World of Warcraft

World of Warcraft Dev Tracker




06 Sep

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    Kaivax on Forums - Thread - Direct

Thread title updated.

At some point over the next few hours, we’ll take the Beta offline for a brief maintenance. During that time, we’re going to apply a new version of this hotfix that we’re testing.

The yearly Harvest Festival is now underway in Azeroth. This is a solemn time when the Alliance honors Uther the Lightbringer by lighting a candle at his tomb in the Western Plaguelands, while members of the Horde show their respect to Grommash Hellscream by leaving a bottle of spirits at the base of the Hellscream Memorial in Demon Fall Canyon in Ashenvale.

When: September 6-13
Where: Outside Ironforge and Orgrimmar

Commemorate those who have sacrificed their lives to help friends and allies. Feasts are also held outside Ironforge and Orgrimmar in honor of these fallen heroes.


05 Sep


03 Sep

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Wrath of the Lich King Classic

  • Classes
    • Weapon trail visual effects have been restored to abilities that have them.
  • Dungeons and Raids
    • Blackrock Spire can again be entered by 10-player raids.
    • Resolved an issue where selecting certain roles for your class in the Group Finder would not actually display them in your listing.
    • Fixed an issue where Group Finder listings would be removed for certain players when moving between zones.
    • Fixed an issue where the Talent Specialization’s role could be set to tank after changing zones.
      • Developers’ note: The intention here is that this role selection should always default to DPS, and can be set by players based on how they want to describe their talent builds.
  • Items and Rewards
    • Fixed an issue that didn’t allow the auction of certain items car...
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Here’s today’s hotfix update:

SEPTEMBER 2, 2022

Dungeons and Raids

  • Fated Raids
    • Sepulcher of the First Ones
      • Lihuvim, Principal Architect
        • Resolved an issue where Creation Spark (Fated Power) could negatively affect the duration of Unstable Mote.
        • Resolved an issue where Fated Powers could occur twice at the start of the encounter.
        • Resolved an issue where damage taken from the Fated Powers Creation Spark, Reconfiguration Emitter, Chaotic Essence, and Protoform Barrier could be incidentally increased by Protoform Radiance.
        • Resolved an issue that could cause Fated Powers to spawn inside Unstable Motes.
      • The Jailer
        • Resolved an issue which could cause Fated Powers to spawn inside Defile.
  • Mythic+
    • Gri...
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Beta Realms are back online and we believe the issue with Talents not being saved/applied properly has been resolved, but we’ll keep monitoring either way.

Have a great weekend everybody!

Post
    Kaivax on Forums - Thread - Direct

At this hour, we’ve taken the Dragonflight Beta offline to fix an issue with Talents being reset when players log in/out. This fix should also address test characters that are in a state where they cannot select talents in general.

We expect that this fix will also set all test characters’ Profession Specialization Knowledge back down to 0.

Beta realms should be back online shortly.


02 Sep

Post
    Kaivax on Forums - Thread - Direct

When we next restart the Dragonflight Beta realms, we will increase enemy health to bring combat times closer to our intended targets.

Our expectation is that the average player going through a questing experience with one of the standard template characters will be engaged with a single enemy for one or two durations of their typical damage rotation. There are many players out there and they all have varying skill levels, and we expect that different players will have different experiences with these changes.

Please let us know your thoughts about this here, in this thread.

Thank you!

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    Kaivax on Forums - Thread - Direct

And hello, Restoration Druids! A new Restoration tree will be sprouting into the next Beta build with spell changes, layout adjustments, multi-point node reduction, and new abilities! Players can also expect many previously Not Yet Implemented (NYI) talents to be ready for testing. We would like to give our thoughts on some of these upcoming adjustments.

Build Diversity and Support

A good amount of feedback for the Restoration Druid tree has been it felt very similar to the current Shadowlands build and there weren’t many variations to playstyle throughout the tree. To open build diversity we’ve focused on adding new tools to existing builds to change their gameplay and creating spells to support new playstyles. Lifebloom, for example, is seeing more talents throughout this tree now.

Mastery Mattering

Restoration Druid’s Mastery is a very compelling stat, but generally does not have a lot of areas of the game where it get...

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    Kaivax on Forums - Thread - Direct

Greetings, Feral Druids! We’re excited to share that there is a new version of the Feral tree in the next Beta update. These are some meaty changes you can really sink your claws into, with new talents, lots of revisions, and changes to the tree layout. Here’s some of what we’re intending with these changes.

Identity

At its core, Feral’s gameplay is about applying and maintaining powerful bleeds on enemies, then spending additional combo points on Ferocious Bites for more damage. In 9.2.5, Ferocious Bite is extremely powerful (and extends Rips with Sabertooth), which can lead to it taking over your rotation. Our goal for this tree is to get back to bleeds, especially Rip, being the center of your damage and gameplay again, with Ferocious Bite adding additional damage when you have the combo points for it. We’ve changed or removed any effects that dynamically extend bleed duration, so maintaining bleeds will always be a part of your rotation.

We’...

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    Kaivax on Forums - Thread - Direct

Indeed.

We’re changing it to WSG, as quickly as possible.

We’re also making sure that SotA comes up as intended, after Wrath Classic launch.

Thank you for your patience.