Patch 2
General changes
- Added pseudo random distribution to critical strikes and procs.
What this means is that everytime you attack and don’t trigger a critical strike, the chance of you triggering a critical strike increases slightly. This should help flatten the bell curve slightly when it comes to large periods of either no critical strikes happening, or all critical strikes triggering in a row.
- Generic damage reduction effects now stack multiplicatively rather than additively.
Previously some careers have had the potential to stack damage reduction effects in such a way that they become impervious to damage. This was changed to address the stacking of damage reduction, while also opening up more options to add more sources of damage reduction into the game.
Footknight
Read moreDesigner general comment - I think that the missguided nature of the cu...