We’ve just concluded a live chat among several WoW Community Council members and our three Lead Quest Designers for Dragonflight. The discussion went for 90 minutes and ranged across many quest design topics such as the balance between campaign quests and local-story quests, and the ways that player feedback have impacted how designers approach creating and implementing quests.
Please feel free to continue the discussion here.
One of the Lead Quest Designers ended the live chat with questions:
If you’re the sort of WoW player who typically skips quest content altogether, especially at the beginning of a patch when that content is first released, why do you do that, and what do you imagine could be changed about the game that might result in you becoming more interested in / likely to play quest content?
If you’re a player who feels that you must reach max level as quickly as possible at the start of an expansion, ca...
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