleting over time when immunity is already low, and when immunity is 0 you'll be damaged very slowly.
Immunity will still deplete when inside a deadzone without a gasmask, but you shouldn't die as quickly.
Pretty ID list. :)
Steam Guides support HTML tables. You could add some, with info about the guns, if you wanted the ID list to double as a stats guide.
It's awesome that you're still progressing on this!
Where's the Bounce Charge? :(
It sounds like you're looking at guides for creating a server, but what you want/need to do is create a custom map.
If you are already creating a custom map, "Adamantium Ore" is not a vanilla feature. You need to either install a mod that has that, or you need to mod the game and create this yourself.
I don’t think I downloaded any mods minus the Dango map
Have you checked their ID list? https://steamcommunity.com/workshop/filedetails/discussion/1850228333/1626286205697617591/
My assumption is that it's the "44012 - EagleStrike".
If this is your screenshot, you can probably find the IDs on the Steam Workshop page for whatever mod those items are from.
itd be cool if literally all recipes didnt show up when u searched smth
Maps can disable vanilla recipes pretty easily, but there's a lot of mods and plugins that make content acquirable on any map (including vanilla or curated content on other curated maps).
Whenever a map disables a recipe, players get confused and ask about that, too. The knowledge/expectations from one map doesn't really transfer over to others that well anymore.
IMO, the readability of the crafting list could be improved, but what players are more likely to see first (regarding UI) would be changes to the server list.
so weird… i have no mods installed
You can view the mods you have installed either from the Steam Workshop, or from the in-game menu showing your mod list.