World of Warcraft

World of Warcraft Dev Tracker




19 May

Comment
    Bornakk on Forums - Thread - Direct

Paid Character Transfers are once again available. Thank you for your patience!


Paid Character Transfers for both WoW Classic Era and Burning Crusade Classic have been temporarily disabled. We currently expect to have these available again later today.

Thank you for your patience.

Are you prepared? World of Warcraft®: Burning Crusade Classic™ launches on June 1, and the pre-expansion patch arrives on May 18. As with WoW Classic, Burning Crusade Classic will be included with every WoW players’ subscription at no additional cost.

For those who haven't played WoW Classic recently, or if you're looking to enhance your experience, we have a host of special items just for you.

Starting on May 18, after the weekly scheduled realm maintenance, everyone who wants to prepare early to join the adventure when Outland opens on June 1 will have the option to purchase the Dark Portal Pass, allowing them to boost one character of their choosing on a Burning Crusade Classic realm to level 58 (limit one per World of Warcraft account; not usable on blood elf or draenei characters). The boosted character wil...

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Get a mount and toy with a purchase of a 6-Month Subscription.

Imp in a Ball

Players who purchase a recurring 6-month subscription will not only get the Lucky Yun mount for World of Warcraft, but also receive the Imp in a Ball toy* to use in Burning Crusade Classic. This fel-infused toy can tell your fortune as you make your way through the shattered lands of Outland!

Those who have purchased a recurring 6-month subscription after February 2, 2021 will automatically receive the Imp in a Ball toy. Please visit our support article to learn more about claiming this toy.

...

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Post
    Bornakk on Forums - Thread - Direct

Due to the extended maintenance, we have delayed the release of the availability of the Dark Portal Pass or De...

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Comment
    Kaivax on Forums - Thread - Direct

We undershot our previous estimate a little, and now estimating that we’ll be done by 1:00 a.m. PDT.

That’s 3:00 a.m. CDT, 4:00 a.m. EDT, 4:00 p.m. AWST, 6:00 p.m. AEST, and 8:00 p.m. NZST.

Almost there!

Post
    Kaivax on Forums - Thread - Direct

11:50 p.m. PDT Update

We undershot our previous estimate a little, and now estimating that we’ll be done by 1:00 a.m. PDT.

That’s 3:00 a.m. CDT, 4:00 a.m. EDT, 4:00 p.m. AWST, 6:00 p.m. AEST, and 8:00 p.m. NZST.

Almost there!

We’ve just made the decision to keep realms offline for another two hours while we work through further issues encountered in maintenance.

We’re now estimating that we’ll complete this work by 12:00 Midnight PDT.

That’s 2:00 a.m. CDT, 3:00 a.m. EDT, 3:00 p.m. AWST, 5:00 p.m. AEST, and 7:00 p.m. NZST.

Thank you very much for your continued patience and understanding.

Post
    Kaivax on Forums - Thread - Direct

No one on the WoW team that I’ve talked to this afternoon can remember a maintenance that took this long. It looks like that’s because we’ve never done anything like this in World of Warcraft, where we’re basically turning one game into two games and we need every player-character in both games to be perfectly playable as they all were just before maintenance started.

Please know this: there’s a good reason for how long it’s taking, and our live operations team are making solid progress toward a resolution.

There are jobs that copy data and jobs that check the integrity of data and there’s an immense amount of data to process before we even begin the steps that we take to check everything manually. It’s not possible for us to lose anything, but it is possible for us to have an issue that requires a step to be repeated. In today’s case, the step we had to start over was a big one. While performing data integrity checks on the Burning Crusade Classic and Classic Era real...

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18 May

Comment
    Linxy on Forums - Thread - Direct

Updated the full notes with the May 18 updates.

World of Warcraft Version 9.1.0 PTR

Chains of Domination PTR Notes – Updated 18 May

CLASSES

  • Death Knight

    • Anti-Magic Zone cooldown increased to 3 minutes (was 2 minutes), duration reduced to 8 seconds (was 10 seconds) and it will now fade when it absorbs a certain amount of damage.
  • Monk

    • Mistweaver
      • Tiger Palm damage increased by 10%.
      • Blackout Kick damage increased by 10%.
      • Rising Sun Kick damage increased by 10%.
      • Spinning Crane Kick damage increased by 20%.
      • Enveloping Mist mana cost reduced to 5.6% base mana (was 6%).
      • Revival (Rank 2) now learned at level 56 – Revival now procs Gust of Mists on each target healed.
      • Revival healing reduced by 10%.
  • Paladin...

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Post
    Linxy on Forums - Thread - Direct

World of Warcraft Version 9.1.0 PTR

Chains of Domination PTR Notes – Updated May 18

CLASSES

  • Death Knight

    • Anti-Magic Zone cooldown increased to 3 minutes (was 2 minutes), duration reduced to 8 seconds (was 10 seconds) and it will now fade when it absorbs a certain amount of damage.
  • Monk

    • Mistweaver
      • Tiger Palm damage increased by 10%.
      • Blackout Kick damage increased by 10%.
      • Rising Sun Kick damage increased by 10%.
      • Spinning Crane Kick damage increased by 20%.
      • Enveloping Mist mana cost reduced to 5.6% base mana (was 6%).
      • Revival (Rank 2) now learned at level 56 – Revival now procs Gust of Mists on each target healed.
      • Revival healing reduced by 10%.
  • Paladin

    • Holy
      • Inflorescence of the ...
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Comment
    Kaivax on Forums - Thread - Direct

We’ve gotten a lot of feedback about how much damage is necessary to break an enemy trapped in a root-effect, such as Frost Nova. Beta testers reported that it took too much damage to break root effects, and it turns out, they were correct. It took quite a bit of sleuthing to find the issue, but we ultimately found a bug that explains the odd behavior we saw in the Beta, and we should be able to fix it well before the first Arena season.

The Story

To start, one of the reasons this was such a challenge to find is that the behavior is intentionally random. There’s no fixed amount of damage that’s necessary to break roots; there’s a range of damage that might be necessary, which makes it a risk/reward calculation for the players. Reproducing the issue isn’t guaranteed, and testing it can look like normal luck streaks.

When this was first reported, we looked at the scripts on the spell, and verified that they matched the original data, which led us ...

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Comment
    Kaivax on Forums - Thread - Direct

I’m so glad I’m not the only one.

I listened to it for about 20 minutes just now.

Comment
    Kaivax on Forums - Thread - Direct

The daily limit is lifted.

The hourly limit of 5 dungeons per hour has been a part of World of Warcraft for over 15 years and will continue to be in effect on both Classic Era and Burning Crusade Classic realms.

Post
    Kaivax on Forums - Thread - Direct

Hello!

The daily limit was a setting that we chose with great care last year, as we measured that it would impact an extremely low number of legitimate accounts, while giving us a helpful means to limit the impact of exploitative accounts before we could detect them and close them.

Now, with The Burning Crusade Classic pre-patch upon us, we understand that players are about to play WoW in a different way as they level up their Blood Elves and Draenei and then go through the Dark Portal and level some more. Over the next few weeks, the impact of the daily limit is more difficult to know, so we’re going to remove the daily limit on all Burning Crusade realms, effective with the launch of pre-patch.

As before, we will carefully observe player activity so that we can decide what daily limit, if any, is appropriate to enact after Outland leveling activities have peaked.

Thanks!


17 May

Comment
    Kaivax on Forums - Thread - Direct

Update!

There’s a way more compact way to do this. Example:

/console nameplateMaxDistance 41

Have fun with that!


16 May