Oof. We’ll get that corrected as soon as possible. Thanks for the catch.
Oof. We’ll get that corrected as soon as possible. Thanks for the catch.
Hello Death Knights!
We’d like to kick things off here with a talk about some future plans for both the Core and Unholy Death Knight trees. While all specs can expect iteration as we navigate through alpha and beyond, this update will focus on the two trees mentioned.
Core Tree
In next week’s Alpha, you can expect to see an updated layout to the Core tree. In its current iteration, the tree feels a little too linear, with lower variance in customization as you progressed down one of the branches of the trees. To alleviate this, we’ve added connecting nodes to Blood’s branch from both the Frost and the Unholy sides of the core tree before the 1st gate, and one after the second gate. We’re also adding more nodes above the first gate, to add some more flexibility when picking up utility options.
We’re also doing some talent re-arrangements to fix dependency issues (preventing players from picking up talents with 0 value based on their prior ...
Read moreSlight correction on a line that slipped through checks. It should have read, “Inscription” instead of “Alchemy.” As an alchemist, I just tend to think all things are about Alchemy. Sorry about the mix-up!
“With this update, you will soon find new Milling and Prospecting recipes in each expansion-specific version of Inscription and Jewelcrafting that you know.”
This week in World of Warcraft, players are making their way to Azure Span as the Dragonflight alpha begins. Check out some of the articles that will give you a closer look at Dragonflight—including a look at dracthyr customizations, a zone preview of Azure Span, a new professions system, and more.
In case you missed it, we're also excited to (officially) welcome Proletariat to Blizzard. You can find the full press release on the announcement ...
Read moreWe’re investigating a bug on the Dragonflight Alpha where if you use Soar on a Dracthyr in Orgrimmar or Stormwind, you can be disconnect from the game.
This doesn’t appear to be happening with Soar in any new Dragonflight zone.
Please use this thread to post feedback on the Death Knight class, once you’ve tested it in the Dragonflight Alpha.
Thank you!
Please use this thread to post feedback on the Druid class, once you’ve tested it in the Dragonflight Alpha.
Thank you!
Please use this thread to post feedback on the Evoker class, once you’ve tested it in the Dragonflight Alpha.
Thank you!
Please use this thread to post feedback on the Hunter class, once you’ve tested it in the Dragonflight Alpha.
Thank you!
Please use this thread to post feedback on the Priest class, once you’ve tested it in the Dragonflight Alpha.
Thank you!
Please use this thread to post feedback on the Rogue class, once you’ve tested it in the Dragonflight Alpha.
Thank you!
Please use this thread to provide feedback on the User Interface updates we’re testing in the Dragonflight Alpha.
Thank you!
In this thread, please post your thoughts and feedback on updates to the Blacksmithing profession in the Dragonflight alpha.
In this thread, please post your thoughts and feedback on updates to the Alchemy profession in the Dragonflight alpha.
In this thread, please post your feedback about the Azure Span zone, both the zone design and any gameplay issues specific to this zone.
Thank you!
In this thread, please post your feedback about Dragonriding, after you’ve tested it in the Dragonflight Alpha.
WoW Developer Greyton has a full introduction to this feature for you here.
DISCOVER THE DRAGON ISLES
NEW FEATURES
The first Dragonflight Alpha test is upon us, and we’d like to take a moment to thank everyone who read and responded to the talent tree previews we posted in the WoW blog over the last few weeks.
Looking to the Alpha
In this first Alpha build, we’ll have Druids, Death Knights, Priests, Hunters, Rogues, and Evokers available and ready for feedback. We’re asking testers to initially keep several things in mind:
There are UI elements, such as specialization choice, which are works in progress.
Some talents do not function yet, and these are labeled with Not Yet Implemented (NYI).
There are some talents that are not fully tuned yet. This is expected, and we will implement tuning adjustments throughout testing.
For the classes that are not listed above, we’re still developing their talent trees, and they will be brought online in the coming weeks. The responses to our blog previews were highly valuable, as they allowed us to make so...
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