With each new season of Mythic+ dungeons, we take time during the development and testing of the content update to consider how M+ affixes have been working, design and implement new affixes, adjust dungeons where necessary, and add new dungeons.
M+ is played by a diverse range of players, so we try to make sure our feedback sources are just as diverse, to maximize our chances that we’ll spot pain points, knowing that different types of players have different experiences in M+. We look at data and statistics, forum posts, streams, and of course, we play a great number of keys ourselves at various levels and discuss our own experiences internally.
A major focus in these efforts is always how different weeks “feel” for players. An example of this was the adjustment to Ingra Maloch in Season 2. Player feedback was aligned with our own experiences that the penalty for missing a burst damage check felt overly punishing and made the dungeon less fun, and we didn’t want to wa...
Read more