War Thunder

War Thunder Dev Tracker




15 Jan

Comment
    Stona on Forums - Thread - Direct

No, but I can slap you for insulting your teammates.

Comment

If it's "easy to do" it would have been done. The facts of the matter is It cannot be done, not because "it's hard". Nobody said it was that.


It can't be done because there simply is not currently enough vehicles to spread out over an even larger range and not enough people to support healthy matchmaking around the clock


It has nothing to do with repair costs, "soft balance" or anything like that. I explained very clearly earlier on why it can't be done. "Just move things around" solves nothing at all when there is not enough to move around in the first place and not enough people populating those brackets to support expanding them even more.


BR expansion will come over time when it's actually possible to do.

Comment

We cannot expand BRs when all the facts are telling us it's not possible and unsustainable. More vehicles added and progressively over time the numbers increase and stabilise which then allows us to make changes.


The claims of "do it then everyone will start playing top tier!" Are simply guesses without any factual bases, guaranteed outcome and when all the data suggests that expanding BRs too quickly without the foundations to solidify and sustain it actually does the game and matchmaker more harm.


It's very easy to say "just do it and take the risk!" When it's not your own personal risk to take.

Post
    Stona on Forums - Thread - Direct

Added

Nvidia Reflex Low Latency

setting.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.





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Post
    Stona on Forums - Thread - Direct

Added Nvidia Reflex Low Latency setting.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Comment
    Stona on Forums - Thread - Direct

Real in battle (in game) performance

Comment
    Stona on Forums - Thread - Direct

Comment

It won't happen, because it cannot happen. The current top tier population and vehicle pool could not sustainably support a huge expansion to 12.0 BR. We never ever make such huge expansions because it's simply not possible. The expansions go from x.0, x.3, x.7 and then x.00 again.


It's all very well people claiming what's "ideal" for balance without understanding that's it's not actually possible for us to do.


12.0 BR is an entirely fantasy proposal at the moment I'm afraid. BRs are expanded when it's actually possible to do so. People misunderstand entirely that we are not purposefully "holding back" on purpose. We simply cannot expand BRs when there is not the clear evidence, population and vehicle pool to do so. You can't have whole absolute top BRs with nothing but 1-2 vehicles in total on them.

Comment
    OrsonES on Forums - Thread - Direct

Game Rules Amended - Changes indicated in red.

As whole Game rules were redesigned, only categories were marked red for easier reading instead of whole text.

Post
  • A bug has been fixed where AI players can use helicopters and unavailable vehicles from their research trees in the Enduring Confrontation missions.
  • EC7 with BR 9.7 and above has been added to Enduring Confrontation. EC6 now includes BR 8.0 β€” 9.3 vehicles.
  • The mechanics of Warbond awards for the Battle Pass have been improved. If a player exceeds the total allowable limit of 3600 Warbonds, a warning message will appear. Players may either take a prize with the β€œburning” of the extra amount of Warbonds, or postpone it receiving the award, later spending the extra Warbonds at their own discretion.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly i... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/4816004515022510715]here[/url].

14 Jan

Comment

Whilst a good idea in principle, again, we simply cannot display all of our sources as a library / databank.


For one, some sources are private, purchased or not publicly available and our consultants went to various museum's / archives etc to track down and secondly because we cannot make all of that freely available for everyone else to simply use as they wish. Lots of people / companies would simply take it all for themselves if we made our entirely library public and thats generally why no game does that at all.



Whilst I cannot speak on behalf of our consultants who do that in this case, what I can say is if an error is made and a source is deemed to be poor, we will always correct it wherever possible.


What I can say is from our side (forum etc), we have been talking on new Tech mods and will continue to take more on who are keen on historical matte...

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Comment

Again it comes back to time and resources. We simply so not have the people or capacity to be able to provide all the sources used each and every time a historical report is denied. We receive hundreds per day, many spam and many invalid. That alone is already a major challenge.


Some sources also cannot be shared either because they were purchased or come from private collections / museums. Coupled with the fact all the data and research our consultants and development teams have done is not simply going to be made into a publicly available wide resource, which is the only other way of showing everything which we have.


As for multiple reports. We already do merge and answer them all.



As far as I understand, the issue with Etendard CCIP is not as clear as you make out. Further investigation was required.

Comment

Often because it's just not that simple. Because a historical report is submitted with 2 sources that agree, there could already be 5 other sources in th Devs possession that debunk those. So then we have a stalemate that then requires one of our consultants to revisit the whole thing, potentially spend months hunting down in museums / archives etc to validate either source. We do not have an endless amount of developers or consultants with the spare time to instantly resolve potential / claimed historical issues.


Even then a historical issue can be quite literally anything. From a vehicle potentially missing 1mm of armour or 3kph of speed to literally a million other combinations of matters. Actual game bugs, crashes and issues will always take a priority in that sense. We have over 1700 vehicles in game and that number is only going to grow. In the grand scheme of things, you have to prioritize the bigger picture (game bugs and issues) rather tha...

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