Unturned

Unturned Dev Tracker




10 Jun

Post

Thank you all for participating in the giveaway! We have randomly chosen a winner. Congratulations to u/CyberGlitchBadger for winning; please check your DMs for more details! 🥳

The official campaign launch of the limited-edition Chef Zombie plush starts tonight (June 10) at 8:00 p.m. Eastern Time! Once the campaign launches on the Makeship store, you can purchase your own Chef Zombie plush.

Here was CyberGlitchBadger's entry into the giveaway, detailing their most fond moment:

Summer of 8th grade, relatively soon after I got the game and set up a server. At this point I was still a KOS'r (forgive me) and I ran into a farm with a sportshot and opened fire on some random guy. He survived and we heard gunshots in the distance. He asked if I wanted to team up with him...

Read more External link →

09 Jun

Comment

There were no "3.0 keys". 3.0 has always been playable by everyone. Crimson Berets were not given to people for playing 2.0.

EDIT: To clarify a bit, the Crimson Beret and Gold Beret cosmetics were given to people who obtained Unturned 2.0 through a product key, prior to the game's official release.


08 Jun

Comment

Originally posted by Red_bellied_Newt

I have managed to import the tables from PEI into my map. I just wanted to see if I could do more.

You aren't "importing spawn tables from maps". Spawn tables are not tied to maps in any way, unless they're using the legacy spawn system (which are not referencable).

Spawn tables are stored in text files similar to individual item/vehicle properties and any other asset. As such, they have IDs which can be referenced. There is no hard restriction on how many spawn tables you can add to a map.


07 Jun

Post

The giveaway has ended.

Hey everyone! SDG and Makeship have collaborated to bring to life the Chef Zombie in the form of a limited-edition, collectible plush toy!

To celebrate the campaign being launched Thursday night at 8:00 p.m. ET on Makeship, we are giving away a collectible Chef Zombie Plush on this subreddit!

All you have to do is post a comment about your most fond memory playing Unturned; we will choose one random lucky winner!

The contest closes at midnight (ET) on Wednesday. Good luck everyone!

EDIT: Thank you all for participating in the giveaway! I've personally read a majority of the replies already. We'll reach out to the winner of the giveaway in the future. We have reached out to the winner of the giveaway. Stay tuned for the official campaign launch of the limited-edition Chef Zombie plush!

External link →

05 Jun

Comment

It's probably in your Maps folder then.


04 Jun

Comment

2019.4

EDIT: As of the 3.21.20.0 update, it's changed from 2019.4.20f1 to 2019.4.28f1.


02 Jun

Comment

Some mods, which includes curated content, may have reworked versions of vanilla items. Depending on how the mod maker has chosen to implement such items, they can allow for skins to function on the items, but this isn't something that's always going to happen.

This is not a bug – skins only apply to the actual vanilla content.


31 May

Post

Anecdotes from the past month of gamedev.

It feels like this month flew by! Looking back on the various completed work does not line up with how busy it seemed. Here are some of the more interesting points.

Kuwait

Refactoring weather to support sandstorms for Kuwait started late last year, and I was quite slow to finish it as the update notes or Animatic and NSTM can attest. We can also thank this for the recently added lightning strikes. They were fun, but very loud to develop, and the first newly new vanilla feature in some time.

Animatic and NSTM prepared several mythical effects for the map. Unfortunately they were not released because there is not a good system yet for non-unboxed mythicals. I had intended to do a feature for purchasable tools or crafting the Kuwait mythicals, but there are more side effects than may be apparent:

Non-preset mythical cosmetics will require some extra per-item da...

Read more
Comment

Originally posted by JustinSKorean

Sorry for no context. This is the unlimited URP map that is based on the California map. When I play this on single play it always ends up like this even if I unsubscribe and resubscribe the map or when I restart the game.

You're likely missing other mods that the map requires. You should check the Workshop page of the map.

Comment

Unturned has been downloaded tens of millions of times – any new achievements we add at this point will, most likely, always remain around a 1% mark unless the achievement isn't a map-exclusive.


29 May

Comment

Not every vehicle can be locked.


25 May

Comment

Unturned does not have an "accounts" system. You log into Steam to download, install, and play Unturned.

To log out of Steam, you click the "Log out of account: " button from the Steam client.


24 May

Comment

Mystery boxes should have stopped dropping years ago. Did you get a mystery box recently?

Comment

Custom localizations are mods. You "activate" them by downloading the mod from the Steam Workshop.

Custom localizations use files from the Localization folder, Translations folder, and Bundles folder. Only a few systems use the "Translations" system, but all game features use the "Localizations" system. For example, you can translate song names with a custom .translation file.


23 May

Comment

Originally posted by 420blazeitfazeit

Yeah no problem. It actually turned out to be due to modded objects that conflicted with the aircraft such as guns and clothing. It's a little frustrating sometimes, as the only safe way to use aircraft is to play without mods. I also haven't really been playing unturned lately due to college, so I don't necessarily remember all too well which clothing/gun pack conflicted. Maybe I'll hop on this weekend to try and figure it out.

Ah, sorry about that. The game expects items/clothing to be on a collision layer that does not interact with vehicles. I will make a note to see about adding a warning for this. When switching to third-person the modded items/clothing would be re-enabled and collide with the vehicle.

Comment

You can mine bricks from the clay lumps located in the ocean.


20 May

Comment

Ionized kelp can be found in the deadzone.


15 May


14 May