Valorant

Valorant Dev Tracker




07 Oct

Comment

Originally posted by Whale_Poacher

First off, I’m exited as hell to have a conversation with a riot employee, no less one with an ivy JD and a creator of my all time favorite game (high praise, I’ve no-lifed a lot of competitive games since I was a kid. I’ve wanted to be a lawyer since I was young and I find myself attracted to the ability to have a meaningful impact on others through use of legal knowledge and the ability to interpret things that most others may not have the ability to do so or the desire to do so.

I do strongly feel that I need to figure out better which field I want to go into after attaining my JD, but definitely not criminal, family, or immigration law which I have experience working in. Corporate or financial law, ip, something in the tech, maritime, or even something as far out as pharmaceutical law are appealing to me.

As I write this though it feels like utter mouth garbage in comparison to the possibilities of a career at riot games on the valorant team (which I have als...

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I don't think I've met anyone who cared about both my JD and my experience on VALORANT. It's one or the other or neither. It's an odd collision of two very different worlds that don't really understand each other.

It is such high praise that VALORANT is your favorite game! As someone who's been gaming since I was 5 years old, games have always been so special to me. I can't even explain it, but I know you understand. That's why I am obsessed with wanting this game to be the best it can be because I truly believe that the FPS community deserves this game in its best form. This is our love letter to all of you.

You sound genuinely passionate about helping others through law, which is awesome. I hope you can figure out which kind of law is best for you and whether you wanna go private, public, in-house, or something else. Video game companies have lawyers too, btw. I've met some of our legal counsel at Riot and they're wonderful people who love law and games!

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Comment

Originally posted by Whale_Poacher

Understandable, this game’s your baby! As a side note, your resume is fascinating and I have so much respect for you as a current prospective law school student and future lsat test taker. I aspire to do similar things to you and feel incredibly encouraged by your dedication and willingness to take risks in different fields. I’m about to dive into your research paper sociological aspects of video gaming, i studied sociology and finance in college so this is right up my alley!

Did not expect a response like this! You just summarized my last 15 years of work/education in a few sentences.

Do you want to be in games or be a lawyer? I ask this because as much as I'm sitting here thinking about this skin issue, it's 1000000x better than the best day I had working in law. That's no hate on law, btw. I just love working in games.

Also, I'm flattered you want to check out my paper! It's what inspired me to leave law and pursue a career in games. I hope you pursue whatever you're most passionate about because the only person who has to live your life is you, so do what makes you happiest!

Comment

Originally posted by lohit245

for now it does.. but riot will probably fix it pretty soon

Thank you for believing in us and trusting us to fix. <3

Also, I may be wrong here since we're still investigating, but the knife seems fine (don't quote me or trust me yet because, like I said, we're still investigating). It's the guns showing the issue.

Comment

Originally posted by Whale_Poacher

Awesome of you to respond late at night as a manager of the premium content team! Nice to know yall are on top of it after a release. Praying for a hot fix rather than the two weeks for the next patch 😬

Honestly, I can't sleep when stuff goes wrong. :( Feel too bad.

Comment

Originally posted by Sub-Grumpy

Not just you. Most streamers who bought this pack have significant FPS drops too.

Shahzam: https://twitter.com/ShahZaMk/status/1445884295940349954

Tarik: https://www.twitch.tv/videos/1169496642?t=00h57m56s

Really hoping that Riot will acknowledge the drops and clarify if they will fix it. I want to buy the skin but not if it hurts my frames.

Hi! We're aware of this report. We've been looking into this since Wednesday night Pacific Time (a few hours after the skin went live in the store). Yes, we tested this for performance before it shipped, but we missed this. Sorry about that - I hope you trust that we'll try to fix it.

Right now, we're doing some investigation into the full severity of it and will determine if we hotfix this or push an update in the next patch. We'll make sure we communicate what we decide to do. I'll post an update here at the very least.

