Valorant

Valorant Dev Tracker




10 Dec

Comment

Originally posted by DerpStepz

Are there ever plans to modify already-released skins?

I say this, because the champion karambit looks so tiny in-game, and also from other's perspectives compared to other knives, and I think making it bigger could make it look nicer.

We don't modify existing content unless it's bugged or providing a competitive disadvantage.

Comment

Originally posted by SouljaIsSpy03

Will we be seeing another "End of Year" blog post from your lovely little team just like last year?

Signed,Your biggest Guardian fan

I don't know the answer, I'm just here to pay respect to a fellow Guardian gamer <3

Comment

Originally posted by Clasher37k

Will we ever get another Ultra quality skinline again? Like Elderflame 2.0 or another skinline that has yet to be revealed?

Yes

Comment

Originally posted by notebombs

someone said we would get special kill feed skins that match the gun you're using.
WHERE IS IT.?

WHO SAID THIS?

Comment

Originally posted by bprdc

cinetose here! So, how the Premium Content Team can manage so many variables like putting a new bundle every 14-days; making exclusive skinline "out of the schedule"; brainstorm for new ideas; maybe fix or find some glitches; all the developing time before move to Marketing Team? I'll be honest, it seems like a lot of work.

Thanks for all the love you all gave to us this year. Happy Holidays! (Preeti, Reaver Vandal Black/Red still the best, maybe we can dreaming about some Phantom...)

oh man this is a lot of questions so gimme a min. can i just agree that the black/red reaver vandal is the best?

Post

A few of us from the Premium Content team on VALORANT (we make/made the base weapons, skins lines, Battlepass content, and Agent contracts) are here to answer your questions about past and future cosmetic content in the game. Ask us about skins, where spray ideas come from, our favorite Finishers, which skins give aimbot, roast us for Guardian skins, and all VALORANT goods.

FYI, we don’t decide on pricing—so we won’t have answers for you for this AMA.

We’re still creating all Episode 4 premium content and beyond, so we can tease some, but no spoilers! We’ll answer questions from now until 5:30pm Pacific Time, and we will edit this post to say when we yeet!

This is us:

Preeti Khanolkar, Producer - u/Riot_Preeti

Hayley Chen-O'Neill, Art Outsourcing - ...

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Comment

Originally posted by maderinarucool

• Region: JP

• Type of Bug: FPS is low when there are many agents.

• Description: It has dropped by about 100 FPS since I applied the patch.

I am using 1050Ti recommended by Valorant, but it is around 80 ~ 40FPS.

• Insert Video / https://youtu.be/AEWHf4tjZ60

• Reproduction rate: Load a lot of agents.

• Steps to reproduce: FPS drops.

• Expected result: FPS drops.

• Observed result: 10/10

• System Specs: Ryzen5 1600,Windows10,Nvidia 1050Ti

Thanks for the report on this. Could you provide a bit more context on the issue you're seeing? Does this occur only in the shooting range when running around and quickly killing/spawning bots? Are you seeing issues or differences compared to the previous patch in other modes as well? 日本語でいい。

Comment

Originally posted by aAnonymX06

Isp: Telekom Unifi City: Perai, Penang

Ok - unfortunately they don't seem like a huge data source for us so you can either DM me your IP address ( google "what is my ip address") with the last digit replaced with XXX or you can raise a player support ticket.

Comment

The servers have multiple network options that get tested during match making. These spikes might be indicating an intermittent problem the test window misses. They are the same servers as they’ve always been and in the same locations - the client just tries to find the best path to them. Which ISP are you using and which city are you playing from? I’ll get the team to take a look.


09 Dec

Comment

Originally posted by Guesswhoisback

Oh my god thank you! An option to turn off the top reticcle in a crosshair so it makes a T Shape if that makes sense. Its so much easier to see if youre on head level

Gotcha. I’ll pass it along!

Comment

Originally posted by Guesswhoisback

Youre a riot dev? Youre probably not gonna read this but all i ever wanted is a t shaped crosshair :(

I see you! Could you go into more detail? I don’t work on that team but can always pass along suggestions :)

Comment

Originally posted by Selfishtank

Hmm Im sorry for answering so late but I think you missed my point. I am certain I wouldnt be stuck on my main and its not about rank. Its about MMR or more specifically about RR gains/losses.

Imagine two accounts - both immortal 50rr.

One is 30 rr and used to be Radiant but the player is crap consistently for 6 months with negative KD and winrate but gets way more RR for wins than losing.

Other is 30 rr as well and its peak best rating the account ever had. Player on this account has been insane KDs consitently and has positive winrate but gets on average 8-10 less RR for winning equal games.

There is something really weird going on. Either MMR system is broken completely or it takes hundreds of games played to have any effect on it.

Since its been 10 days since the last post I can confirm that I played about next 20-30 games and started duoQing with my friend now as well (on 2nd account the insane KD winrate one) The mmr have not changed ...

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I understand what you're saying, my main point is that you assume your MMR is higher or lower or doing things without actually knowing what it's doing. Which I understand is a complaint we hear often, but I won't dive into the MMR/Rank debate about that(I have a ton of comments focusing on that).

MMR is a ladder, if you lose you go down if you win you go up. If you truly are losing games you will go down the ladder, there is no stopping it. In your hypothetical if a radiant lost that many games they would not be radiant. They MIGHT be able to combat that loss by doing really well and keeping their encounter MMR high, but 30 games and how important win/loss MMR is at that rank, they would definitely drop in MMR hard.

There is no imaginary number or system that holds people back, or holds people up. It's simply how you are performing compared to all the other players on the ladder. MMR is just you standing on a rung of the ladder, and your MMR pulls your rank to it. W...

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Comment

Originally posted by InkPlays

I feel like the Safety net is nice and all, but does it cause inflation in ranks? Hypothetically if a player gains and losses around the same RR, the stop at 0 cap creates void RR meaning a player can climb with a 50% or less winrate overtime. I heard in league there is rank up games for higher elos where you cap just before the promotion and you have to win to promote. Have you guys looked into trying that for valorant to get into diamond/immortal or even between the diamond ranks

We could do that, but honestly, you can get around those issues as long as your math to pull rank to MMR is strong enough. It doesn't matter if we eat 30 points, if you truly deserve to lose 30 points you will be pulled in that direction and your win/losses will make that up.

In general, we weren't looking to create gates for players to rank up. We just didn't like that direction for Valorant(I don't work on league so I can't comment on that space). Because our match maker is very complex we have faith in the matchmaker and MMR system to help us avoid those needs.

Comment

Originally posted by PureNaturalLagger

I wonder what they meant by having his ult split apart sites? Could it be that he can leave his portal open and have it act as a gateway opening into another "void room"? This way creating an off angle? Like, putting a door smack down the middle of the site and use the edges of the portal as cover, esentially hiding in the void! Or maybe just a Wraith type portal from APEX.

Hey! Just to set expectations, we're not looking at implementing anything that drastic. We've just experimented with lots of different tweaks to his ult to provide some additional power in that area. Broadly, the ability will almost certainly still have the same bones - Yoru goes invisible and does stuff. Not trying to crash the party, just want to make sure yall don't speculate super far away from what we're actually looking to ship.