Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




20 May

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I see one Deadlock and one Access Violation - the Access Violation could be a result of your PC being below the minimum requirements, or your GPU drivers which date back to 2017 I believe. Before anything I’d recommend that you perform a clean re-installation of your GPU drivers using the instructions here.

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Sorry to hear this, would you mind sharing what the error code is?

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Did you guys run the Weekly Event in the Mission Table yet?

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XB1_update_13.jpg3840×2160 3.49 MB

Heroes,

welcome to Update 13 on Xbox one. The update brings some fixes and tweaks, alongside a new set of Weekly Events.

Patch Notes

  • Introduced a new set of Weekly Events.
  • Fixed an issue where you didn’t get any paintings if you run the game in offline mode
  • Fixed a crash that would occur if you went back to the start menu and logged in too fast.
  • Fixed a crash that would occur if you altered some gameplay settings in the option menu while at the start menu.
  • Fixed an issue where the game would crash for clients if an enemy would despawn at the same frame as the enemy was unloaded.
  • ...
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update_107_PS4.jpg3840×2160 3.5 MB

Heroes,

Welcome to Update 1.07 on PlayStation 4. The update brings some fixes and tweaks, alongside a new set of Weekly Events.

Features

  • Removed lobby browser from the start game menu when in offline mode
  • Fixed an issue where you didn't get any paintings if you run the game in offline mode.
  • Fixed an issue where certain users in certain countries would crash if they filtered the lobbies in the lobby browser on region.
  • Fixed a crash that would occur if you altered some gameplay settings in the option menu while at the start menu.
  • Fixed an issue where the game would crash for clients if an ...
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18 May

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PSN was having a hiccup around the time of your comments, which I believe may have been the culprit. Is this still occurring?

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    [Fatshark] Hedge on Steam Forums - Thread - Direct
One of our mantras is to try to do right by people, players and developers alike. We want to avoid crunching our teams in to sickness or depression. We try to keep a healthy studio, and that can mean less content comes your way compared to perhaps other games with similarly sized teams.

We are growing though, so hopefully the future will see more content in less time and still having healthy developers with healthy work/life balance which should be reflected in the game :)

17 May

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    [Fatshark] Hedge on Steam Forums - Thread - Direct
Hotfix #1 - 17 May 2019 - 1.6.2.1
  • Fixes some localisation issues found in yesterday's update.
  • Fixes a disconnect experienced when a brand-new player first attempts to launch the game.
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Hotfix #1 - 17 May 2019

  • Fixes some localisation issues found in yesterday’s update.

  • Fixes a disconnect experienced when a brand-new player first attempts to launch the game.

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    [Fatshark] Hedge on Steam Forums - Thread - Direct
It's... in the works :)
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    [Fatshark] Hedge on Steam Forums - Thread - Direct
It's a suite of apps required to run the game. A lot of games need redistributables to run (such as .net, direct x, visual studio)
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    [Fatshark] Hedge on Steam Forums - Thread - Direct
We did want to add a season pass so people could commit early to future content purchases at a discount but we weren't comfortable being able to deliver at the pace a pass requires so we backed out.

16 May

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I’ve snipped your report to prevent others exploiting it. Thank you for letting us know! :slight_smile:

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We hear your concerns and we apologise for all that you’ve had to put up with. :frowning:

A patch is in the works. :hearts:

EDIT:

I should add that this is indeed intentional, but we can take this onboard as a complaint!