War Thunder

War Thunder Dev Tracker



20 Nov

Comment
    Stona_WT on Forums - Thread - Direct

As stated in the pinned comment on Official Website:

Comment
    Stona on Forums - Thread - Direct

Never was. From the start we have post WW2 aircraft in game.

Post
    Stona on Forums - Thread - Direct

SK60B

— Separate launch for the unguided rockets has been added.


Pz.IV J

— Hull damage model has been corrected.


The high-explosive effect of 165 and 184 mm HE shells (cannons on the FV4005 and Centurion AVRE) has been fixed.


Tracers when hitting elements of the HVM Starstreak missile have been added. Guidance when shooting at targets moving at angular velocity relative to the launcher has been improved.


A bug when aiming Air-to-Air heat-seeking missiles has been fixed. In some cases the missile did not guide accurately enough to the target.


Ki-61-2

- A bug leading to a lower stall speed relative to the vehicle passport has been fixed.

Sound

CPU load has been reduced.


Sound events for artillery shell explosions have been reworked.
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Post
    Stona on Forums - Thread - Direct

SK60B — Separate launch for the unguided rockets has been added.


Pz.IV J — Hull damage model has been corrected.


The high-explosive effect of 165 and 184 mm HE shells (cannons on the FV4005 and Centurion AVRE) has been fixed.


Tracers when hitting elements of the HVM Starstreak missile have been added. Guidance when shooting at targets moving at angular velocity relative to the launcher has been improved.


A bug when aiming Air-to-Air heat-seeking missiles has been fixed. In some cases the missile did not guide accurately enough to the target.


Ki-61-2 - A bug leading to a lower stall speed relative to the vehicle passport has been fixed.

Sound

CPU load has been reduced.


Sound events for artillery shell explosions have been reworked.


More p...

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Comment
    Stona on Forums - Thread - Direct

Sadly your hardware do not meets minimum system requirements


For PC
Minimum:

OS: Windows Vista/7/8/10


Processor: Dual-Core 2.2 GHz


Memory: 4GB (Windows Vista/7/8/10)


Video Card: DirectX 10.1 level video card: Intel HD Graphics 5100 / AMD Radeon 77XX / NVIDIA GeForce GTX 660 (The minimum supported resolution for the game is 720p)


Network: Broadband Internet connection


Hard Drive: 17 GB

Comment
    Stona on Forums - Thread - Direct

Battle Pass is still under development.

When we will be ready to introduce it, we will publish proper information on our website.


19 Nov

Comment

Nobody was scammed. 9.3 was given as a preliminary BR based on the aircrafts flight performance. Nowhere was it ever said or advertised its BR would never be changed.


It was too powerful for 9.3 in game due to its armament mostly, thus has been moved up to 9.7.


All vehicles are subject to a BR change at any stage to balance the game. That on top of players feedback requesting a rise to 9.7 / 10:



You indeed do, you paid for a Harrier GR.1 and you still have your GR.1. At no point anywhere is it said, advertised or been even mentioned that premium vehicles cannot have their BRs changed.


All vehicles are subject to BR changes.

Comment

Harrier GR.1 never had countermeasures of any kind. The airframe could not equip them until the GR.3.

Comment

We just did this recently with 10.7. What people often dont comprehend, is its not just a case of "ok so just do it again".


You cannot expand out ranks, and thus the matchmaking player pool when there is not a viable population and stable matchmaking for all the new gaps you create and ranges you have changed.


BR expansion happens when its possible. Not when it suits an aircrafts personal needs.

Comment
    Stona on Forums - Thread - Direct

There is nothing that can "detects" if game get d/c or crashed by error or by your intention.

Allowing to skip crew lock because of random disconnection would only open gate for abusers who would use it to skip battles.


If you still in need to discuss crew lock system, please use already created topic for this matter.

Comment

How exactly? What source data do you have that they are overperforming compared to how they historically could?



Or perhaps such a system, given its capabilities was simply so expensive and complex, that it was simply too expensive for the government of the day to see through fully. Plus its development was not entirely lost, but went on to be part of many future projects, including some involvement in ASRAAM.


The missile performs how it historically should as per the best sources available to the public. If you have better information that shows its overperforming, please feel free to present it.



Nobody said they cant have it, but a choice of gunpod was not as necessary for release as air-to-air weaponry that is critical. Someone has already made a suggestion topic on it, so lets see where that goes.

Comment
    Stona_WT on Forums - Thread - Direct

Since the beginning ammo selection for vehicle is a balance tool we can use to adjust vehicle performance in battle (provided it could be fired technically, which is not always the case even with the same caliber). Still, according to this photo, T-72 from Syria used Mango.

Post
    Stona on Forums - Thread - Direct

The Award for the achievements in coastal and blue-water fleets of rank II and III has been temporarily disabled.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Comment
    Stona on Forums - Thread - Direct

Hi!

It's known bug, devs will fix it soon!

Thanks!

Comment
    Stona on Forums - Thread - Direct

Hi!

No clue why you had it at 32bit. For me, default setting for this string is "auto".

Due to this fact (it's auto, so if you have 64bit, it should automatically launch 64bit client) there is no need for launcher option.

Comment
    Stona on Forums - Thread - Direct

From article on our support site:


If his PC do not meets minimum requirements, there is not much we can do, sorry.

Comment

SRAAM was demonstrated on Hawkers own company Harrier T.52 G-VTOL (itself a two seat modification of the GR.1 with minor differences) at the request of the ministry of defence on an investigation into its viability. It was also offered to the RAF on in service Harrier models as it was a self contained system that didn't lots required complex avionics. Ultimately SRAAM was canned by a defence review and the RAF were left with the option of simply buying off the shelf Sidewinders for their then Harrier GR.3 which had already begin replacing the GR.1.


The inclusion of SRAAM was to make Harrier GR.1 more appealing as without them, it has no air to air missiles open to use as this was the only one used within its timeframe. We have no plans to remove them.


Just to clarify also "in service" has never been a requirement to be in game. If you want to switch to that standard for this case, as the previous post mentioned you ...

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