War Thunder

War Thunder Dev Tracker




06 Jan

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Technical Moderators are recruiting!


Are you a dedicated and keen pilot, tanker or captain seeking to help aid the War Thunder Project?


The Technical team is currently looking for new recruits willing and eager to help improve the game and contribute to the Community Bug Report Site and Historical report areas.


Perhaps you have a wealth of experience with US tanks? Are you proficient with Mac, an expert on Japanese aircraft, Ammunition types or just want to help forward bug reports from the community, Technical Moderation may very well be just the place for you no matter what your area of interest or preferred platform.


Tech Mods are primarily involved in bug reports and technical support for the community; as a Tech Mod you are an important link between the game community and development, passing along any identified problems so they may be fi...

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    Stona on Forums - Thread - Direct

Please restart game.

If that wont help, please contact support via ticket.

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    Stona on Forums - Thread - Direct

Hi!

Happy New Year

Info from support page:









Please be sure to pass him info to do not create another ticket - it will slow down whole process.

Thanks for patience!

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    Stona on Forums - Thread - Direct

Hi! Welcome to Thunder Show and the freshest moments of the past week. And when we say “the freshest,” we mean it! It’s the first episode in 2023, after all. Let’s get started!








So, what do you do if something incredible happens in your battle that deserves to appear in Thunder Show?

While in the game, go to “Community > Replays” and find the replay.


Press the “Rename” button and give it a memorable name.


Open the Replays folder in the game folder: search for the file with the name you have just given it.


Attach the file to an email and send it to [email protected]


Also, do not forget to mention in the email:

The exact time of the moment you want to share


Your in-game nickname

...

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    OrsonES on Forums - Thread - Direct

Game Masters are recruiting!

Are you a dedicated and keen pilot, tanker or captain wishing to actively contribute and help shape the War Thunder Project?


The Game Master team is currently looking for new recruits willing and eager to help improve the game by processing and actioning chat reports and moderate public chat channels in the game.



Who are Game Masters?

Game Masters are mainly responsible for any chat related issues, and process incoming chat reports from players, moderate public chat channels in the game, and answer to chat moderation related questions via forum PM’s. With this, a GM helps maintain a friendly atmosphere within the War Thunder player community.



Requirements:

A clean in-game history regarding chat bans and game bans.


An ability to always keep personal bias and prefere...

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As I mentioned earlier, the Devs are currently away on NY holidays. However providing it's been reported, it will be checked out when they are back.

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None of the Tornado IDS family carried 4. That was the ADV variant.

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We already have Boz 101/102. We just don't have ECM for any aircraft yet.


05 Jan

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The GR.1 and AASTA.1 never fitted them. I'm not aware if the Italian one did in its current configuration, but if so then that can be reported with evidence.

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Not something to be reported.


As we have already explained, we are well aware about the full countermeasure suite of the BOZ pod. Currently however in game there is no means of having two different types of countermeasure sizes and charges, able to be fired and operated at once, from a technical perspective. For flares, the aircraft had 28 large calibre flares per pod. Chaff was not canister charges like most others but continuous release packets. Until such a system can be implemented (duel control / use countermeasures), the Tornado was given its full load of large calibre flares that can be used as chaff in the same way as all other aircraft.


Giving it 1000+ flares was both unrealistic and also even from a technical standpoint impossible for the pods to contain. You simply could not fit that many flares physically inside the pod.

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These are separate matters / issues relating to performance and should be reported independently. The report was for the addition of the Komoran 2.

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Forwarded thanks.

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They are Stike Aircraft and should be viewed for those abilities rather than compared to go toe-to-toe with fourth generation air superiority fighters. Such is the same with the MIG-27K.

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The two situations are not the same. There was a lot of community feedback on the MIG-29 as well as the data we had showing there was clearly an issue with its balance and existing loadouts. This was the new top Soviet fighter and the highest addition for them since the MLD.


The AS.34 on the MFG IDS were clear from the get go that they would be a novel anti-ship missile. We said quite clearly that it was a new feature and we would follow the feedback which we will continue to do. But it isn't the same case of balancing. The aircraft was never advertised to come with guided air-to-ground munitions.


Again, suggestions are more than welcome and we will pass all feedback to the Devs. But the MIG-29 getting a new missile is not a connected matter here.



BVV said on the first Dev stream before even the first Dev server that a second F-16 variant was possible and...

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The vehcile was not available for testing and was viewed via a method using the Wikipedia. Again, we do not control what content creators make. They are free to make and show whatever they want. That doesn't however mean that because a creator shows something, it's final and will come that way or that it's us confirming / advertising a feature as is intended.


There is no means to prevent this method of viewing vehciles this way once it's in game and as I mentioned, it was necessary to include the aircraft in the major as it was the last significant content patch of the year.


Once again, the blog and all official means outlined clearly what the aircraft would have.


Feel free to submit a suggestion/ historical report. However those two matters are entirely sperate and not connected. One is not a means to another.

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As far as I'm were that wasn't present on the version of the missile in game. If it was, and you have information to support that, please submit a report and we can pass it to the Devs for review.