Hmm, it looks to be the same crash. I’ve spoken with our Engine Developer again who recommends:
- Reinstalling the Steam client
- Performing a clean re-installation of your GPU drivers
- ...
Hmm, it looks to be the same crash. I’ve spoken with our Engine Developer again who recommends:
Hi there!
So this all comes down to how the calculation is made for block cost reduction, specifically for the Dissipate talent of Unchained. All other sources of stamina block cost reduction is run through the same calculation. But the Dissipate talent runs it’s own calculation to determine how much stamina should be reduced after the block costs have been established, after reductions.
I’ll look into this and try to sort it out, thanks for bringing it up!
Best regards,
Kasper - Game Designer
Could you PM me your Gamertag please?
Indeed there seems to be some problem with Locked and Loaded, and also Simple UI.
Sorry to hear this - I’ve popped your report over to our console crew.
Enemies shouldn’t be disappearing on hit, but right now we have a pool of 5 corpses that will remain on consoles. On PC, we have a minimum of 10 and a maximum of 24.
This is an optimisation requirement to relieve the CPU of some stress.
This might actually be legitimate, we do have some players who are part of the Selective Retail Group which allows for early access to updates on the Xbox One. They don’t work for us but they do work with us. I’m sure it’s harmless but I wouldn’t recommend providing them with your information because you simply never know.
For Xbox One, we’re discussing having an opt-in Test Group instead which will be similar to the existing Selective Retail Group, but allows players to opt-in themselves as opposed to us having to manually add people to it.
Due to this, we’re not sure right now whether the Selective Retail Group will continue, but if you’d like to be a part of it then PM me your Console ID (not your Gamertag!) and we’d be happy to add you.
I believe this is an issue with the UI Improvements mod.
Sorry to hear this. I’ve popped your report over to our console crew.
Originally posted by czubai: Didn't work for me. I took the DLLs from a different site (the one you linked forces you to install some software) and the game's anticheat blocked them ("file is not trusted").This is the proper way yep. Those DLLs all point to Visual Studio so it's best to repair or reinstall the Visual redists.
What worked for me for the VC error was installing everything available here :
https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads
Are you able to upload your most recent console logs? Those attached are quite outdated. Thank you!
Certainly!
You’ll want to look for the log that has the same timestamp as the crash dump you’ve uploaded here. Thank you!
So it appears your crashes are occurring in a DLL that belongs to the Steam overlay. Could you try disabling the Steam overlay please?
Thank you for your report. Could you please upload your user_settings.config using the instructions below:
I can then pop this over to QA who will be able to attempt to reproduce the issue. Thank you!
Could you upload the console log that corresponds with this particular session please?
Could you upload the console log that corresponds with this particular session please?
The most annoying thing however is that you can only see in chat that someone has found art. No any sound or visual notification, which tomes and grims have
Tomes and Grims impact the party overall, whilst art does not. It’s still possible to use the social wheel to bring to light a found art scrap though.
As for the rest of this thread? Whew.
I’m sorry, this is an error on our part. This quest requires us to patch all the levels once the event is done and since we wanted to avoid another large patch we decided to remove that quest from the console versions and replace it with a simpler one. For some reason the bonfires on Hunger in the Dark somehow snuck in there anyway. I’m sorry we wasted everyones time. The bonfires doesn’t do anything. Maybe we will use them for something down the line now that they’re in the game though. You cn find the current mondstille quests under the event tab in the Okri’s Challenges menu
Perfect. Thank you.
Maybe my brain’s in holiday mode, admittedly I’m confused.
So only the Modded Realm will work in DirectX 11, and not the Official Realm?
In DirectX 12, the Official Realm works? What about the Modded Realm?
Please correct me.