World of Warcraft

World of Warcraft Dev Tracker




30 Jun

Grab your parka and gloves and prepare for an adventurous return to the frozen tundra of Northrend. Take a sentimental journey with art director Ely Cannon, Lead Level Designer Sarah Boulian-Verrall, and Overwatch game director Aaron Keller to the time when they all worked together as a part of the level design team on Wrath of the Lich King. You’ll learn more about how the team built Northrend and how this icebound world was brought to life.



29 Jun

Comment
    Kaivax on Forums - Thread - Direct

Beta Test Release Build 44369
June 29, 2022

Level Cap: 80
Focus:

  • Flying In Northrend
  • Normal and Heroic Max-Level Dungeons
  • Questing/Level-up Experience
  • Northrend Zones
  • Dungeons
  • New Spells, Talents, and Abilities
  • Death Knight Starting Experience
  • New Systems and Features:
    • Revamped Group Finder
    • Vehicles
    • Quest phasing
    • Glyphs and Inscription
      • Update: We’ve placed additional Glyph Vendors in Shattrath near A’dal
Comment
    Kaivax on Forums - Thread - Direct

Confirmed – this is a bug that the dev team has been able to reproduce internally, and they’re working on a fix.

Thank you!

Comment

JUNE 28, 2022

Classes

  • Hunter
    • Fixed an issue that caused Auto Shot to be cast when targeting a Sepulcher of the First Ones boss with left mouse button after being resurrected.

Items and Rewards

  • The Tangled Dreamweaver mount now has an animation when taking flight.

Player versus Player

  • Fixed an issue where, if a player was invited to a cross-faction party while in a PvP match, they would become hostile to their teammates.

28 Jun

Comment
    Kaivax on Forums - Thread - Direct

I’ve corrected a typo in the original post. The first PvP change for Holy Priest will be:

  • Priest
    • Holy
      • Mana regeneration reduced by 60% in PvP combat (was 55%).
Comment
    Kaivax on Forums - Thread - Direct

After weeks of this being a top priority for our encounter and QA teams, we’ve solved this and fixed it.

Some background

Starting on June 10, in a portion of the Halondrus encounter, multiple abilities began disappearing or rendering inconsistently. While we rolled out some partial fixes a few days later, a number of issues have lingered for the past two weeks, understandably frustrating players attempting the Halondrus encounter.

It’s unusual for a bug like this to take so long to overcome. The first step we take when any bug is report...

Read more

27 Jun

Comment
    Kaivax on Forums - Thread - Direct

In response to player feedback, we have elected to not make changes to Destruction Warlock this week. We expect to adjust Destruction as well as Survival Hunter with the beginning of Season 4.

Previously in our April 20 tuning, we made adjustments to Destruction Warlock and Survival Hunter to reign in their performance in M+. Those changes did not turn out to do enough, and we need to make further adjustments, but we realize this will have a significant impact on players who have committed time and effort into those specs for the conclusion of the M+ season.

Please prepare for reductions to Destruction Warlock and Survival Hunter damage in high target situations at the start of Season 4.


25 Jun

Comment

Here’s the list of today’s hotfixes and the combat tuning hotfixes to expect with next week’s restarts:

JUNE 24, 2022

Classes

  • Druid
    • Guardian
      • [With realm restarts] Mangle and auto attack damage increased by 10%.
        • Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments.
  • Demon Hunter
    • Vengeance
      • [With realm restarts] All damage and healing...
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Post
    Kaivax on Forums - Thread - Direct

With our next scheduled weekly maintenance (June 28 in this region), we intend to make some tuning adjustments to several classes.

Classes

  • Druid
    • Guardian
      • Mangle and auto attack damage increased by 10%.
        • Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments.
  • Demon Hunter
    • Vengeance
      • All damage and healing abilities increased by 3%.
      • Fracture and Shear damage increased by 20%.
      • Auto attack damage increased by 10%.
        • Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to im...
Read more