Valorant

Valorant Dev Tracker




20 Oct

Comment

Originally posted by DucksRUs

not going to be end of 2020 anymore?

Unfortunately no :(

The Battlepass is a path of various rewards for the time you spend tapping heads and planting Spikes in VALORANT. It’s a feature all players engage with, so we (the Premium Content team) want to make sure the pass is broadly appealing. That doesn’t mean every player will love everything; however, every player should love at least something.

We draw inspiration from lots of sources—the Maps, meta gameplay memes, fun references to items from the previous Battlepass, etc.—and go into each creative brainstorm with an open mind.

Although this dev diary will focus on creative considerations behind the Battlepass, improvements for our cosmetics are always top of mind. The recent pick-any-variant change, ...

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19 Oct

VALORANT First Strike: North America Qualifiers Kick Off Oct. 26

Riot Games Partners with Nerd Street Gamers and Engine Media to Broaden Competition & Offer $100K Total Prize Pool

A few weeks ago we announced the first official Riot Games-produced VALORANT tournament, First Strike. Now, here’s how we’ll go from two NA qualifiers to the top 8 teams battling for their share of the $100K prize pool, and the title as first First Strike champion.

The competition will begin on October 26 with our first open, 128-team tournament, produced by partner Nerd Street Gamers. The tournament will whittle down the pool to 16 teams, who will compete in our first qualifier. From there, the top four teams will advance straight to the main event, and the next four teams will advance into the second open tournament for another chance to fight for their spot in First Strike.

For any teams who don’t make the first cut, you’re in luck -- we...

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Comment

Originally posted by dadevansh

Yeahh big brain time..

VALORANT Revenue manager here, pls delete


18 Oct

Comment

Originally posted by DucksRUs

Any idea how long it’ll take to implement gifting? I really want to gift my friend the new singularity skin. Thank you !

No clear delivery date right now - I think it is likely to be second half of next year though.

Comment

Originally posted by foreveralone_o

We play from north africa (Tunisia), we get ~130ms on Bahrain and ~90ms on Madrid, Paris 1, Paris 2, London, Frankfurt 1, Frankfurt 2 .

Yeah that's not surprising, Frankfurt is a central internet hub in Europe so internet tends to follow towards Frankfurt.

Comment

Originally posted by MaestroLA

What did you guys took into account to decide the thresholds of ping and if its a full 4 green bar connection vs 1 bar red etc. Some games consider up to 100ms to be perfectly fine for example.

We did a lot of testing of different combinations of server tick rate and latency, to try and find a combination that minimized the perception of peeker's advantage (because you can never eliminate it, only minimize it). We settled on 128hz/35ms being an achievable target. We think it's "ok" up towards 50ms, but peeker's advantage becomes more and more prominent the higher your latency. That's why we generally aim for: 70% < 35ms, 90% < 50ms.

Comment

We're going to enable gifting for skins and battlepasses. It'll be a bit before we're able to get to it, but it is something we intend to do.

Comment

Originally posted by MaestroLA

/u/ZealousApathy talking now about competitive advantage, it seems like u guys consider anything higher than 40ms not ideal right? I'm just saying this based on the number of green bars now that we can choose servers, its like 0-40 = 4 bars, 41-70 = 3 bars, 71 to 100 is 2 bars with yellow and above 100 is red. But lets be honest a guy with 40 ping vs a player with 12-16ms is still in a lot of disadvantage no? Assuming equal skill.

We'd like 70% of our players to be below 35ms, and 90% to be below 50ms. Achieving 35ms universally is impossible. So we'll always be happy to look for ways to improve those numbers, but need to balance improving those numbers against the cost (financial cost and impact to matchmaking). We're already greatly exceeding 70% in the European shard.

So there are always going to be ping discrepancies between players, but a hypothetical 15ms ping difference is only one aspect of what it takes to win any encounter; ability usage, knowing what angles to hold, game sense, team coordination, and honestly a bit of luck go into winning an encounter.