Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




09 Jul

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Melee Weapons

Kruber

1H Sword (Kruber + Sienna)

  • Finesse multiplier (headshot/crit multiplier) increased to ~2 for all attacks, up from 1.4 for light attacks, 1.5 for heavies.

Modder comment: While the change is simple, this will increase the horde damage of 1h sword to a point where it will feel like it performing its niche adequately. As an added bonus, the armor damage should feel somewhat better on headshot.

Designer comments: Sensible change. Generally the archetypes that are contained in the sword doesn’t lend itself to a headshoting focused playstyle, but being a 1h weapon means it’s a fine tweak.

1H Mace / 1H Hammer

  • Light attacks 1 and 2 and push attack now have Tank hit mass multiplier.
  • Light attacks 3 & 4 now have the same single target damage profile.
  • Light attack 3 now has 20% bonus crit to...
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Heroes!

For this Big Balance Beta we are aiming to shake up the meta that has settled in the game. The primairy goal is to focus on bringing up weapons that are struggling with a low pickrate where they have a hard time to perform their role compared to existing competition. Some of the weapons with an overwhelming pickrate (>25%) has seen a slight reduction in their performance. We have taken the same approach with the talent trees of a selection of careers. Looking at data and investigating community discussion indicates that these careers struggle compared to the options and needs to find a better niche. Specific low pickrate and problematic talents have been targeted and reworked throughly to allow for new interesting build options. The goal is to be able to give each career a similar treatment in due time. We made an evaluation regarding which careers needed the change most immediately and started out focusing on them.

The core of the Weapon changes for this Bet...

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08 Jul

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We had to pull our release manager in for the day.

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I have passed your kind words on to her!

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Patch is live, shout at me if you spot any new problems.

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Afternoon!

Patch 3.0.0.4 is now live. This fixes a bunch of the broken spawn points in a selection of maps widely reported to have issues since 3.0.0.x.

Thanks for your patience whilst we figured that one out!

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Pleased to hear that! Best of luck. :slight_smile:

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You’re right in that the results may be skewed here, but I’m not sure about adding to the launcher - I’ll have a word with Hedge on that. I don’t have access to the win/lose statistics personally, I’d like to see what the results are here before escalating it internally. :slight_smile:

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I’m hearing a lot of mixed opinions on the Convocation of Decay (Legend) end event being OP. Please let us know by answering the poll below.

Keep in mind that this doesn’t necessarily promise change, but it at least allows me to pass the results on to our Game Designer for review.

  • OP
  • Nah

0 voters

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Our Release Manager has kindly returned, we’re working on building and QAing a new patch. :slight_smile:

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The last player to experience this issue had it as a result of a manual proxy they had set up. They needed to remove both http and https proxies.

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Found another respawn bug. This happened in Empire in Flames. The slayer died past this point of no return, and respawned behind it.
The point of no return is after the first tome, before the first grim.

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07 Jul

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    EmpIzza on Forums - Thread - Direct

Do you have a log file you can append?

Are you normally using a proxy for browsing?

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The main problem is that our Release Manager is on vacation. Patching would likely mean having to bring her back to work, which would be unfortunate as she works so incredibly hard and deserves a break.

Another concern of ours is that patching now risks introducing new, potentially even worse issues.

Our Producer is working on seeing if anybody else is experienced and comfortable enough to wear the Release Manager crown for the day - I’ll keep you posted.


06 Jul

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I hear you all. I have a call with our producer tomorrow to explore any potential options to speed this up.

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It’s evident that respawn points are, unfortunately, very broken at the moment.

This issue seems to be most prevalent in Skittergate, Festering Ground, and Fort Brachsenbrücke but may be observed in other maps too.

Unfortunately, I have been informed that this is unlikely to be resolved until August due to resource availability - the Swedes like to vacation in July, you see… I appreciate this is a disappointment - I’m equally saddened that we weren’t able to resolve this prior to the vacationing period.

From this point onward, please report any issues relating to broken respawn points here, in the comments.

Thank you for your understanding and apologies for the inconvenience.

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Please provide us with a crash report, which will allow us to look in to this.

To do this, after the crash occurs, a window should be displayed prompting you to enter what you were doing prior to the crash occurring. Once submitted, another window containing a long ‘GUID’ string and an option to ‘Copy to Clipboard’ should be displayed.

Please click the ‘Copy to Clipboard’ button and paste it in here. Thank you in advance.

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To start with, please try lowering your ‘Worker Thread’ count within the launcher’s ‘Settings’ menu down to 6, and see if there’s any improvement.

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Thank you for reporting, I’ve popped this into our database.