Valorant

Valorant Dev Tracker




20 Sep


19 Sep

Comment

Originally posted by HardcoreHorse2313

I see. Riot Support told me VPNs are absolutely fine to use so I hope I'm good. Although it does result in shots being registered late

No issues I am aware of with using VPNs. If they work for you then use one. They do not improve things for everyone and they do add a large amount of overhead so you will use more bandwidth per game while on one.


18 Sep

Comment

Originally posted by Petaurus_australis

Hey, do you happen to know if the Sydney 1 servers are having problems today / tonight? Had three matches where multiple people were getting ping spikes and packetloss spikes to a decent severity, but tracert's, discord, ping plotter, etc all coming back clean. I'm with iinet and it seems the tracerts time out at the 8th hop for me.

No server issues. If you can screenshot the ingame stats and check if it’s network related (ploss/jitter) that helps. We are working through issues with some ISPs that like to congest their intercapital links at peak times but if you post your ISP and city it helps us to validate it against our own telemetry from the game clients and log faults with our commercial contacts so that we can get this resolved.


17 Sep

Comment

Originally posted by jholowtaekjho

/u/RiotKorensky might be able to provide the IP for Texas.

Side note: this problem is more solveable than the commonly upvoted ranked circlejerk complaints we see here

Please send a trace to 192.207.0.1 (This IP is generally used for all of North America) and DM me your ISP name and IP address. Thanks.


16 Sep

Comment

Originally posted by Faberjay

You should come and play some ut99 ictf in our pug channel ;)

OH WHAT, you have my attention. Hit up my twitter with the info.

Comment

Originally posted by Aisurei

Does it change colours while inspecting/every time you pull it out?

Changes as you move around the map.

Comment

Originally posted by EvrMoar

I am just a faithful player who is genuinely interested in Riot's view on the current state of this issue.

I'm going to give you my thoughts on the subject. While I do work for Riot(almost a year now!) this is the opinion of someone who has worked in FPS's, played competitively, and now works on Valorant. While I may have insight in the game and what's going on, and of course I'm speaking as the competitive designer, this isn't an "OFFICIAL RIOT STANCE"; I don't think the statements your making have a "This is the answer" because a lot of this is immeasurable and without data to support anything. I will just give you what I think is happening, or what I've seen over my time in the games space.

A great example of this is how do you measure the "Mechanical Skill" levels of a game? The answer is you don't, at least we don't know how right now. Plus you would have to be able to pull data from multiple games, and publishers that aren't willing ...

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Valorant also is a community of players from lots of games like CSGO, league, or Rocket league which again have established communities built up over years. We have pros from Counter Strike, COD, Rainbow Six, Overwatch, League of Legends, all coming into Valorant to fill out our community. These players have different expectations in how the game should be played with their respective background and experience. It makes sense that there can be very different experiences in teammates or opponents, because a CSGO player is going to expect something different then their teammate who is a cracked aimer that mained widowmaker. I say this because right now Valorant feels like any new popular esport title that has come out. Players are trying to figure the game out, learning different ways to play, and more and more people are picking the game up and trying to learn. So you will be running into players of all skills, knowledge, and background and that's super fun even if a little chaotic....

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Comment

Originally posted by cyberprodigy

Thank you for taking the time to reply to my comment even though it came across as unfair. I am just a faithful player who is genuinely interested in Riot's view on the current state of this issue.

The fact of the matter is you have bad games. It doesn't matter how good you are, there will be days a Diamond/Immortal player can get the best of you.

I agree with you but I am interested in why this inconsistency is so pronounced in Valorant compared to other e-sports games like CS:GO or Rocket League in which the skill gap between the top 5% of players and the very best is astonishingly high. Is it because Valorant rewards mechanical skill less much than these games?

I beat TenZ in a DM in last Episode, but I'm not even Immortal, that's how the cookie crumbles. Maybe he was off, maybe he was trying something new, maybe he was having a tough game.

You won the DM or you outperformed TenZ in your gunfig...

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I am just a faithful player who is genuinely interested in Riot's view on the current state of this issue.

I'm going to give you my thoughts on the subject. While I do work for Riot(almost a year now!) this is the opinion of someone who has worked in FPS's, played competitively, and now works on Valorant. While I may have insight in the game and what's going on, and of course I'm speaking as the competitive designer, this isn't an "OFFICIAL RIOT STANCE"; I don't think the statements you're making have a "This is the answer" because a lot of this is immeasurable and without data to support anything. I will just give you what I think is happening, or what I've seen over my time in the games space.

A great example of this is how do you measure the "Mechanical Skill" levels of a game? The answer is you don't, at least we don't know how right now. Plus you would have to be able to pull data from multiple games, and publishers that aren't willin...

Read more