Valorant

Valorant Dev Tracker




18 Sep

Comment

Originally posted by Petaurus_australis

Hey, do you happen to know if the Sydney 1 servers are having problems today / tonight? Had three matches where multiple people were getting ping spikes and packetloss spikes to a decent severity, but tracert's, discord, ping plotter, etc all coming back clean. I'm with iinet and it seems the tracerts time out at the 8th hop for me.

No server issues. If you can screenshot the ingame stats and check if it’s network related (ploss/jitter) that helps. We are working through issues with some ISPs that like to congest their intercapital links at peak times but if you post your ISP and city it helps us to validate it against our own telemetry from the game clients and log faults with our commercial contacts so that we can get this resolved.


17 Sep

Comment

Originally posted by jholowtaekjho

/u/RiotKorensky might be able to provide the IP for Texas.

Side note: this problem is more solveable than the commonly upvoted ranked circlejerk complaints we see here

Please send a trace to 192.207.0.1 (This IP is generally used for all of North America) and DM me your ISP name and IP address. Thanks.


16 Sep

Comment

Originally posted by Faberjay

You should come and play some ut99 ictf in our pug channel ;)

OH WHAT, you have my attention. Hit up my twitter with the info.

Comment

Originally posted by Aisurei

Does it change colours while inspecting/every time you pull it out?

Changes as you move around the map.

Comment

Originally posted by EvrMoar

I am just a faithful player who is genuinely interested in Riot's view on the current state of this issue.

I'm going to give you my thoughts on the subject. While I do work for Riot(almost a year now!) this is the opinion of someone who has worked in FPS's, played competitively, and now works on Valorant. While I may have insight in the game and what's going on, and of course I'm speaking as the competitive designer, this isn't an "OFFICIAL RIOT STANCE"; I don't think the statements your making have a "This is the answer" because a lot of this is immeasurable and without data to support anything. I will just give you what I think is happening, or what I've seen over my time in the games space.

A great example of this is how do you measure the "Mechanical Skill" levels of a game? The answer is you don't, at least we don't know how right now. Plus you would have to be able to pull data from multiple games, and publishers that aren't willing ...

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Valorant also is a community of players from lots of games like CSGO, league, or Rocket league which again have established communities built up over years. We have pros from Counter Strike, COD, Rainbow Six, Overwatch, League of Legends, all coming into Valorant to fill out our community. These players have different expectations in how the game should be played with their respective background and experience. It makes sense that there can be very different experiences in teammates or opponents, because a CSGO player is going to expect something different then their teammate who is a cracked aimer that mained widowmaker. I say this because right now Valorant feels like any new popular esport title that has come out. Players are trying to figure the game out, learning different ways to play, and more and more people are picking the game up and trying to learn. So you will be running into players of all skills, knowledge, and background and that's super fun even if a little chaotic....

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Comment

Originally posted by cyberprodigy

Thank you for taking the time to reply to my comment even though it came across as unfair. I am just a faithful player who is genuinely interested in Riot's view on the current state of this issue.

The fact of the matter is you have bad games. It doesn't matter how good you are, there will be days a Diamond/Immortal player can get the best of you.

I agree with you but I am interested in why this inconsistency is so pronounced in Valorant compared to other e-sports games like CS:GO or Rocket League in which the skill gap between the top 5% of players and the very best is astonishingly high. Is it because Valorant rewards mechanical skill less much than these games?

I beat TenZ in a DM in last Episode, but I'm not even Immortal, that's how the cookie crumbles. Maybe he was off, maybe he was trying something new, maybe he was having a tough game.

You won the DM or you outperformed TenZ in your gunfig...

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I am just a faithful player who is genuinely interested in Riot's view on the current state of this issue.

I'm going to give you my thoughts on the subject. While I do work for Riot(almost a year now!) this is the opinion of someone who has worked in FPS's, played competitively, and now works on Valorant. While I may have insight in the game and what's going on, and of course I'm speaking as the competitive designer, this isn't an "OFFICIAL RIOT STANCE"; I don't think the statements you're making have a "This is the answer" because a lot of this is immeasurable and without data to support anything. I will just give you what I think is happening, or what I've seen over my time in the games space.

A great example of this is how do you measure the "Mechanical Skill" levels of a game? The answer is you don't, at least we don't know how right now. Plus you would have to be able to pull data from multiple games, and publishers that aren't willin...

Read more

15 Sep

Comment

Originally posted by cyberprodigy

I think it may be a mix of confirmation bias, and the fact that at the end of the day our time to kill on lots of weapons is instant along with skill variance. You'll remember the streams where TenZ gets killed by an immortal 1, but he's still winning most of his matches.

I know OP's post mentions winning specifically but I think it is important to make the distinction between individual performance and match outcome while discussing this topic. No one can win 100% of their matches in a game like Valorant with so many variables outside of any single player's control. I think it is better to focus the discussion on TenZ's individual performance instead: how is the most skilled player in the world not just losing matches but getting dominated by players way below their skill level?

In terms of why they may lose against low skill players, it happens. When I was in pro play we went from beating the #1 team in the world, and the ve...

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I think hand waving my above points and just saying "Why does he bottom frag against randoms in Diamond/Immortal" is not very fair.

I tried to tackle both sides of the "Win a match" vs "Win against X players"(When I say Win against X player, it means winning a duel not the match, sorry I speak this way because Encounter MMR is winning the duel, which is winning against that player specifically)

The fact of the matter is you have bad games. It doesn't matter how good you are, there will be days a Diamond/Immortal player can get the best of you. I beat TenZ in a DM in last Episode, but I'm not even Immortal, that's how the cookie crumbles. Maybe he was off, maybe he was trying something new, maybe he was having a tough game. Even grandmasters in chess lose games against people way below them because there is always the chance someone did something you didn't account for or you played poorly.

Also I think that there is a misconception in how much better Aim som...

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Comment

This is an interesting comment, but when we investigate pros(or high ranking players) they are on those spots in the leaderboard because they do win against low ranked players.

Ranked, while complex in math, is simply a ladder. If you beat those around/above you, you climb. You can look at the top players in Radiant and most have a 60+% winrate.(of course because how MMR works winrate isn't always the best indicator of high ranking player, a high ranking player is worth more then a low ranking player when you win)

I think it may be a mix of confirmation bias, and the fact that at the end of the day our time to kill on lots of weapons is instant along with skill variance. You'll remember the streams where TenZ gets killed by an immortal 1, but he's still winning most of his matches.

In terms of why they may lose against low skill players, it happens. When I was in pro play we went from beating the #1 team in the world, and the very next day losing to a 32 se...

Read more

14 Sep

Comment

Nah, I think it's a great way to make sure that my team doesn't get tilted. Just had a rough loss? EVERYONE is getting a Spectrum fully upgraded classic for our save round