Valorant

Valorant Dev Tracker




06 Dec


05 Dec


04 Dec

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As someone who loves Marley and NarcolepticNugget from Siege, VAL could use more of this kind of content.

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Originally posted by reallychillguy

High quality post

S-tier comment


03 Dec


02 Dec


01 Dec

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Originally posted by AlmostBaldedTJ

Isn't the game more CPU-bound?

That's generally the case for higher mid - high tier machines. Low spec is usually GPU bound, and something like a 730 would depend on the scenario + cpu it's paired with for when you're looking at being cpu bound or gpu bound.

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Originally posted by jebjev

Can i run raw input buffer and Nvidia reflex at the same time?

Yes you can!

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Originally posted by AsianPotatos

Appreciate the explanation and can't wait for the blog post.

By the way is the performance team aware that disabling UI can increase fps by about 30-50 as seen in this video https://gfycat.com/grayglamorousbudgie Now I know some things will always drop fps by a certain amount but I'm guessing this is something that is optimisable.

We're aware of the relative cost of the UI compared to other parts of the game thread and is something we're working on improving.

Comment

Originally posted by AsianPotatos

Is this similar/the same? https://us.forums.blizzard.com/en/overwatch/t/new-feature-high-precision-mouse-input-gameplay-option/422094

Also I'm pretty sure I can tell the difference on a g pro superlight, and it feels like when I go for super fast flicks or when I'm correcting a miss really fast I'm more accurate with the setting ON but I'm less accurate when for example trying to track someones head as they come around the corner, it feels like with it ON my aim kind of waits for a split second and then snaps to the head but with it OFF my aim kind of follows the head before shooting, also with the setting ON it feels closer to CS:GO input.

Also it definitely feels like what people say about oping accuracy with it ON is true, I feel a lot less accurate with an operator in particular. This is obviously just what I feel like but it's kind of hard t...

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What you're linking to from Overwatch is a bit different. On VALORANT we refer to that as subframe input processing. Doing this requires raw input. The concept there is that rather than applying all movement for a frame and then processing mouse clicks, instead we coalesce and apply mouse movement between mouse clicks at a subframe level so that mouse movement and clicks happen in the received order rather than being slightly reordered by frame boundaries.


30 Nov

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Originally posted by fakoykas

Thanks for the info! Many people say it increases sensitivity, especially on snipers (weird I know, but many people reported that when it was initially released). Is there any truth in that or entirely placebo?

I hadn't heard that before. That shouldn't be the case and would be unintentional, but is something I can check to see that it's working as intended.