Unfortunately you need to own the cosmetic upgrade.
Unfortunately you need to own the cosmetic upgrade.
HOTFIX is liiive
I’ll need to check with folks tomorrow. I believe it’s controlled from the backend.
Meanwhilst:
It’s not intended, we’ve emailed Valve about that. We don’t really control what’s listed there. Super annoying though if just from a selfish business perspective - it’s the most common poin...
Read moreAhhh, that’s an awesome fix
Read moreWe want to include this in a much larger overhaul. TBC
our VFX guys never seem to get notes in to the patch notes. I need to find out where that process fails. Thanks for the heads up!
Beastmen aren’t city roaming folk, so their presence in cities was kind of anomalous.
There may be a short delay, I’ll speak with our Store manager.
Loadout Manager or Item Filter mod most likely.
We’re looking in to this - apologies for the inconvenience.
@captaincrunch Not sure what we’re looking at yet ETA-wise, I hope by the end of the workday so within the next 6ish hours.
This will be a 100% issue for all users on the now (unsupported by M$) Windows 7, as julia noted above, a fix is forthcoming.
On it! Apologies for this.
Welcome to update 3.0 and Season 3 on PC. This update contains the new Weather Variations, more shilling and new premium cosmetics to Lohner’s Emporium of Wonder, and of course, the new career for Markus Kruber (or should we sway, Markus de Mandelot), the Grail Knight. The Weaves have been reshuffled and Season 2 rewards are no longer available. Oh, and we also added three Wind’s Mutators to Twitch Mode!
Rain, snow, or maybe fog? All missions with outdoor set...
Read moreThe AIM is to get it out the door around lunchtime in Europe. But as per the holiest of bits of advice I’ve seen around the internet over the years, never book time off for a game/content release!
This is likely to be a mod-related issue. Third Person Equipment has been known to cause similar issues.
We didn’t open up a ‘test application’ for this. We hand picked a selection of players from all walks of life, and asked them to try out the Grail Knight and give feedback on both how we might package it up for players, and what it feels like to play. This is pretty normal for any game development, so it shouldn’t come as a surprise, hopefully, that ‘Game Dev asks some players to test content’.
What we learned from WOM was that we should test with time to react to feedback, and we should avoid some kind of super-secret-test-group-within-a-larger-test-group type thing.