Both the official documentation for modding/servers/etc., and the current official community wiki, are linked to from in-game.
Read moreBoth the official documentation for modding/servers/etc., and the current official community wiki, are linked to from in-game.
Read more[deleted]
Linking directly to the documentation is tight.
What do you mean new keys?
Any key purchased from the stockpile after late 2015.
Looks like an NPC from Workshop content, which you likely spawned in or was already spawned on the map you opened.
These are the relevant wiki pages:
There is one thing I don't know about. The price on the steam community market that people are willing buy are at 29$ but the keys on the stockpile are at a 1.30$ so I'm thinking of your can sell for a great profit the community market.
New keys haven't been marketable for years, because some Steam users were trying to scam others with absurd prices. The few keys that still remain in the market are not something I would recommend purchasing with the intent of using.
Anecdotes from the past month of gamedev. Focused on the decisions and thinking behind the RPC rewrite.
Unturned uses "remote procedure calls" (RPC) for all gameplay netcode. This is a fancy way of saying that when you press the "pick up item [F]" key, the client asks the server to call a PickUpItem method, and then the server responds by telling the client to call an AddItemToInventory method.
Prior to the rewrite it looked something like:
public void askChat(CSteamID senderId, byte flags, string text)
...
channel.send("askChat", ESteamCall.SERVER, ESteamPacket.UPDATE_RELIABLE_BUFFER, flags, text);
This works fine, but there are a lot of aspects to improve:
Unturned doesn't have local co-op. You cannot use software or tools such as Steam Remote Play, Parsec, etc., to do what you're wanting to do.
Millions
I'm unsure if this was a joke comment, but it should* actually be one of the most accurate guesses I've seen in a while. Of course "a lot" is technically correct too though
Yes I would think so but they haven't stopped yet.
I think I Unturned 2 is gonna blow. I don't follow it like that so if I'm wrong great point it out. I probably will not be F2P. And it will probably try to do to much and be complicated. Unturned has a certain simple charm to it.
Hey! I recommend following Unturned II then, since we've been fairly open about the roadmap for it, what we consider "too complicated" and what we consider integral to Unturned's charm, and that it'll be free-to-play.
Well, the last update to the game was 4 days ago, and it's been updated about ten times this year. At the start of this month we released a blogpost detailing a lot of the near-future updates to Unturned, with plays to release an updated long-term roadmap at some point in the future.
Nelson still really enjoys developing Unturned and is excited for a lot of the updates coming to it this year, and it's still one of the most popular games on Steam, so I think it's a safe bet to say it's still getting updated. (And will still be updated for the foreseeable future, for both the desktop version of the game and the console ports developed by FunLab and 505 Games.)
Pretty. Is this your base?
You can earn achievements with Cheats enabled.
Whether you're shooting missiles across Hawaii or chucking turtles at your enemies, we showcase some of the best ideas the Unturned community has to offer! From art, to artillery, to Terry, to questions, we have it all.
A community-made mod for every kind of perfectly reasonable folk. Call in a recon aircraft that marks your enemies with yellow smoke, and then face your enemies head-on with your favorite tortoise turtle and a lifetime supply of glue.
:)