Hi, I’m Joe Lansford, one of the level designers on VALORANT. Now that Fracture has entered the fray, the maps team wanted to take a moment to talk about its creation.
As a refresher, our maps design philosophy since day one on VALORANT is to push each map in a specific direction, instead of trying to accommodate ideal situations for each of the wild number of permutations that our weapons and abilities create. We build each map with a different hook that presents unique scenarios for you to problem solve.
We proposed the same challenge with Fracture and today Brian Yam, one of the lead artists on the maps team, will join me to break it down for you.
EARLY FISSURES - THE DESIGN QUESTION
You may have read by now that we started with the question, “what if attackers could pinch defenders from both sides of the map?” This exploration led to the “H-Shape” layout, ziplines, the four orbs, quadrants, and just about everything e...
Read more