It should be safe to earn the achievement now and collect your reward. Anyone who’s earned the achievement prior to this fix will earn their reward early next week.
It should be safe to earn the achievement now and collect your reward. Anyone who’s earned the achievement prior to this fix will earn their reward early next week.
Hey all! Here are today’s hotfixes.
Achievements
Classes
In response to initial Season 2 results and player feedback, we’re working on the following adjustments to classes. We plan to implement all of the changes below during scheduled weekly maintenance, which is Tuesday, May 16 in this region.
Death Knight
Demon Hunter
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Hey all! Here are today’s hotfixes.
Wrath of the Lich King Classic
Hey all! Here are today’s hotfixes.
Classes
Greetings Holy Paladins!
Significant changes are being made to the Holy Paladin specialization tree in Fractures in Time and we’d like to go over our goals and plans for these changes.
The previous tree layout and talent nodes did not offer as much choice between content as we’d like. A main goal of this update is to encourage diversity between talent builds so gameplay feels varied between content and encounter types.
To achieve this goal, we’re taking a hard look at the tuning and integration of underrepresented talents to ensure they are both competitive and can fit within multiple builds. Too many talents felt like they worked for one playstyle, but not another. This is generally fine in moderation b...
Read moreThis Public Test Realm (PTR) is a testing environment for the content coming with the Dragonflight Fractures in Time update.
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NEW MEGA-DUNGEON: DAWN OF THE INFINITE
The Bronze Temple has lain dormant for millennia, ...
Read moreHello fellow Mages!
In the Fractures in Time PTR, we have some updates coming to both the Class and Arcane talent trees. We’re also working on changes for Fire and Frost in future PTR builds. Below, we’ll cover some high-level changes as well as our plans moving forward.
The current Mage class tree has a variety of talents which offer a variety of utility and survivability talents options, but with its current layout, a lot of that choice feels difficult to navigate. This is due to the nature of their current capstones and how impactful and important they are to the overall rotation for each of the specs. In Fractures in Time, we’re making a few changes such as making some abilities baseline, removing Rune of Power, a slightly new tree layout, and a...
Read more