Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




11 Sep

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    [Fatshark] Hedge on Steam Forums - Thread - Direct
Originally posted by Szittya: Dear players, please let me know if you have experienced the following bugs and report to the devs as well (I've already done it) so that they can fix them as soon as possible!
Thank you very much, Sigmar bless you!

If you've already reported bugs, reporting them again only slows us down. Please do not encourage others to spam us with duplicate bug reports. Thanks :)
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Could you elaborate on the issue you have? This is the first time you’ve posted here, so it’s not particularly clear.

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Oh boy, I hope not. If I remember correctly, ricochet having unlimited penetration was part of its design. Otherwise, not much use for it…

Comment
    [Fatshark] Hedge on Steam Forums - Thread - Direct
Originally posted by ⛧burbbel bobbel horsec*ck⛧: still no performance improvement?
If you're using Nvidia and have the latest drivers we've noted a correlation betwen poorer performance and those drivers.

That aside we are looking in to other performance hits. Optimisation never really stops and we will ship improvements when they're ready.

Heroes! Welcome to patch 2.0.10. This patch has some bug fixes, tweaks improving the tracking for trueflight-type projectiles, and some sound tweaks.

In case you missed it, be sure to check out our ... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/552500/announcements/detail/1588004977502707732]here[/url].
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patch2010.jpg1080×608 371 KB

Heroes!

Welcome to patch 2.0.10. This patch has some bug fixes, tweaks improving the tracking for trueflight-type projectiles, and some sound tweaks.

In case you missed it, be sure to check out our blog post on Season 2, and whilst your at it ...

Read more
Post
    [Fatshark] Hedge on Steam Forums - Thread - Direct
Heroes! Welcome to patch 2.0.10. This patch has some bug fixes, tweaks improving the tracking for trueflight-type projectiles, and some sound tweaks.

In case you missed it, be sure to check out our blog post on Season 2, and whil... Read more

Heroes! Welcome to patch 2.0.10. This patch has some bug fixes, tweaks improving the tracking for trueflight-type projectiles, and some sound tweaks.

In case you missed it, be sure to check out our ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/552500/announcements/detail/1588004977502639606]here[/url].

10 Sep

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We’re looking in to these DirectX 12-related crashes - apologies for the inconvenience.


09 Sep

Comment
    OenKrad on Forums - Thread - Direct

There was no official explanation ever provided for the Shade nerfs, so you are correct.

As for OP, there had been places here and there where people complained about the Shade active’s duration. One of the major complaints was indeed in regards to weaves, but there were also complaints about its use elsewhere. I don’t think anyone overwhelmingly wanted it one way or another(on this forum).

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I don’t recall that being mentioned as a reason, and searching doesn’t seem to confirm a designer mentioning that.

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It’s my bad :raising_hand_man:, the merging of the beta notes collection in to the master list of final changes was inevitably going to have a note or two go missing - for that I do apologise. I’m quite annoyed at myself it was quite an important change.

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Sorry to say, but it’s intentional!

From the notes of the 7th Winds of Magic Beta patch, which have since been archived. This should’ve been included in the notes for the 2.0 patch, but must’ve slipped the net - we’ll work that out.

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This is helpful information! Thank you for the update. :slight_smile:

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Cash cosmetics won’t have been seen before. We’ll try tease some of them soon.

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Well, hedge is British, but yea. I’ll remain optimistic and hope for the best.

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I didn’t enjoy DRG so you must be wrong. :wink:

/s

DRG is alright, but it wouldn’t make the point I was going for without a white lie.