Edit: We just pushed a fix to the live game! Thanks for trusting us to fix this, everyone! https://twitter.com/PlayVALORANT/status/1447724607473995779?s=20


06 Oct


05 Oct

Comment

Originally posted by just_a_random_dood

Tbh I like the skins themselves for all the guns in this bundle, I think y'all did well on that aspect

Thank you! The team did a great job!

Comment

Originally posted by just_a_random_dood

Wait I don't get it, is the joke the fact that every bundle seems to have a guardian?

Overheard in the office just now "people seem genuinely excited about it...not the Guardian, but the Katana."

I hope the last patch was enough excitement for one patch cycle. Patch 3.07 is all about fixing a number of common crashes some of you may have experienced in the past.

Slight changes to Deathmatch will remove penalties for leaving Deathmatch early, and Agents who frequently get high can no longer escape the upper most portion of Viper’s wall decay.

Read it below!

AGENT UPDATES

viper-banner.png

VIPER

  • Passing through the highest portion of Viper’s wall now correctly applies instant decay to high-flying Agents
  • Updated the visuals for the dissolving effect seen while inside Viper’s smoke to better match the visuals seen from the outside, in an attempt to remove any type of peeker’s advantage when playing from within ...
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03 Oct

Comment

Originally posted by Eleven918

I saw that too but I don't remember clutching being on the list. I might be wrong though. That's why I asked.

I don't think there is anything that calls out "clutching" specifically, but the way the math works you win a round, don't die, and kill multiple people so it's a good increase in MMR anyways.

Comment

Originally posted by Spacechicken27

I’m wondering how does the communication structure work within the company? For example, if you had a question to ask those that worked in 2FA, or a suggestion, would you be able to give your input, or are are teams separated more, like an “each an expert in their own field so don’t disturb” type deal? Thank you for your in depth response earlier and the work you do to make this my favorite game currently!

oh we can talk to whoever we want, you just have to track the group down or message them on slack.

I just haven't had a huge reason to go over the fence or talk about these things, plus I am superrrrr busy (My google insights has me in almost 5 hours of meetings everyday ahhhhhhhhh).

I think the big thing, when it comes to sharing this information, is that I'm not sure what that team is comfortable with sharing and it's not my job to be a speaker for them. So even if I did do the research and found out about something, I would want them or one of our community mangers to talk on topics that I don't work on directly. I often do let other teams know when topics come up and share links to see if they want to comment on these things! I just don't know that team at all or anyone on it.

Comment

Originally posted by caelan03

I wonder, how closely correlated are ACS and "Encounter MMR"?

Not correlated at all unfortunately :(

They are calculated using different rules/weights/algorithms.

Comment

Originally posted by rpkarma

Would the biggest difference be that in OPs proposed system, one can still gain RR despite losing while in Iron, compared to now where the positive or negative multiplier is based on win/loss?

TECHNICALLY you can gain MMR on a loss but not RR.

The is actually a good reason for this, and it's because we always want players to play to win. If we pushed a system that gave RR solely based on performance it would lead to players trying to slay, instead of win.

You could always argue that fragging is a strong indicator of winning, but there are definitely people who get high kills but aren't helping win rounds. So while I love the idea of performance based RR, we still want winning to be the way to climb. So we get the best of both worlds in our system. You can increase your MMR on a loss, if you perform well enough, but you have to win in order to get that increased RR multiplier you would get from the increased MMR.


02 Oct

Comment

Originally posted by TimeJustHappens

Hi EvrMoar! Thanks for dropping in and explaining things in way more depth than I could initially.

On a side note, is Riot only looking at 2FA from a perspective of combatting Smurfing, or are they considering adding it just for security?

I know Riot accounts have email 2FA via browser, but the client does not have login SMS or software based 2FA. Most other gaming companies have this, and it is odd that Riot doesn't have login 2FA for their client.

Unfortunately that's a team that I have no connection with or talk to on the regular. I don't have any clue about account 2FA :(

Sorry :(