Hello mages!
We have some updates coming to the Alpha in the next few weeks and want to give you an early look at a significant talent shakeup.
These changes will be almost exclusively specialization tree changes, but the goals are similar across them all. In general, we’re happy with the core gameplay of each mage specialization. These changes aim to elevate existing gameplay, provide choice, and ease frustration.
Goals
- Allow you to acquire each specialization’s core gameplay with less talent point investment.
- Simplify rotational complexity.
- Provide tools to help you adapt your damage profile to better match a given encounter.
- Provide competitive choice nodes that let you opt-out of complex gameplay.
Mage Class Tree
So far there is one change in the Mage class tree:
- Temporal Warp is being removed.
Temporal Warp has some experiential issues w...
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